* add event to trigger uploadhandler
* add dragndrop store
to handle upload in album-viewer and individuel-shared-viewer
(only on shares)
* fix handleUploadAssets no parameter
* fix format
* fix(web): aspect ratio for photos with Rotate 270 CW orientation
* Remove checks assuming we can have only numeric values
* Remove the -90 value check for the orientation
* Add comment to numeric values of the orientation tag
Previously, we'd drop the m: from non-clip searches entirely. This
behavior incorrectly represents the page's status (results from
non-clip search but query implies a clip search). Also, any follow-up
searches change to clip searches, which feels like a jarring UX if you
have to add m: every time in a 'search-session'.
* Added read-only flag for assets, endpoint to trigger file import vs upload
* updated fixtures with new property
* if upload is 'read-only', ensure there is no existing asset at the designated originalPath
* added test for file import as well as detecting existing image at read-only destination location
* Added storage service test for a case where it should not move read-only assets
* upload doesn't need the read-only flag available, just importing
* default isReadOnly on import endpoint to true
* formatting fixes
* create-asset dto needs isReadOnly, so set it to false by default on create, updated api generation
* updated code to reflect changes in MR
* fixed read stream promise return type
* new index for originalPath, check for existing path on import, reglardless of user, to prevent duplicates
* refactor: import asset
* chore: open api
* chore: tests
* Added externalPath support for individual users, updated UI to allow this to be set by admin
* added missing var for externalPath in ui
* chore: open api
* fix: compilation issues
* fix: server test
* built api, fixed user-response dto to include externalPath
* reverted accidental commit
* bad commit of duplicate externalPath in user response dto
* fixed tests to include externalPath on expected result
* fix: unit tests
* centralized supported filetypes, perform file type checking of asset and sidecar during file import process
* centralized supported filetype check method to keep regex DRY
* fixed typo
* combined migrations into one
* update api
* Removed externalPath from shared-link code, added column to admin user page whether external paths / import is enabled or not
* update mimetype
* Fixed detect correct mimetype
* revert asset-upload config
* reverted domain.constant
* refactor
* fix mime-type issue
* fix format
---------
Co-authored-by: Jason Rasmussen <jrasm91@gmail.com>
Co-authored-by: Alex Tran <alex.tran1502@gmail.com>
* Add album to search result page
* Update web/src/routes/(user)/search/+page.svelte
Co-authored-by: Thomas <9749173+uhthomas@users.noreply.github.com>
* Update web/src/routes/(user)/search/+page.svelte
Co-authored-by: Thomas <9749173+uhthomas@users.noreply.github.com>
* change font weight
* hide context menu in this view
---------
Co-authored-by: Thomas <9749173+uhthomas@users.noreply.github.com>
* Allow upload of AVIF and x-canon-cr2 mime types
* Allow generic RAW file mime type image/x-dcraw
* Another place to uploading avif and cr2
* Determine mime type for .avif and .cr2 files correctly
* Update asset-upload.config.spec.ts for CR2 and AVIF files
* More changes for AVIF & CR2 files
Found some other places where avif and cr2 should be mentioned.
* Merge in upstream changes
* Allow uploading and using most of the formats that libraw supports
* Add raw files to allowable mobile uploads
* Update asset-upload.config.spec.ts
Fix errant commas.
* Update asset-utils.ts
Remove duplicate entry in hash table.
* Fix missing k25 mime type in server upload check.
Fix prettier formatting message in web file-uploader.
* fix test
---------
Co-authored-by: Elliot Lee <sopwith@gmail.com>
Co-authored-by: Alex Tran <alex.tran1502@gmail.com>
* add thumbhash: server generation and web impl
* move logic to infra & use byta in db
* remove unnecesary logs
* update generated API and simplify thumbhash gen
* fix check errors
* removed unnecessary library and css tag
* style edits
* syntax mistake
* update server test, change thumbhash job name
* fix tests
* Update server/src/domain/asset/response-dto/asset-response.dto.ts
Co-authored-by: Thomas <9749173+uhthomas@users.noreply.github.com>
* add unit test, change migration date
* change to official thumbhash impl
* update call method to not use eval
* "generate missing" looks for thumbhash
* improve queue & improve syntax
* update syntax again
* update tests
* fix thumbhash generation
* consolidate queueing to avoid duplication
* cover all types of incorrect thumbnail cases
* split out jest tasks
* put back thumbnail duration loading for images without thumbhash
* Remove stray package.json
---------
Co-authored-by: Luke McCarthy <mail@lukehmcc.com>
Co-authored-by: Thomas <9749173+uhthomas@users.noreply.github.com>
Co-authored-by: Alex Tran <alex.tran1502@gmail.com>
The bars are 2 pixels tall, which can be tricky to click. Additional padding
increases the height to 16 pixels, without changing how it looks, and makes for
much easier clicking.
In addition, remove the onDestroy lifecycle for the tween as it's not
necessary. It was a relic from using animation frames.
* chore(deps): update web
* fixed svelte-check being a nuisance
---------
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Alex Tran <alex.tran1502@gmail.com>
It look like Svelte has a concept of 'tweening' for writing animations, which should reduce the complexity of the animation code.
Thanks to @probablykasper for finding this.
A lot of the logic has been rewritten for reactivity, which further reduces
complexity.
The current implementation mixes intervals and animation frames, which is a
little convoluted. The use of intervals means that the animation is not going
to be smooth and may have strange behaviour when the window is moved to the
background. It's possible that the current animation frames could pile up and
run all at once which would be undesirable.
Moving everything into animation frames means the code is simpler and easier to
reason about. It should also be more performant and less buggy.
Co-authored-by: Alex Tran <alex.tran1502@gmail.com>