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apply plugin: "com.android.application"
import com.android.build.OutputFile
/ * *
* The react . gradle file registers a task for each build variant ( e . g . bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets ) .
* These basically call ` react - native bundle ` with the correct arguments during the Android build
* cycle . By default , bundleDebugJsAndAssets is skipped , as in debug / dev mode we prefer to load the
* bundle directly from the development server . Below you can see all the possible configurations
* and their defaults . If you decide to add a configuration block , make sure to add it before the
* ` apply from: "../../node_modules/react-native/react.gradle" ` line .
*
* project . ext . react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle" ,
*
* // the entry file for bundle generation
* entryFile: "index.android.js" ,
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false ,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true ,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../" ,
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug" ,
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release" ,
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug" ,
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release" ,
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: [ "android/**" , "ios/**" ] ,
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: [ "node" ] ,
*
* // supply additional arguments to the packager
* extraPackagerArgs: [ ]
* ]
* /
apply from: "../../node_modules/react-native/react.gradle"
/ * *
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4 MB .
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device .
* /
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def enableSeparateBuildPerCPUArchitecture = false
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/ * *
* Run Proguard to shrink the Java bytecode in release builds .
* /
def enableProguardInReleaseBuilds = false
android {
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compileSdkVersion rootProject . ext . compileSdkVersion
buildToolsVersion rootProject . ext . buildToolsVersion
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defaultConfig {
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applicationId "net.cozic.joplin"
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minSdkVersion rootProject . ext . minSdkVersion
targetSdkVersion rootProject . ext . targetSdkVersion
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versionCode 2097472
versionName "1.0.236"
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ndk {
abiFilters "armeabi-v7a" , "x86"
}
}
splits {
abi {
reset ( )
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a" , "x86"
}
}
signingConfigs {
release {
if ( project . hasProperty ( 'JOPLIN_RELEASE_STORE_FILE' ) ) {
storeFile file ( JOPLIN_RELEASE_STORE_FILE )
storePassword JOPLIN_RELEASE_STORE_PASSWORD
keyAlias JOPLIN_RELEASE_KEY_ALIAS
keyPassword JOPLIN_RELEASE_KEY_PASSWORD
}
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile ( "proguard-android.txt" ) , "proguard-rules.pro"
signingConfig signingConfigs . release
}
}
// applicationVariants are e.g. debug, release
applicationVariants . all { variant - >
variant . outputs . each { output - >
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = [ "armeabi-v7a" : 1 , "x86" : 2 ]
def abi = output . getFilter ( OutputFile . ABI )
if ( abi ! = null ) { // null for the universal-debug, universal-release variants
output . versionCodeOverride =
versionCodes . get ( abi ) * 1048576 + defaultConfig . versionCode
}
}
}
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}
dependencies {
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compile project ( ':react-native-push-notification' )
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implementation ( project ( ':react-native-camera' ) ) {
// This is required because com.google.firebase requires v16.0.x of com.google.android.gms
// while react-native-camera requires v15.x, which results in broken dependencies with
// this error message:
//
// The library com.google.android.gms:play-services-base is being requested by various other libraries at [[15.0.1,15.0.1]], but resolves to 16.0.1
//
// For the record: found solution by removing all Firebase stuff here and running "gradlew.bat :app:dependencies"
// That shows that react-native-camera was the one requiring v15.0.1.
exclude group: "com.google.android.gms"
}
implementation project ( ':react-native-file-viewer' )
implementation project ( ':react-native-securerandom' )
implementation project ( ':react-native-fs' )
implementation project ( ':react-native-image-picker' )
implementation project ( ':react-native-vector-icons' )
implementation project ( ':react-native-fs' )
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implementation fileTree ( dir: "libs" , include: [ "*.jar" ] )
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
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implementation project ( ':react-native-sqlite-storage' )
implementation project ( ':rn-fetch-blob' )
implementation project ( ':react-native-document-picker' )
implementation project ( ':react-native-image-resizer' )
implementation project ( ':react-native-share-extension' )
implementation project ( ':react-native-version-info' )
implementation "com.facebook.react:react-native:+"
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// implementation "com.google.android.gms:play-services-base:16.0.1" // For Firebase
// implementation 'me.leolin:ShortcutBadger:1.1.21@aar' // For Firebase - this line if you wish to use badge on Android
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// To fix the error below, which happened after adding react-native-camera.
// Doesn't make any sense since rn-camera neither defines v26 nor 27 but
// v25.0.2 in build.gradle, but anyway now it works ¯\_(ツ)_/¯
// --------------------------------------------------------------------------------------
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// Fatal error
// { Error: Command failed: ./gradlew assembleRelease -PbuildDir=build --console plain
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//
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// FAILURE: Build failed with an exception.
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//
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// * What went wrong:
// Execution failed for task ':app:preReleaseBuild'.
// > Android dependency 'com.android.support:support-v4' has different version for the compile (26.1.0) and runtime (27.1.1) classpath. You should manually set the same version via DependencyResolution
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// --------------------------------------------------------------------------------------
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// https://github.com/react-native-community/react-native-camera/issues/1532#issuecomment-386434771
compile ( "com.android.support:support-v4:26.0.1" ) {
force = true //<-- force dependency resolution to 26.0.1 in my case
}
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}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs ( type: Copy ) {
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from configurations . compile
into 'libs'
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}
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apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"