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Chore: Desktop: Resolves #7879: Paste as Text shortcut pasting content twice (#7885)

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pedr 2023-03-10 09:53:48 -03:00 committed by GitHub
parent 538e9e9b4e
commit 9106fb82f3
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@ -77,16 +77,6 @@ function stripMarkup(markupLanguage: number, markup: string, options: any = null
return markupToHtml_.stripMarkup(markupLanguage, markup, options);
}
function createSyntheticClipboardEventWithoutHTML(): ClipboardEvent {
const clipboardData = new DataTransfer();
for (const format of clipboard.availableFormats()) {
if (format !== 'text/html') {
clipboardData.setData(format, clipboard.read(format));
}
}
return new ClipboardEvent('paste', { clipboardData });
}
interface TinyMceCommand {
name: string;
value?: any;
@ -1076,24 +1066,24 @@ const TinyMCE = (props: NoteBodyEditorProps, ref: any) => {
}
}
function onKeyDown(event: any) {
async function onKeyDown(event: any) {
// It seems "paste as text" is handled automatically on Windows and Linux,
// so we need to run the below code only on macOS. If we were to run this
// on Windows/Linux, we would have this double-paste issue:
// https://github.com/laurent22/joplin/issues/4243
// Handle "paste as text". Note that when pressing CtrlOrCmd+Shift+V it's going
// to trigger the "keydown" event but not the "paste" event, so it's ok to process
// it here and we don't need to do anything special in onPaste
if (!shim.isWindows() && !shim.isLinux()) {
if ((event.metaKey || event.ctrlKey) && event.shiftKey && event.code === 'KeyV') {
pasteAsPlainText();
}
// While "paste as text" functionality is handled by Windows and Linux, if we
// want to allow the user to customize the shortcut we need to prevent when it
// has the default value so it doesn't paste the content twice
// (one by the system and the other by our code)
if ((event.metaKey || event.ctrlKey) && event.shiftKey && event.code === 'KeyV') {
event.preventDefault();
pasteAsPlainText(null);
}
}
async function onPasteAsText() {
await onPaste(createSyntheticClipboardEventWithoutHTML());
function onPasteAsText() {
pasteAsPlainText(null);
}
editor.on(TinyMceEditorEvents.KeyUp, onKeyUp);