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chore(web): cleanup promise handling (#7382)
* no-misused-promises * no-floating-promises * format * revert for now * remove load function * require-await * revert a few no-floating-promises changes that would cause no-misused-promises failures * format * fix a few more * fix most remaining errors * executor-queue * executor-queue.spec * remove duplicate comments by grouping rules * upgrade sveltekit and enforce rules * oops. move await * try this * just ignore for now since it's only a test * run in parallel * Update web/src/routes/admin/jobs-status/+page.svelte Co-authored-by: Michel Heusschen <59014050+michelheusschen@users.noreply.github.com> * remove Promise.resolve call * rename function * remove unnecessary warning silencing * make handleError sync * fix new errors from recently merged PR to main * extract method * use handlePromiseError --------- Co-authored-by: Michel Heusschen <59014050+michelheusschen@users.noreply.github.com> Co-authored-by: Alex Tran <alex.tran1502@gmail.com>
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@ -8,7 +8,7 @@
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import { AppRoute, QueryParameter } from '$lib/constants';
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import type { Viewport } from '$lib/stores/assets.store';
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import { memoryStore } from '$lib/stores/memory.store';
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import { getAssetThumbnailUrl } from '$lib/utils';
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import { getAssetThumbnailUrl, handlePromiseError } from '$lib/utils';
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import { fromLocalDateTime } from '$lib/utils/timeline-util';
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import { ThumbnailFormat, getMemoryLane } from '@immich/sdk';
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import { mdiChevronDown, mdiChevronLeft, mdiChevronRight, mdiChevronUp, mdiPause, mdiPlay } from '@mdi/js';
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@ -59,30 +59,30 @@
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let paused = false;
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// Play or pause progress when the paused state changes.
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$: paused ? pause() : play();
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$: paused ? handlePromiseError(pause()) : handlePromiseError(play());
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// Progress should be paused when it's no longer possible to advance.
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$: paused ||= !canGoForward || galleryInView;
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// Advance to the next asset or memory when progress is complete.
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$: $progress === 1 && toNext();
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$: $progress === 1 && handlePromiseError(toNext());
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// Progress should be resumed when reset and not paused.
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$: !$progress && !paused && play();
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$: !$progress && !paused && handlePromiseError(play());
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// Progress should be reset when the current memory or asset changes.
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$: memoryIndex, assetIndex, reset();
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$: memoryIndex, assetIndex, handlePromiseError(reset());
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const handleKeyDown = (e: KeyboardEvent) => {
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const handleKeyDown = async (e: KeyboardEvent) => {
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if (e.key === 'ArrowRight' && canGoForward) {
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e.preventDefault();
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toNext();
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await toNext();
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} else if (e.key === 'ArrowLeft' && canGoBack) {
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e.preventDefault();
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toPrevious();
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await toPrevious();
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} else if (e.key === 'Escape') {
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e.preventDefault();
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goto(AppRoute.PHOTOS);
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await goto(AppRoute.PHOTOS);
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}
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};
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