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immich/mobile/lib/providers/cast.provider.dart

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feat(mobile): add cast support (#18341) * initial cast framework complete and mocked cast dialog working * wip casting * casting works! just need to add session key check and remote video controls * cleanup of classes * add session expiration checks * cast dialog now shows connected device at top of list with a list header. Discovered devices are also cached for app session. * cast video player finalized * show fullsize assets on casting * translation already happens on the text element * remove prints * fix lintings * code review changes from @shenlong-tanwen * fix connect method override * fix alphabetization * remove important * filter chromecast audio devices * fix some disconnect command ordering issues and unawaited futures * remove prints * only disconnect if we are connected * don't try to reconnect if its the current device * add cast button to top bar * format sessions api * more formatting issues fixed * add snack bar to tell user that we cannot cast an asset that is not uploaded to server * make casting icon change to primary color when casting is active * only show casting snackbar if we are casting * dont show cast button if asset is remote and we are not casting * stop playing media if we seek to an asset that is not remote * remove https check since it works with local http IP addresses * remove unneeded imports * fix recasting when socket closes * fix info plist formatting * only show cast button if there is an active websocket connection (ie the server is accessible) * add device capability bitmask checks * small comment about bitmask
2025-06-08 21:55:23 -05:00
import 'package:hooks_riverpod/hooks_riverpod.dart';
import 'package:immich_mobile/entities/asset.entity.dart';
import 'package:immich_mobile/models/cast/cast_manager_state.dart';
import 'package:immich_mobile/services/gcast.service.dart';
final castProvider = StateNotifierProvider<CastNotifier, CastManagerState>(
(ref) => CastNotifier(ref.watch(gCastServiceProvider)),
);
class CastNotifier extends StateNotifier<CastManagerState> {
// more cast providers can be added here (ie Fcast)
final GCastService _gCastService;
feat(mobile): add cast support (#18341) * initial cast framework complete and mocked cast dialog working * wip casting * casting works! just need to add session key check and remote video controls * cleanup of classes * add session expiration checks * cast dialog now shows connected device at top of list with a list header. Discovered devices are also cached for app session. * cast video player finalized * show fullsize assets on casting * translation already happens on the text element * remove prints * fix lintings * code review changes from @shenlong-tanwen * fix connect method override * fix alphabetization * remove important * filter chromecast audio devices * fix some disconnect command ordering issues and unawaited futures * remove prints * only disconnect if we are connected * don't try to reconnect if its the current device * add cast button to top bar * format sessions api * more formatting issues fixed * add snack bar to tell user that we cannot cast an asset that is not uploaded to server * make casting icon change to primary color when casting is active * only show casting snackbar if we are casting * dont show cast button if asset is remote and we are not casting * stop playing media if we seek to an asset that is not remote * remove https check since it works with local http IP addresses * remove unneeded imports * fix recasting when socket closes * fix info plist formatting * only show cast button if there is an active websocket connection (ie the server is accessible) * add device capability bitmask checks * small comment about bitmask
2025-06-08 21:55:23 -05:00
List<(String, CastDestinationType, dynamic)> discovered = List.empty();
CastNotifier(this._gCastService)
: super(
const CastManagerState(
isCasting: false,
currentTime: Duration.zero,
duration: Duration.zero,
receiverName: '',
castState: CastState.idle,
),
) {
_gCastService.onConnectionState = _onConnectionState;
_gCastService.onCurrentTime = _onCurrentTime;
_gCastService.onDuration = _onDuration;
_gCastService.onReceiverName = _onReceiverName;
_gCastService.onCastState = _onCastState;
}
void _onConnectionState(bool isCasting) {
state = state.copyWith(isCasting: isCasting);
}
void _onCurrentTime(Duration currentTime) {
state = state.copyWith(currentTime: currentTime);
}
void _onDuration(Duration duration) {
state = state.copyWith(duration: duration);
}
void _onReceiverName(String receiverName) {
state = state.copyWith(receiverName: receiverName);
}
void _onCastState(CastState castState) {
state = state.copyWith(castState: castState);
}
void loadMedia(Asset asset, bool reload) {
_gCastService.loadMedia(asset, reload);
}
Future<void> connect(CastDestinationType type, dynamic device) async {
switch (type) {
case CastDestinationType.googleCast:
await _gCastService.connect(device);
break;
}
}
Future<List<(String, CastDestinationType, dynamic)>> getDevices() async {
if (discovered.isEmpty) {
discovered = await _gCastService.getDevices();
}
return discovered;
}
void play() {
_gCastService.play();
}
void pause() {
_gCastService.pause();
}
void seekTo(Duration position) {
_gCastService.seekTo(position);
}
void stop() {
_gCastService.stop();
}
Future<void> disconnect() async {
await _gCastService.disconnect();
}
}