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Desktop, Cli, Mobile: Ensure that sync process ends up properly when Joplin Server shares cannot be accessed
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@@ -457,30 +457,30 @@ export default class Synchronizer {
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}
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}
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}
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}
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// Before synchronising make sure all share_id properties are set
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// correctly so as to share/unshare the right items.
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try {
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await Folder.updateAllShareIds(this.resourceService(), this.shareService_ ? this.shareService_.shares : []);
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if (this.shareService_) await this.shareService_.checkShareConsistency();
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} catch (error) {
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if (error && error.code === ErrorCode.IsReadOnly) {
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// We ignore it because the functions above tried to modify a
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// read-only item and failed. Normally it shouldn't happen since
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// the UI should prevent, but if there's a bug in the UI or some
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// other issue we don't want sync to fail because of this.
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logger.error('Could not update share because an item is readonly:', error);
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} else {
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throw error;
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}
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}
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const itemUploader = new ItemUploader(this.api(), this.apiCall);
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let errorToThrow = null;
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let errorToThrow = null;
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let syncLock = null;
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let syncLock = null;
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let hasCaughtError = false;
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let hasCaughtError = false;
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try {
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try {
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// Before synchronising make sure all share_id properties are set
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// correctly so as to share/unshare the right items.
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try {
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await Folder.updateAllShareIds(this.resourceService(), this.shareService_ ? this.shareService_.shares : []);
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if (this.shareService_) await this.shareService_.checkShareConsistency();
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} catch (error) {
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if (error && error.code === ErrorCode.IsReadOnly) {
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// We ignore it because the functions above tried to modify a
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// read-only item and failed. Normally it shouldn't happen since
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// the UI should prevent, but if there's a bug in the UI or some
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// other issue we don't want sync to fail because of this.
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logger.error('Could not update share because an item is readonly:', error);
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} else {
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throw error;
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}
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}
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const itemUploader = new ItemUploader(this.api(), this.apiCall);
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await this.api().initialize();
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await this.api().initialize();
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this.api().setTempDirName(Dirnames.Temp);
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this.api().setTempDirName(Dirnames.Temp);
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