import * as React from 'react'; import { DragEventHandler, KeyboardEventHandler, UIEventHandler } from 'react'; interface Props { style: React.CSSProperties & { height: number }; itemHeight: number; items: ItemType[]; disabled?: boolean; onKeyDown?: KeyboardEventHandler; itemRenderer: (item: ItemType, index: number)=> React.JSX.Element; className?: string; onItemDrop?: DragEventHandler; } interface State { topItemIndex: number; bottomItemIndex: number; } class ItemList extends React.Component, State> { private scrollTop_: number; private listRef: React.MutableRefObject; public constructor(props: Props) { super(props); this.scrollTop_ = 0; this.listRef = React.createRef(); this.onScroll = this.onScroll.bind(this); this.onKeyDown = this.onKeyDown.bind(this); this.onDrop = this.onDrop.bind(this); } public visibleItemCount(props: Props = undefined) { if (typeof props === 'undefined') props = this.props; return Math.ceil(props.style.height / props.itemHeight); } public updateStateItemIndexes(props: Props = undefined) { if (typeof props === 'undefined') props = this.props; const topItemIndex = Math.floor(this.scrollTop_ / props.itemHeight); const visibleItemCount = this.visibleItemCount(props); let bottomItemIndex = topItemIndex + (visibleItemCount - 1); if (bottomItemIndex >= props.items.length) bottomItemIndex = props.items.length - 1; this.setState({ topItemIndex: topItemIndex, bottomItemIndex: bottomItemIndex, }); } public offsetTop() { return this.listRef.current ? this.listRef.current.offsetTop : 0; } public offsetScroll() { return this.scrollTop_; } public get container() { return this.listRef.current; } public UNSAFE_componentWillMount() { this.updateStateItemIndexes(); } public UNSAFE_componentWillReceiveProps(newProps: Props) { this.updateStateItemIndexes(newProps); } public onScroll: UIEventHandler = event => { this.scrollTop_ = (event.target as HTMLElement).scrollTop; this.updateStateItemIndexes(); }; public onKeyDown: KeyboardEventHandler = event => { if (this.props.onKeyDown) this.props.onKeyDown(event); }; public onDrop: DragEventHandler = event => { if (this.props.onItemDrop) this.props.onItemDrop(event); }; public get firstVisibleIndex() { return Math.min(this.props.items.length - 1, this.state.topItemIndex); } public get lastVisibleIndex() { return Math.max(0, this.state.bottomItemIndex); } public isIndexVisible(itemIndex: number) { return itemIndex >= this.firstVisibleIndex && itemIndex <= this.lastVisibleIndex; } public makeItemIndexVisible(itemIndex: number) { if (this.isIndexVisible(itemIndex)) return; const top = this.firstVisibleIndex; let scrollTop = 0; if (itemIndex < top) { scrollTop = this.props.itemHeight * itemIndex; } else { scrollTop = this.props.itemHeight * itemIndex - (this.visibleItemCount() - 1) * this.props.itemHeight; } if (scrollTop < 0) scrollTop = 0; this.scrollTop_ = scrollTop; this.listRef.current.scrollTop = scrollTop; this.updateStateItemIndexes(); } // shouldComponentUpdate(nextProps, nextState) { // for (const n in this.props) { // if (this.props[n] !== nextProps[n]) { // console.info('Props', n, nextProps[n]); // } // } // for (const n in this.state) { // if (this.state[n] !== nextState[n]) { // console.info('State', n, nextState[n]); // } // } // return true; // } public render() { const items = this.props.items; const style: React.CSSProperties = { ...this.props.style, overflowX: 'hidden', overflowY: 'auto', }; // if (this.props.disabled) style.opacity = 0.5; if (!this.props.itemHeight) throw new Error('itemHeight is required'); const blankItem = function(key: string, height: number) { return
; }; const itemComps = [blankItem('top', this.state.topItemIndex * this.props.itemHeight)]; for (let i = this.state.topItemIndex; i <= this.state.bottomItemIndex; i++) { const itemComp = this.props.itemRenderer(items[i], i); itemComps.push(itemComp); } itemComps.push(blankItem('bottom', (items.length - this.state.bottomItemIndex - 1) * this.props.itemHeight)); const classes = ['item-list']; if (this.props.className) classes.push(this.props.className); return (
{itemComps}
); } } export default ItemList;