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91f9f71bf7
* Replace Block references to use pointers throughout all application layers * lint fixes * gofmt file, lint fix Co-authored-by: Mattermod <mattermod@users.noreply.github.com> Co-authored-by: Scott Bishel <scott.bishel@mattermost.com>
173 lines
4.0 KiB
Go
173 lines
4.0 KiB
Go
package model
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import (
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"encoding/json"
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"errors"
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"fmt"
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"io"
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"github.com/mattermost/focalboard/server/utils"
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"github.com/mattermost/mattermost-server/v6/shared/mlog"
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)
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var ErrNoBoardsInBoardsAndBlocks = errors.New("at least one board is required")
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var ErrNoBlocksInBoardsAndBlocks = errors.New("at least one block is required")
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var ErrNoTeamInBoardsAndBlocks = errors.New("team ID cannot be empty")
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var ErrBoardIDsAndPatchesMissmatchInBoardsAndBlocks = errors.New("board ids and patches need to match")
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var ErrBlockIDsAndPatchesMissmatchInBoardsAndBlocks = errors.New("block ids and patches need to match")
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type BlockDoesntBelongToAnyBoardErr struct {
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blockID string
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}
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func (e BlockDoesntBelongToAnyBoardErr) Error() string {
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return fmt.Sprintf("block %s doesn't belong to any board", e.blockID)
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}
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// BoardsAndBlocks is used to operate over boards and blocks at the
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// same time
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// swagger:model
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type BoardsAndBlocks struct {
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// The boards
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// required: false
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Boards []*Board `json:"boards"`
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// The blocks
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// required: false
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Blocks []*Block `json:"blocks"`
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}
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func (bab *BoardsAndBlocks) IsValid() error {
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if len(bab.Boards) == 0 {
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return ErrNoBoardsInBoardsAndBlocks
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}
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if len(bab.Blocks) == 0 {
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return ErrNoBlocksInBoardsAndBlocks
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}
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boardsMap := map[string]bool{}
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for _, board := range bab.Boards {
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boardsMap[board.ID] = true
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}
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for _, block := range bab.Blocks {
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if _, ok := boardsMap[block.BoardID]; !ok {
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return BlockDoesntBelongToAnyBoardErr{block.ID}
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}
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}
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return nil
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}
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// DeleteBoardsAndBlocks is used to list the boards and blocks to
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// delete on a request
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// swagger:model
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type DeleteBoardsAndBlocks struct {
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// The boards
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// required: true
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Boards []string `json:"boards"`
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// The blocks
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// required: true
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Blocks []string `json:"blocks"`
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}
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func NewDeleteBoardsAndBlocksFromBabs(babs *BoardsAndBlocks) *DeleteBoardsAndBlocks {
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boardIDs := make([]string, 0, len(babs.Boards))
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blockIDs := make([]string, 0, len(babs.Boards))
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for _, board := range babs.Boards {
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boardIDs = append(boardIDs, board.ID)
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}
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for _, block := range babs.Blocks {
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blockIDs = append(blockIDs, block.ID)
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}
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return &DeleteBoardsAndBlocks{
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Boards: boardIDs,
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Blocks: blockIDs,
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}
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}
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func (dbab *DeleteBoardsAndBlocks) IsValid() error {
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if len(dbab.Boards) == 0 {
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return ErrNoBoardsInBoardsAndBlocks
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}
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return nil
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}
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// PatchBoardsAndBlocks is used to patch multiple boards and blocks on
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// a single request
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// swagger:model
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type PatchBoardsAndBlocks struct {
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// The board IDs to patch
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// required: true
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BoardIDs []string `json:"boardIDs"`
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// The board patches
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// required: true
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BoardPatches []*BoardPatch `json:"boardPatches"`
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// The block IDs to patch
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// required: true
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BlockIDs []string `json:"blockIDs"`
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// The block patches
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// required: true
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BlockPatches []*BlockPatch `json:"blockPatches"`
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}
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func (dbab *PatchBoardsAndBlocks) IsValid() error {
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if len(dbab.BoardIDs) == 0 {
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return ErrNoBoardsInBoardsAndBlocks
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}
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if len(dbab.BoardIDs) != len(dbab.BoardPatches) {
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return ErrBoardIDsAndPatchesMissmatchInBoardsAndBlocks
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}
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if len(dbab.BlockIDs) != len(dbab.BlockPatches) {
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return ErrBlockIDsAndPatchesMissmatchInBoardsAndBlocks
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}
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return nil
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}
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func GenerateBoardsAndBlocksIDs(bab *BoardsAndBlocks, logger mlog.LoggerIFace) (*BoardsAndBlocks, error) {
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if err := bab.IsValid(); err != nil {
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return nil, err
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}
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blocksByBoard := map[string][]*Block{}
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for _, block := range bab.Blocks {
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blocksByBoard[block.BoardID] = append(blocksByBoard[block.BoardID], block)
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}
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boards := []*Board{}
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blocks := []*Block{}
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for _, board := range bab.Boards {
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newID := utils.NewID(utils.IDTypeBoard)
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for _, block := range blocksByBoard[board.ID] {
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block.BoardID = newID
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blocks = append(blocks, block)
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}
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board.ID = newID
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boards = append(boards, board)
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}
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newBab := &BoardsAndBlocks{
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Boards: boards,
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Blocks: GenerateBlockIDs(blocks, logger),
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}
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return newBab, nil
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}
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func BoardsAndBlocksFromJSON(data io.Reader) *BoardsAndBlocks {
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var bab *BoardsAndBlocks
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_ = json.NewDecoder(data).Decode(&bab)
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return bab
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}
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