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mirror of https://github.com/immich-app/immich.git synced 2024-12-26 10:50:29 +02:00

use svelte motion tweening for animation (#2788)

It look like Svelte has a concept of 'tweening' for writing animations, which should reduce the complexity of the animation code.

Thanks to @probablykasper for finding this.

A lot of the logic has been rewritten for reactivity, which further reduces
complexity.
This commit is contained in:
Thomas 2023-06-16 16:09:28 +01:00 committed by GitHub
parent a1b9a1d244
commit 329b52e670
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@ -1,5 +1,4 @@
<script lang="ts">
import { browser } from '$app/environment';
import { memoryStore } from '$lib/stores/memory.store';
import { DateTime } from 'luxon';
import { onDestroy, onMount } from 'svelte';
@ -19,36 +18,58 @@
import CircleIconButton from '$lib/components/elements/buttons/circle-icon-button.svelte';
import IntersectionObserver from '$lib/components/asset-viewer/intersection-observer.svelte';
import { fade } from 'svelte/transition';
import { tweened } from 'svelte/motion';
let memoryIndex: number;
$: {
const index = parseInt($page.url.searchParams.get('memory') ?? '') || 0;
memoryIndex = index < $memoryStore?.length ? index : 0;
}
const parseIndex = (s: string | null, max: number | null) =>
Math.max(Math.min(parseInt(s ?? '') || 0, max ?? 0), 0);
$: previousMemory = $memoryStore?.[memoryIndex - 1] || null;
$: currentMemory = $memoryStore?.[memoryIndex] || null;
$: nextMemory = $memoryStore?.[memoryIndex + 1] || null;
$: memoryIndex = parseIndex($page.url.searchParams.get('memory'), $memoryStore?.length - 1);
$: assetIndex = parseIndex($page.url.searchParams.get('asset'), currentMemory?.assets.length - 1);
let assetIndex: number;
$: {
const index = parseInt($page.url.searchParams.get('asset') ?? '') || 0;
assetIndex = index < currentMemory?.assets.length ? index : 0;
}
$: previousMemory = $memoryStore?.[memoryIndex - 1];
$: currentMemory = $memoryStore?.[memoryIndex];
$: nextMemory = $memoryStore?.[memoryIndex + 1];
$: previousAsset = currentMemory?.assets[assetIndex - 1] || null;
$: currentAsset = currentMemory?.assets[assetIndex] || null;
$: nextAsset = currentMemory?.assets[assetIndex + 1] || null;
$: previousAsset = currentMemory?.assets[assetIndex - 1];
$: currentAsset = currentMemory?.assets[assetIndex];
$: nextAsset = currentMemory?.assets[assetIndex + 1];
$: canAdvance = !!(nextMemory || nextAsset);
$: if (!canAdvance && browser) {
pause();
}
const toNextMemory = () => goto(`?memory=${memoryIndex + 1}`);
const toPreviousMemory = () => goto(`?memory=${memoryIndex - 1}`);
let memoryGallery: HTMLElement;
let memoryWrapper: HTMLElement;
let galleryInView = false;
const toNextAsset = () => goto(`?memory=${memoryIndex}&asset=${assetIndex + 1}`);
const toPreviousAsset = () => goto(`?memory=${memoryIndex}&asset=${assetIndex - 1}`);
const toNext = () => (nextAsset ? toNextAsset() : toNextMemory());
const toPrevious = () => (previousAsset ? toPreviousAsset() : toPreviousMemory());
const progress = tweened<number>(0, {
duration: (from: number, to: number) => (to ? 5000 * (to - from) : 0)
});
const play = () => progress.set(1);
const pause = () => progress.set($progress);
let paused = false;
// Play or pause progress when the paused state changes.
$: paused ? pause() : play();
// Progress should be paused when it's no longer possible to advance.
$: paused ||= !canAdvance;
// Advance to the next asset or memory when progress is complete.
$: $progress === 1 && toNext();
// Progress should be resumed when reset and not paused.
$: !$progress && !paused && play();
// Progress should be reset when the current memory or asset changes.
$: memoryIndex, assetIndex, progress.set(0);
onDestroy(() => pause());
onMount(async () => {
if (!$memoryStore) {
@ -59,67 +80,9 @@
}
});
onDestroy(() => browser && pause());
const toPreviousMemory = () => previousMemory && goto(`?memory=${memoryIndex - 1}`);
const toNextMemory = () => nextMemory && goto(`?memory=${memoryIndex + 1}`);
const toPreviousAsset = () =>
previousAsset ? goto(`?memory=${memoryIndex}&asset=${assetIndex - 1}`) : toPreviousMemory();
const toNextAsset = () =>
nextAsset ? goto(`?memory=${memoryIndex}&asset=${assetIndex + 1}`) : toNextMemory();
const duration = 5000; // 5 seconds
let paused = true;
let progress = 0;
let animationFrameRequest: number;
let start: number | null = null;
const requestDraw = () => (animationFrameRequest = requestAnimationFrame(draw));
const draw = (now: number) => {
requestDraw();
start ??= now - progress * duration;
const elapsed = now - start;
progress = Math.min(1, elapsed / duration);
if (progress !== 1) {
return;
}
toNextAsset();
start = now;
};
const play = () => {
if (!canAdvance) {
return;
}
paused = false;
requestDraw();
};
const pause = () => {
paused = true;
cancelAnimationFrame(animationFrameRequest);
resetStart();
};
const resetProgress = () => {
progress = 0;
resetStart();
};
const resetStart = () => (start = null);
// Progress should be reset when the current memory or asset changes.
$: memoryIndex, assetIndex, resetProgress();
let memoryGallery: HTMLElement;
let memoryWrapper: HTMLElement;
let galleryInView = false;
</script>
<section id="memory-viewer" class="w-full bg-immich-dark-gray" bind:this={memoryWrapper}>
@ -136,12 +99,12 @@
<CircleIconButton
logo={paused ? Play : Pause}
forceDark
on:click={paused ? play : pause}
on:click={() => (paused = !paused)}
/>
<div class="relative w-full">
<span class="absolute left-0 w-full h-[2px] bg-gray-500" />
<span class="absolute left-0 h-[2px] bg-white" style:width={`${progress * 100}%`} />
<span class="absolute left-0 h-[2px] bg-white" style:width={`${$progress * 100}%`} />
</div>
<div>
@ -215,7 +178,7 @@
<CircleIconButton
logo={ChevronLeft}
backgroundColor="#202123"
on:click={toPreviousAsset}
on:click={toPrevious}
/>
{/if}
</div>
@ -226,7 +189,7 @@
<CircleIconButton
logo={ChevronRight}
backgroundColor="#202123"
on:click={toNextAsset}
on:click={toNext}
/>
{/if}
</div>