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joplin/ReactNativeClient/android/app/build.gradle

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apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
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/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
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compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion
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defaultConfig {
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applicationId "net.cozic.joplin"
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minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode 2097472
versionName "1.0.236"
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ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
signingConfigs {
release {
if (project.hasProperty('JOPLIN_RELEASE_STORE_FILE')) {
storeFile file(JOPLIN_RELEASE_STORE_FILE)
storePassword JOPLIN_RELEASE_STORE_PASSWORD
keyAlias JOPLIN_RELEASE_KEY_ALIAS
keyPassword JOPLIN_RELEASE_KEY_PASSWORD
}
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
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}
dependencies {
compile project(':react-native-push-notification')
implementation (project(':react-native-camera')) {
// This is required because com.google.firebase requires v16.0.x of com.google.android.gms
// while react-native-camera requires v15.x, which results in broken dependencies with
// this error message:
//
// The library com.google.android.gms:play-services-base is being requested by various other libraries at [[15.0.1,15.0.1]], but resolves to 16.0.1
//
// For the record: found solution by removing all Firebase stuff here and running "gradlew.bat :app:dependencies"
// That shows that react-native-camera was the one requiring v15.0.1.
exclude group: "com.google.android.gms"
}
implementation project(':react-native-file-viewer')
implementation project(':react-native-securerandom')
implementation project(':react-native-fs')
implementation project(':react-native-image-picker')
implementation project(':react-native-vector-icons')
implementation project(':react-native-fs')
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implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation project(':react-native-sqlite-storage')
implementation project(':rn-fetch-blob')
implementation project(':react-native-document-picker')
implementation project(':react-native-image-resizer')
implementation project(':react-native-share-extension')
implementation project(':react-native-version-info')
implementation "com.facebook.react:react-native:+"
// implementation "com.google.android.gms:play-services-base:16.0.1" // For Firebase
// implementation 'me.leolin:ShortcutBadger:1.1.21@aar' // For Firebase - this line if you wish to use badge on Android
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// To fix the error below, which happened after adding react-native-camera.
// Doesn't make any sense since rn-camera neither defines v26 nor 27 but
// v25.0.2 in build.gradle, but anyway now it works ¯\_(ツ)_/¯
// --------------------------------------------------------------------------------------
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// Fatal error
// { Error: Command failed: ./gradlew assembleRelease -PbuildDir=build --console plain
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//
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// FAILURE: Build failed with an exception.
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//
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// * What went wrong:
// Execution failed for task ':app:preReleaseBuild'.
// > Android dependency 'com.android.support:support-v4' has different version for the compile (26.1.0) and runtime (27.1.1) classpath. You should manually set the same version via DependencyResolution
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// --------------------------------------------------------------------------------------
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// https://github.com/react-native-community/react-native-camera/issues/1532#issuecomment-386434771
compile ("com.android.support:support-v4:26.0.1") {
force = true //<-- force dependency resolution to 26.0.1 in my case
}
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}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
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from configurations.compile
into 'libs'
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}
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apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"