mirror of
https://github.com/immich-app/immich.git
synced 2024-12-26 10:50:29 +02:00
use svelte motion tweening for animation (#2788)
It look like Svelte has a concept of 'tweening' for writing animations, which should reduce the complexity of the animation code. Thanks to @probablykasper for finding this. A lot of the logic has been rewritten for reactivity, which further reduces complexity.
This commit is contained in:
parent
a1b9a1d244
commit
329b52e670
@ -1,5 +1,4 @@
|
||||
<script lang="ts">
|
||||
import { browser } from '$app/environment';
|
||||
import { memoryStore } from '$lib/stores/memory.store';
|
||||
import { DateTime } from 'luxon';
|
||||
import { onDestroy, onMount } from 'svelte';
|
||||
@ -19,36 +18,58 @@
|
||||
import CircleIconButton from '$lib/components/elements/buttons/circle-icon-button.svelte';
|
||||
import IntersectionObserver from '$lib/components/asset-viewer/intersection-observer.svelte';
|
||||
import { fade } from 'svelte/transition';
|
||||
import { tweened } from 'svelte/motion';
|
||||
|
||||
let memoryIndex: number;
|
||||
$: {
|
||||
const index = parseInt($page.url.searchParams.get('memory') ?? '') || 0;
|
||||
memoryIndex = index < $memoryStore?.length ? index : 0;
|
||||
}
|
||||
const parseIndex = (s: string | null, max: number | null) =>
|
||||
Math.max(Math.min(parseInt(s ?? '') || 0, max ?? 0), 0);
|
||||
|
||||
$: previousMemory = $memoryStore?.[memoryIndex - 1] || null;
|
||||
$: currentMemory = $memoryStore?.[memoryIndex] || null;
|
||||
$: nextMemory = $memoryStore?.[memoryIndex + 1] || null;
|
||||
$: memoryIndex = parseIndex($page.url.searchParams.get('memory'), $memoryStore?.length - 1);
|
||||
$: assetIndex = parseIndex($page.url.searchParams.get('asset'), currentMemory?.assets.length - 1);
|
||||
|
||||
let assetIndex: number;
|
||||
$: {
|
||||
const index = parseInt($page.url.searchParams.get('asset') ?? '') || 0;
|
||||
assetIndex = index < currentMemory?.assets.length ? index : 0;
|
||||
}
|
||||
$: previousMemory = $memoryStore?.[memoryIndex - 1];
|
||||
$: currentMemory = $memoryStore?.[memoryIndex];
|
||||
$: nextMemory = $memoryStore?.[memoryIndex + 1];
|
||||
|
||||
$: previousAsset = currentMemory?.assets[assetIndex - 1] || null;
|
||||
$: currentAsset = currentMemory?.assets[assetIndex] || null;
|
||||
$: nextAsset = currentMemory?.assets[assetIndex + 1] || null;
|
||||
$: previousAsset = currentMemory?.assets[assetIndex - 1];
|
||||
$: currentAsset = currentMemory?.assets[assetIndex];
|
||||
$: nextAsset = currentMemory?.assets[assetIndex + 1];
|
||||
|
||||
$: canAdvance = !!(nextMemory || nextAsset);
|
||||
|
||||
$: if (!canAdvance && browser) {
|
||||
pause();
|
||||
}
|
||||
const toNextMemory = () => goto(`?memory=${memoryIndex + 1}`);
|
||||
const toPreviousMemory = () => goto(`?memory=${memoryIndex - 1}`);
|
||||
|
||||
let memoryGallery: HTMLElement;
|
||||
let memoryWrapper: HTMLElement;
|
||||
let galleryInView = false;
|
||||
const toNextAsset = () => goto(`?memory=${memoryIndex}&asset=${assetIndex + 1}`);
|
||||
const toPreviousAsset = () => goto(`?memory=${memoryIndex}&asset=${assetIndex - 1}`);
|
||||
|
||||
const toNext = () => (nextAsset ? toNextAsset() : toNextMemory());
|
||||
const toPrevious = () => (previousAsset ? toPreviousAsset() : toPreviousMemory());
|
||||
|
||||
const progress = tweened<number>(0, {
|
||||
duration: (from: number, to: number) => (to ? 5000 * (to - from) : 0)
|
||||
});
|
||||
|
||||
const play = () => progress.set(1);
|
||||
const pause = () => progress.set($progress);
|
||||
|
||||
let paused = false;
|
||||
|
||||
// Play or pause progress when the paused state changes.
|
||||
$: paused ? pause() : play();
|
||||
|
||||
// Progress should be paused when it's no longer possible to advance.
|
||||
$: paused ||= !canAdvance;
|
||||
|
||||
// Advance to the next asset or memory when progress is complete.
|
||||
$: $progress === 1 && toNext();
|
||||
|
||||
// Progress should be resumed when reset and not paused.
|
||||
$: !$progress && !paused && play();
|
||||
|
||||
// Progress should be reset when the current memory or asset changes.
|
||||
$: memoryIndex, assetIndex, progress.set(0);
|
||||
|
||||
onDestroy(() => pause());
|
||||
|
||||
onMount(async () => {
|
||||
if (!$memoryStore) {
|
||||
@ -59,67 +80,9 @@
|
||||
}
|
||||
});
|
||||
|
||||
onDestroy(() => browser && pause());
|
||||
|
||||
const toPreviousMemory = () => previousMemory && goto(`?memory=${memoryIndex - 1}`);
|
||||
|
||||
const toNextMemory = () => nextMemory && goto(`?memory=${memoryIndex + 1}`);
|
||||
|
||||
const toPreviousAsset = () =>
|
||||
previousAsset ? goto(`?memory=${memoryIndex}&asset=${assetIndex - 1}`) : toPreviousMemory();
|
||||
|
||||
const toNextAsset = () =>
|
||||
nextAsset ? goto(`?memory=${memoryIndex}&asset=${assetIndex + 1}`) : toNextMemory();
|
||||
|
||||
const duration = 5000; // 5 seconds
|
||||
|
||||
let paused = true;
|
||||
let progress = 0;
|
||||
let animationFrameRequest: number;
|
||||
let start: number | null = null;
|
||||
|
||||
const requestDraw = () => (animationFrameRequest = requestAnimationFrame(draw));
|
||||
|
||||
const draw = (now: number) => {
|
||||
requestDraw();
|
||||
|
||||
start ??= now - progress * duration;
|
||||
|
||||
const elapsed = now - start;
|
||||
progress = Math.min(1, elapsed / duration);
|
||||
|
||||
if (progress !== 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
toNextAsset();
|
||||
start = now;
|
||||
};
|
||||
|
||||
const play = () => {
|
||||
if (!canAdvance) {
|
||||
return;
|
||||
}
|
||||
|
||||
paused = false;
|
||||
requestDraw();
|
||||
};
|
||||
|
||||
const pause = () => {
|
||||
paused = true;
|
||||
cancelAnimationFrame(animationFrameRequest);
|
||||
resetStart();
|
||||
};
|
||||
|
||||
const resetProgress = () => {
|
||||
progress = 0;
|
||||
resetStart();
|
||||
};
|
||||
|
||||
const resetStart = () => (start = null);
|
||||
|
||||
// Progress should be reset when the current memory or asset changes.
|
||||
$: memoryIndex, assetIndex, resetProgress();
|
||||
let memoryGallery: HTMLElement;
|
||||
let memoryWrapper: HTMLElement;
|
||||
let galleryInView = false;
|
||||
</script>
|
||||
|
||||
<section id="memory-viewer" class="w-full bg-immich-dark-gray" bind:this={memoryWrapper}>
|
||||
@ -136,12 +99,12 @@
|
||||
<CircleIconButton
|
||||
logo={paused ? Play : Pause}
|
||||
forceDark
|
||||
on:click={paused ? play : pause}
|
||||
on:click={() => (paused = !paused)}
|
||||
/>
|
||||
|
||||
<div class="relative w-full">
|
||||
<span class="absolute left-0 w-full h-[2px] bg-gray-500" />
|
||||
<span class="absolute left-0 h-[2px] bg-white" style:width={`${progress * 100}%`} />
|
||||
<span class="absolute left-0 h-[2px] bg-white" style:width={`${$progress * 100}%`} />
|
||||
</div>
|
||||
|
||||
<div>
|
||||
@ -215,7 +178,7 @@
|
||||
<CircleIconButton
|
||||
logo={ChevronLeft}
|
||||
backgroundColor="#202123"
|
||||
on:click={toPreviousAsset}
|
||||
on:click={toPrevious}
|
||||
/>
|
||||
{/if}
|
||||
</div>
|
||||
@ -226,7 +189,7 @@
|
||||
<CircleIconButton
|
||||
logo={ChevronRight}
|
||||
backgroundColor="#202123"
|
||||
on:click={toNextAsset}
|
||||
on:click={toNext}
|
||||
/>
|
||||
{/if}
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user