* add thumbhash: server generation and web impl
* move logic to infra & use byta in db
* remove unnecesary logs
* update generated API and simplify thumbhash gen
* fix check errors
* removed unnecessary library and css tag
* style edits
* syntax mistake
* update server test, change thumbhash job name
* fix tests
* Update server/src/domain/asset/response-dto/asset-response.dto.ts
Co-authored-by: Thomas <9749173+uhthomas@users.noreply.github.com>
* add unit test, change migration date
* change to official thumbhash impl
* update call method to not use eval
* "generate missing" looks for thumbhash
* improve queue & improve syntax
* update syntax again
* update tests
* fix thumbhash generation
* consolidate queueing to avoid duplication
* cover all types of incorrect thumbnail cases
* split out jest tasks
* put back thumbnail duration loading for images without thumbhash
* Remove stray package.json
---------
Co-authored-by: Luke McCarthy <mail@lukehmcc.com>
Co-authored-by: Thomas <9749173+uhthomas@users.noreply.github.com>
Co-authored-by: Alex Tran <alex.tran1502@gmail.com>
* feat: return asset checksum
* chore: generate open api
* chore: coverage
* feat(server): support base64 hashes in bulk upload check:
* chore: generate open api
* fix: add correct relations to asset typeorm entity
* fix: add missing createdAt column to asset entity
* ci: run check to make sure generated API is up-to-date
* ci: cancel workflows that aren't for the latest commit in a branch
* chore: add fvm config for flutter
* feat: add updatedAt info to DTO and generate api
* chore: remove unsued file
* chore: Add update statement to add/remove asset/user to album
* fix: test
* feat(mobile): use cached asset info if unchanged instead of downloading all assets
This adds an HTTP ETag to the getAllAssets endpoint and client-side support in the app.
If locally cache content is identical to the content on the server, the potentially large list of all assets does not need to be downloaded.
* use ts import instead of require