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immich/mobile/lib/modules/backup/models/backup_state.model.dart
shenlong b05132a01a
refactor(mobile): server info to use data classes instead of dtos (#4591)
* refactor: server info model to use data classes instead of dtos

* mobile: add return types and refactor private variables in map / stack

---------

Co-authored-by: shalong-tanwen <139912620+shalong-tanwen@users.noreply.github.com>
2023-10-22 15:15:34 -05:00

155 lines
6.2 KiB
Dart

import 'package:cancellation_token_http/http.dart';
import 'package:collection/collection.dart';
import 'package:immich_mobile/shared/models/server_info/server_disk_info.model.dart';
import 'package:photo_manager/photo_manager.dart';
import 'package:immich_mobile/modules/backup/models/available_album.model.dart';
import 'package:immich_mobile/modules/backup/models/current_upload_asset.model.dart';
enum BackUpProgressEnum {
idle,
inProgress,
manualInProgress,
inBackground,
done
}
class BackUpState {
// enum
final BackUpProgressEnum backupProgress;
final List<String> allAssetsInDatabase;
final double progressInPercentage;
final CancellationToken cancelToken;
final ServerDiskInfo serverInfo;
final bool autoBackup;
final bool backgroundBackup;
final bool backupRequireWifi;
final bool backupRequireCharging;
final int backupTriggerDelay;
/// All available albums on the device
final List<AvailableAlbum> availableAlbums;
final Set<AvailableAlbum> selectedBackupAlbums;
final Set<AvailableAlbum> excludedBackupAlbums;
/// Assets that are not overlapping in selected backup albums and excluded backup albums
final Set<AssetEntity> allUniqueAssets;
/// All assets from the selected albums that have been backup
final Set<String> selectedAlbumsBackupAssetsIds;
// Current Backup Asset
final CurrentUploadAsset currentUploadAsset;
const BackUpState({
required this.backupProgress,
required this.allAssetsInDatabase,
required this.progressInPercentage,
required this.cancelToken,
required this.serverInfo,
required this.autoBackup,
required this.backgroundBackup,
required this.backupRequireWifi,
required this.backupRequireCharging,
required this.backupTriggerDelay,
required this.availableAlbums,
required this.selectedBackupAlbums,
required this.excludedBackupAlbums,
required this.allUniqueAssets,
required this.selectedAlbumsBackupAssetsIds,
required this.currentUploadAsset,
});
BackUpState copyWith({
BackUpProgressEnum? backupProgress,
List<String>? allAssetsInDatabase,
double? progressInPercentage,
CancellationToken? cancelToken,
ServerDiskInfo? serverInfo,
bool? autoBackup,
bool? backgroundBackup,
bool? backupRequireWifi,
bool? backupRequireCharging,
int? backupTriggerDelay,
List<AvailableAlbum>? availableAlbums,
Set<AvailableAlbum>? selectedBackupAlbums,
Set<AvailableAlbum>? excludedBackupAlbums,
Set<AssetEntity>? allUniqueAssets,
Set<String>? selectedAlbumsBackupAssetsIds,
CurrentUploadAsset? currentUploadAsset,
}) {
return BackUpState(
backupProgress: backupProgress ?? this.backupProgress,
allAssetsInDatabase: allAssetsInDatabase ?? this.allAssetsInDatabase,
progressInPercentage: progressInPercentage ?? this.progressInPercentage,
cancelToken: cancelToken ?? this.cancelToken,
serverInfo: serverInfo ?? this.serverInfo,
autoBackup: autoBackup ?? this.autoBackup,
backgroundBackup: backgroundBackup ?? this.backgroundBackup,
backupRequireWifi: backupRequireWifi ?? this.backupRequireWifi,
backupRequireCharging:
backupRequireCharging ?? this.backupRequireCharging,
backupTriggerDelay: backupTriggerDelay ?? this.backupTriggerDelay,
availableAlbums: availableAlbums ?? this.availableAlbums,
selectedBackupAlbums: selectedBackupAlbums ?? this.selectedBackupAlbums,
excludedBackupAlbums: excludedBackupAlbums ?? this.excludedBackupAlbums,
allUniqueAssets: allUniqueAssets ?? this.allUniqueAssets,
selectedAlbumsBackupAssetsIds:
selectedAlbumsBackupAssetsIds ?? this.selectedAlbumsBackupAssetsIds,
currentUploadAsset: currentUploadAsset ?? this.currentUploadAsset,
);
}
@override
String toString() {
return 'BackUpState(backupProgress: $backupProgress, allAssetsInDatabase: $allAssetsInDatabase, progressInPercentage: $progressInPercentage, cancelToken: $cancelToken, serverInfo: $serverInfo, autoBackup: $autoBackup, backgroundBackup: $backgroundBackup, backupRequireWifi: $backupRequireWifi, backupRequireCharging: $backupRequireCharging, backupTriggerDelay: $backupTriggerDelay, availableAlbums: $availableAlbums, selectedBackupAlbums: $selectedBackupAlbums, excludedBackupAlbums: $excludedBackupAlbums, allUniqueAssets: $allUniqueAssets, selectedAlbumsBackupAssetsIds: $selectedAlbumsBackupAssetsIds, currentUploadAsset: $currentUploadAsset)';
}
@override
bool operator ==(Object other) {
if (identical(this, other)) return true;
final collectionEquals = const DeepCollectionEquality().equals;
return other is BackUpState &&
other.backupProgress == backupProgress &&
collectionEquals(other.allAssetsInDatabase, allAssetsInDatabase) &&
other.progressInPercentage == progressInPercentage &&
other.cancelToken == cancelToken &&
other.serverInfo == serverInfo &&
other.autoBackup == autoBackup &&
other.backgroundBackup == backgroundBackup &&
other.backupRequireWifi == backupRequireWifi &&
other.backupRequireCharging == backupRequireCharging &&
other.backupTriggerDelay == backupTriggerDelay &&
collectionEquals(other.availableAlbums, availableAlbums) &&
collectionEquals(other.selectedBackupAlbums, selectedBackupAlbums) &&
collectionEquals(other.excludedBackupAlbums, excludedBackupAlbums) &&
collectionEquals(other.allUniqueAssets, allUniqueAssets) &&
collectionEquals(
other.selectedAlbumsBackupAssetsIds,
selectedAlbumsBackupAssetsIds,
) &&
other.currentUploadAsset == currentUploadAsset;
}
@override
int get hashCode {
return backupProgress.hashCode ^
allAssetsInDatabase.hashCode ^
progressInPercentage.hashCode ^
cancelToken.hashCode ^
serverInfo.hashCode ^
autoBackup.hashCode ^
backgroundBackup.hashCode ^
backupRequireWifi.hashCode ^
backupRequireCharging.hashCode ^
backupTriggerDelay.hashCode ^
availableAlbums.hashCode ^
selectedBackupAlbums.hashCode ^
excludedBackupAlbums.hashCode ^
allUniqueAssets.hashCode ^
selectedAlbumsBackupAssetsIds.hashCode ^
currentUploadAsset.hashCode;
}
}