mirror of
https://github.com/immich-app/immich.git
synced 2024-12-26 10:50:29 +02:00
fd13265131
* Try staggered layout for home page * Introduce setting for dynamic layout * Fix some provider related bugs * Make asset grouping configurable * Add translation keys, refactor group title * Rename enum values * Fix enum names * Reformat long if statement * Fix timezone related bug * Minor clean up * Fix unit test * Add second assets check back to home screen
313 lines
10 KiB
Dart
313 lines
10 KiB
Dart
import 'dart:collection';
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import 'package:flutter/foundation.dart';
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import 'package:hive/hive.dart';
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import 'package:hooks_riverpod/hooks_riverpod.dart';
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import 'package:immich_mobile/constants/hive_box.dart';
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import 'package:immich_mobile/shared/models/store.dart';
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import 'package:immich_mobile/shared/services/asset.service.dart';
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import 'package:immich_mobile/shared/services/asset_cache.service.dart';
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import 'package:immich_mobile/modules/home/ui/asset_grid/asset_grid_data_structure.dart';
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import 'package:immich_mobile/modules/settings/providers/app_settings.provider.dart';
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import 'package:immich_mobile/modules/settings/services/app_settings.service.dart';
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import 'package:immich_mobile/shared/models/asset.dart';
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import 'package:immich_mobile/shared/services/device_info.service.dart';
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import 'package:collection/collection.dart';
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import 'package:immich_mobile/utils/tuple.dart';
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import 'package:intl/intl.dart';
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import 'package:logging/logging.dart';
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import 'package:openapi/api.dart';
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import 'package:photo_manager/photo_manager.dart';
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class AssetsState {
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final List<Asset> allAssets;
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final RenderList? renderList;
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AssetsState(this.allAssets, {this.renderList});
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Future<AssetsState> withRenderDataStructure(
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AssetGridLayoutParameters layout,
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) async {
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return AssetsState(
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allAssets,
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renderList: await RenderList.fromAssets(
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allAssets,
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layout,
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),
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);
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}
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AssetsState withAdditionalAssets(List<Asset> toAdd) {
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return AssetsState([...allAssets, ...toAdd]);
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}
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static AssetsState fromAssetList(List<Asset> assets) {
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return AssetsState(assets);
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}
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static AssetsState empty() {
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return AssetsState([]);
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}
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}
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class _CombineAssetsComputeParameters {
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final Iterable<Asset> local;
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final Iterable<Asset> remote;
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final String deviceId;
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_CombineAssetsComputeParameters(this.local, this.remote, this.deviceId);
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}
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class AssetNotifier extends StateNotifier<AssetsState> {
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final AssetService _assetService;
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final AssetCacheService _assetCacheService;
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final AppSettingsService _settingsService;
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final log = Logger('AssetNotifier');
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final DeviceInfoService _deviceInfoService = DeviceInfoService();
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bool _getAllAssetInProgress = false;
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bool _deleteInProgress = false;
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AssetNotifier(
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this._assetService,
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this._assetCacheService,
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this._settingsService,
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) : super(AssetsState.fromAssetList([]));
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Future<void> _updateAssetsState(
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List<Asset> newAssetList, {
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bool cache = true,
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}) async {
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if (cache) {
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_assetCacheService.put(newAssetList);
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}
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final layout = AssetGridLayoutParameters(
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_settingsService.getSetting(AppSettingsEnum.tilesPerRow),
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_settingsService.getSetting(AppSettingsEnum.dynamicLayout),
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GroupAssetsBy.values[_settingsService.getSetting(AppSettingsEnum.groupAssetsBy)],
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);
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state = await AssetsState.fromAssetList(newAssetList)
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.withRenderDataStructure(layout);
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}
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// Just a little helper to trigger a rebuild of the state object
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Future<void> rebuildAssetGridDataStructure() async {
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await _updateAssetsState(state.allAssets, cache: false);
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}
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getAllAsset() async {
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if (_getAllAssetInProgress || _deleteInProgress) {
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// guard against multiple calls to this method while it's still working
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return;
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}
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final stopwatch = Stopwatch();
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try {
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_getAllAssetInProgress = true;
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bool isCacheValid = await _assetCacheService.isValid();
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stopwatch.start();
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if (isCacheValid && state.allAssets.isEmpty) {
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final List<Asset>? cachedData = await _assetCacheService.get();
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if (cachedData == null) {
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isCacheValid = false;
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log.warning("Cached asset data is invalid, fetching new data");
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} else {
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await _updateAssetsState(cachedData, cache: false);
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log.info(
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"Reading assets ${state.allAssets.length} from cache: ${stopwatch.elapsedMilliseconds}ms",
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);
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}
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stopwatch.reset();
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}
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final localTask = _assetService.getLocalAssets(urgent: !isCacheValid);
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final remoteTask = _assetService.getRemoteAssets(
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etag: isCacheValid ? Store.get(StoreKey.assetETag) : null,
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);
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int remoteBegin = state.allAssets.indexWhere((a) => a.isRemote);
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remoteBegin = remoteBegin == -1 ? state.allAssets.length : remoteBegin;
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final List<Asset> currentLocal = state.allAssets.slice(0, remoteBegin);
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final Pair<List<Asset>?, String?> remoteResult = await remoteTask;
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List<Asset>? newRemote = remoteResult.first;
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List<Asset>? newLocal = await localTask;
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log.info("Load assets: ${stopwatch.elapsedMilliseconds}ms");
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stopwatch.reset();
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if (newRemote == null &&
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(newLocal == null || currentLocal.equals(newLocal))) {
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log.info("state is already up-to-date");
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return;
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}
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newRemote ??= state.allAssets.slice(remoteBegin);
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newLocal ??= [];
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final combinedAssets = await _combineLocalAndRemoteAssets(
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local: newLocal,
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remote: newRemote,
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);
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await _updateAssetsState(combinedAssets);
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log.info("Combining assets: ${stopwatch.elapsedMilliseconds}ms");
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Store.put(StoreKey.assetETag, remoteResult.second);
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} finally {
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_getAllAssetInProgress = false;
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}
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}
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static Future<List<Asset>> _computeCombine(
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_CombineAssetsComputeParameters data,
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) async {
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var local = data.local;
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var remote = data.remote;
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final deviceId = data.deviceId;
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final List<Asset> assets = [];
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if (remote.isNotEmpty && local.isNotEmpty) {
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final Set<String> existingIds = remote
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.where((e) => e.deviceId == deviceId)
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.map((e) => e.deviceAssetId)
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.toSet();
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local = local.where((e) => !existingIds.contains(e.id));
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}
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assets.addAll(local);
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// the order (first all local, then remote assets) is important!
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assets.addAll(remote);
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return assets;
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}
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Future<List<Asset>> _combineLocalAndRemoteAssets({
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required Iterable<Asset> local,
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required List<Asset> remote,
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}) async {
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final String deviceId = Hive.box(userInfoBox).get(deviceIdKey);
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return await compute(
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_computeCombine,
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_CombineAssetsComputeParameters(local, remote, deviceId),
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);
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}
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clearAllAsset() {
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_updateAssetsState([]);
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}
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void onNewAssetUploaded(Asset newAsset) {
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final int i = state.allAssets.indexWhere(
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(a) =>
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a.isRemote ||
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(a.id == newAsset.deviceAssetId && a.deviceId == newAsset.deviceId),
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);
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if (i == -1 || state.allAssets[i].deviceAssetId != newAsset.deviceAssetId) {
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_updateAssetsState([...state.allAssets, newAsset]);
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} else {
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// order is important to keep all local-only assets at the beginning!
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_updateAssetsState([
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...state.allAssets.slice(0, i),
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...state.allAssets.slice(i + 1),
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newAsset,
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]);
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// TODO here is a place to unify local/remote assets by replacing the
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// local-only asset in the state with a local&remote asset
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}
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}
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deleteAssets(Set<Asset> deleteAssets) async {
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_deleteInProgress = true;
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try {
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final localDeleted = await _deleteLocalAssets(deleteAssets);
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final remoteDeleted = await _deleteRemoteAssets(deleteAssets);
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final Set<String> deleted = HashSet();
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deleted.addAll(localDeleted);
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deleted.addAll(remoteDeleted);
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if (deleted.isNotEmpty) {
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_updateAssetsState(
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state.allAssets.where((a) => !deleted.contains(a.id)).toList(),
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);
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}
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} finally {
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_deleteInProgress = false;
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}
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}
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Future<List<String>> _deleteLocalAssets(Set<Asset> assetsToDelete) async {
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var deviceInfo = await _deviceInfoService.getDeviceInfo();
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var deviceId = deviceInfo["deviceId"];
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final List<String> local = [];
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// Delete asset from device
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for (final Asset asset in assetsToDelete) {
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if (asset.isLocal) {
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local.add(asset.localId!);
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} else if (asset.deviceId == deviceId) {
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// Delete asset on device if it is still present
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var localAsset = await AssetEntity.fromId(asset.deviceAssetId);
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if (localAsset != null) {
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local.add(localAsset.id);
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}
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}
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}
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if (local.isNotEmpty) {
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try {
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return await PhotoManager.editor.deleteWithIds(local);
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} catch (e, stack) {
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log.severe("Failed to delete asset from device", e, stack);
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}
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}
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return [];
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}
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Future<Iterable<String>> _deleteRemoteAssets(
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Set<Asset> assetsToDelete,
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) async {
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final Iterable<Asset> remote = assetsToDelete.where((e) => e.isRemote);
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final List<DeleteAssetResponseDto> deleteAssetResult =
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await _assetService.deleteAssets(remote) ?? [];
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return deleteAssetResult
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.where((a) => a.status == DeleteAssetStatus.SUCCESS)
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.map((a) => a.id);
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}
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Future<bool> toggleFavorite(Asset asset, bool status) async {
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final newAsset = await _assetService.changeFavoriteStatus(asset, status);
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if (newAsset == null) {
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log.severe("Change favorite status failed for asset ${asset.id}");
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return asset.isFavorite;
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}
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final index = state.allAssets.indexWhere((a) => asset.id == a.id);
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if (index > 0) {
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state.allAssets[index] = newAsset;
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_updateAssetsState(state.allAssets);
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}
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return newAsset.isFavorite;
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}
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}
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final assetProvider = StateNotifierProvider<AssetNotifier, AssetsState>((ref) {
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return AssetNotifier(
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ref.watch(assetServiceProvider),
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ref.watch(assetCacheServiceProvider),
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ref.watch(appSettingsServiceProvider),
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);
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});
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final assetGroupByMonthYearProvider = StateProvider((ref) {
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// TODO: remove `where` once temporary workaround is no longer needed (to only
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// allow remote assets to be added to album). Keep `toList()` as to NOT sort
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// the original list/state
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final assets =
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ref.watch(assetProvider).allAssets.where((e) => e.isRemote).toList();
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assets.sortByCompare<DateTime>(
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(e) => e.createdAt,
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(a, b) => b.compareTo(a),
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);
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return assets.groupListsBy(
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(element) => DateFormat('MMMM, y').format(element.createdAt.toLocal()),
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);
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});
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