* fullscreen image effects
* toggles app bar instead of hides on tap
* edgeToEdge mode to render beneath navbar on android
* fixed appbar size
* fixed safearea for video and added opacity to appbar in gallery
* wrapped in black container to fix artifact on iOS
* changed to black
* added scaffold back woops
* photoviewgallery
* stiffer scrolling to react more like google photos
* adds a dx threshhold for the swipe/up down from the original dropped point
* stopped wrapping imageview in gallery viewer to avoid the double photoview issue. breaks imageview page pinch-to-zoom, so i need to fix that for other callers
* refactors gallery view to use remoteimage directly and breaks imageviewpage
* removed image_viewer_page
* adds minscale
* adds photo_view to repository
* double tap to zoom out with hacked commit
* double tapping!
* got up and down swipe gestures working
* fixed wrong cache and headers in image providers
* fixed image quality and added videos back in
* local loading asset image fix
* precaches images
* fixes lint errors
* deleted remote_photo_view and more linters
* fixes scale
* load preview and load original
* precache does original / preview as well
* refactored image providers to nice functions and added JPEG thumbnail format to remote image thumbnail lookup
* moved photo_view to shared/ui/
* three stage loading with webp and fixes some thumbnail fits
* fixed local thumbnail
* fixed paging in iOS
* fixes back button multiselection on android in main timeline
* back button on multiselect in album clears selection
* fixed homepage back and refactor future
* not a futureOr
* add to album from asset detail view
* layout and design
* added shared albums
* fixed remote, asset update, and hit test
* made static size
* fixed create album
* suppress shared expansion tile if there are no shared albums
* updates album
* padding on tile
* Add integration tests for the login process
* Reorganize tests
* Test wrong instance URL
* Run mobile unit tests in CI
* Fix CI
* Pin Flutter Version to 3.3.10
* Push something stupid to re-trigger CI
* feat(.well-known): add .well-known/immich to reference API endpoint
* feat(.well-known): make schema optional (defaults to https)
* adjust method comment to be a little less confusing
* fix casting issue with resovled url
* include when checking Well-known, update server hint
* add validation for login form's server url
* consolidate common process into resolveAndSetEndpoint
* fix missed prettier formatting
* revert translation changes
* update environment variable description, hopefully a bit clearer
* rename environment variable to IMMICH_API_URL_EXTERNAL
* comment out optional env variables
* fix(web): browser-side api client to include authorization token
* Revert "fix(web): browser-side api client to include authorization token"
This reverts commit 60e338938f.
* remove multi-domain related changes
* Improve scroll performance by introducing repaint boundaries and moving more calculations to providers.
* Add error handing for malformed dates.
* Remove unused method
* Use compute in different places to improve app performance during heavy tasks
* Fix test
* Refactor `List<RenderAssetGridElement>` to separate `RenderList` class and make `fromAssetGroups` a static method of this class.
* Fix loading indicator bug
* Use provider directly
* `RenderList` refactoring
* `AssetNotifier` refactoring
* Move `combine` to static private method
* Extract compute methods in cache services to static private methods.
* Use `tryParse` instead of `parse` with try/catch for dates.
* Fix bug in caching mechanism.
* Fixed state not being used to trigger conditional rendering
* styling
* Corrected state
Co-authored-by: Alex Tran <alex.tran1502@gmail.com>
* refactor(server): device info service
* use upsertDeviceInfo in mobile app
* fix: return types and dedupe code
Co-authored-by: Fynn Petersen-Frey <zoodyy@users.noreply.github.com>
* feat(mobile): use cached asset info if unchanged instead of downloading all assets
This adds an HTTP ETag to the getAllAssets endpoint and client-side support in the app.
If locally cache content is identical to the content on the server, the potentially large list of all assets does not need to be downloaded.
* use ts import instead of require
* Added return type for oauth/callback
* Remove console.log
* Redirect app
* Wording
* Added loading state change
* Added OAuth login on mobile
* Return correct status for correct redirection
* Auto discovery OAuth Login
* introduce Asset as composition of AssetResponseDTO and AssetEntity
* filter out duplicate assets (that are both local and remote, take only remote for now)
* only allow remote images to be added to albums
* introduce ImmichImage to render Asset using local or remote data
* optimized deletion of local assets
* local video file playback
* allow multiple methods to wait on background service finished
* skip local assets when adding to album from home screen
* fix and optimize delete
* show gray box placeholder for local assets
* add comments
* fix bug: duplicate assets in state after onNewAssetUploaded
* First implementation that uses new API
* Various UI improvements
* Create new album from home screen
* Fix padding when in multiselect mode
* Alex Suggestions
* Change to album after creation
* settings to configure upload progress notifications (none/standard/detailed)
* use native Android notifications to show progress information
* e.g. 50% (30/60) assets
* e.g. Uploading asset XYZ - 25% (2/8MB)
* no longer show errors if canceled by system (losing network)