* fixes back button multiselection on android in main timeline
* back button on multiselect in album clears selection
* fixed homepage back and refactor future
* not a futureOr
* Add integration tests for the login process
* Reorganize tests
* Test wrong instance URL
* Run mobile unit tests in CI
* Fix CI
* Pin Flutter Version to 3.3.10
* Push something stupid to re-trigger CI
* Improve scroll performance by introducing repaint boundaries and moving more calculations to providers.
* Add error handing for malformed dates.
* Remove unused method
* Use compute in different places to improve app performance during heavy tasks
* Fix test
* Refactor `List<RenderAssetGridElement>` to separate `RenderList` class and make `fromAssetGroups` a static method of this class.
* Fix loading indicator bug
* Use provider directly
* `RenderList` refactoring
* `AssetNotifier` refactoring
* Move `combine` to static private method
* Extract compute methods in cache services to static private methods.
* Use `tryParse` instead of `parse` with try/catch for dates.
* Fix bug in caching mechanism.
* Fixed state not being used to trigger conditional rendering
* styling
* Corrected state
Co-authored-by: Alex Tran <alex.tran1502@gmail.com>
* feat(mobile): use cached asset info if unchanged instead of downloading all assets
This adds an HTTP ETag to the getAllAssets endpoint and client-side support in the app.
If locally cache content is identical to the content on the server, the potentially large list of all assets does not need to be downloaded.
* use ts import instead of require
* introduce Asset as composition of AssetResponseDTO and AssetEntity
* filter out duplicate assets (that are both local and remote, take only remote for now)
* only allow remote images to be added to albums
* introduce ImmichImage to render Asset using local or remote data
* optimized deletion of local assets
* local video file playback
* allow multiple methods to wait on background service finished
* skip local assets when adding to album from home screen
* fix and optimize delete
* show gray box placeholder for local assets
* add comments
* fix bug: duplicate assets in state after onNewAssetUploaded
* First implementation that uses new API
* Various UI improvements
* Create new album from home screen
* Fix padding when in multiselect mode
* Alex Suggestions
* Change to album after creation
Implemented a mechanism to extract the correct time zone from the GPS coordinate if presented in the file's EXIF, and to convert the timestamp to the correct UTC time so that the time will show correctly based on the mobile/web local time zone.
This change greatly reduces the chance that a backup is not performed
when a new photo/video is made.
Instead of combining the change trigger and additonal constraints (wifi
or charging) into a single worker, these aspects are now separated.
Thus, it is now reliably possible to take pictures while the wifi
constraint is not satisfied and upload them hours/days later once
connected to wifi without taking a new photo.
As a positive side effect, this simplifies the error/retry handling
by directly leveraging Android's WorkManager without workarounds.
The separation also allows to notify the currently running BackupWorker
that new assets were added while backing up other assets to also upload
those newly added assets.
Further, a new tiny service checks if the app is killed, to reschedule
the content change worker and allow to detect the first new photo.
Bonus: The home screen now shows backup as enabled if background backup
is active.
* use separate worker/task for listening on changed/added assets
* use separate worker/task for performing the backup
* content observer worker enqueues backup worker on each new asset
* wifi/charging constraints only apply to backup worker
* backupworker is notified of assets added while running to re-run
* new service to catch app being killed to workaround WorkManager issue