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type RandomFunction = ()=> number; // Should behave like Math.random, with output in [0,1)
// eslint-disable-next-line import/prefer-default-export
export const randomWeightedElement = <T> (items: T[], weights: number[], random: RandomFunction = Math.random): T|null => {
if (items.length !== weights.length) {
throw new Error('Items and weights must have the same length');
}
if (items.length === 0) return null;
// Normalize the weights so that they add up to one.
const weightsSum = weights.reduce((a, b) => a + b, 0);
if (!isFinite(weightsSum) || weightsSum === 0) {
throw new Error(`Weights must sum to a finite, non-zero value. Provided weights: ${JSON.stringify(weights)}`);
}
const normalizedWeights = weights.map(w => w / (weightsSum || 1));
// Pair items and weights
const weightedItems = items.map((item, index) => ({ item, weight: normalizedWeights[index] }));
let weightSum = 0;
const value = random();
// Find the last item with `value` in its range
for (const item of weightedItems) {
weightSum += item.weight;
if (weightSum > value) {
return item.item;
}
}
return null;
};