mirror of
https://github.com/immich-app/immich.git
synced 2024-12-25 10:43:13 +02:00
deaf81e2a4
* fix: exclude albums filter in backup provider * refactor: Separate builder methods for Top Control App Bar buttons * fix: Show download button only for Remote only assets * fix(mobile): Force Refresh duration is too low to trigger it consistently * feat(mobile): Make Buttons dynamic in Home Selection DraggableScrollableSheet * feat(mobile): Manual Asset upload * refactor(mobile): Replace _showToast with ImmichToast calls * refactor(mobile): home_page selectionAssetState handling * chore(mobile): min and initial size of DraggableScrollState increased This is to prevent the buttons in the bottom sheet getting clipped behind the 3 way navigation buttons in the default density of Android devices * feat(mobile): notifications for manual upload progress * wording --------- Co-authored-by: Alex Tran <alex.tran1502@gmail.com>
70 lines
1.9 KiB
Dart
70 lines
1.9 KiB
Dart
import 'dart:async';
|
|
import 'dart:developer';
|
|
|
|
import 'package:easy_localization/easy_localization.dart';
|
|
|
|
final NumberFormat numberFormat = NumberFormat("###0.##");
|
|
|
|
String formatAssetBackupProgress(int uploadedAssets, int assetsToUpload) {
|
|
final int percent = (uploadedAssets * 100) ~/ assetsToUpload;
|
|
return "$percent% ($uploadedAssets/$assetsToUpload)";
|
|
}
|
|
|
|
/// prints percentage and absolute progress in useful (kilo/mega/giga)bytes
|
|
String humanReadableBytesProgress(int bytes, int bytesTotal) {
|
|
String unit = "KB"; // Kilobyte
|
|
if (bytesTotal >= 0x40000000) {
|
|
unit = "GB"; // Gigabyte
|
|
bytes >>= 20;
|
|
bytesTotal >>= 20;
|
|
} else if (bytesTotal >= 0x100000) {
|
|
unit = "MB"; // Megabyte
|
|
bytes >>= 10;
|
|
bytesTotal >>= 10;
|
|
} else if (bytesTotal < 0x400) {
|
|
return "$bytes / $bytesTotal B";
|
|
}
|
|
final int percent = (bytes * 100) ~/ bytesTotal;
|
|
final String done = numberFormat.format(bytes / 1024.0);
|
|
final String total = numberFormat.format(bytesTotal / 1024.0);
|
|
return "$percent% ($done/$total$unit)";
|
|
}
|
|
|
|
class ThrottleProgressUpdate {
|
|
ThrottleProgressUpdate(this._fun, Duration interval)
|
|
: _interval = interval.inMicroseconds;
|
|
final void Function(String?, int, int) _fun;
|
|
final int _interval;
|
|
int _invokedAt = 0;
|
|
Timer? _timer;
|
|
|
|
String? title;
|
|
int progress = 0;
|
|
int total = 0;
|
|
|
|
void call({
|
|
final String? title,
|
|
final int progress = 0,
|
|
final int total = 0,
|
|
}) {
|
|
final time = Timeline.now;
|
|
this.title = title ?? this.title;
|
|
this.progress = progress;
|
|
this.total = total;
|
|
if (time > _invokedAt + _interval) {
|
|
_timer?.cancel();
|
|
_onTimeElapsed();
|
|
} else {
|
|
_timer ??= Timer(Duration(microseconds: _interval), _onTimeElapsed);
|
|
}
|
|
}
|
|
|
|
void _onTimeElapsed() {
|
|
_invokedAt = Timeline.now;
|
|
_fun(title, progress, total);
|
|
_timer = null;
|
|
// clear title to not send/overwrite it next time if unchanged
|
|
title = null;
|
|
}
|
|
}
|