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refactor(mobile): asset.interface.dart (#19351)
* refactor(mobile): asset.interface.dart * refactor(mobile): asset.interface.dart
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import 'package:immich_mobile/entities/album.entity.dart';
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import 'package:immich_mobile/entities/asset.entity.dart';
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import 'package:immich_mobile/interfaces/database.interface.dart';
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abstract interface class IAssetRepository implements IDatabaseRepository {
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Future<Asset?> getByRemoteId(String id);
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Future<Asset?> getByOwnerIdChecksum(int ownerId, String checksum);
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Future<List<Asset>> getAllByRemoteId(
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Iterable<String> ids, {
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AssetState? state,
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});
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Future<List<Asset?>> getAllByOwnerIdChecksum(
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List<int> ids,
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List<String> checksums,
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);
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Future<List<Asset>> getAll({
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required String ownerId,
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AssetState? state,
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AssetSort? sortBy,
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int? limit,
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});
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Future<List<Asset>> getAllLocal();
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Future<List<Asset>> getByAlbum(
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Album album, {
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Iterable<String> notOwnedBy = const [],
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String? ownerId,
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AssetState? state,
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AssetSort? sortBy,
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});
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Future<Asset> update(Asset asset);
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Future<List<Asset>> updateAll(List<Asset> assets);
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Future<void> deleteAllByRemoteId(List<String> ids, {AssetState? state});
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Future<void> deleteByIds(List<int> ids);
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Future<List<Asset>> getMatches({
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required List<Asset> assets,
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required String ownerId,
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AssetState? state,
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int limit = 100,
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});
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Future<void> upsertDuplicatedAssets(Iterable<String> duplicatedAssets);
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Future<List<String>> getAllDuplicatedAssetIds();
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Future<List<Asset>> getStackAssets(String stackId);
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Future<void> clearTable();
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Stream<Asset?> watchAsset(int id, {bool fireImmediately = false});
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Future<List<Asset>> getTrashAssets(String userId);
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Future<List<Asset>> getRecentlyTakenAssets(String userId);
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Future<List<Asset>> getMotionAssets(String userId);
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}
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enum AssetSort { checksum, ownerIdChecksum }
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