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https://github.com/laurent22/joplin.git
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71 lines
3.1 KiB
TypeScript
71 lines
3.1 KiB
TypeScript
import Plugin from '../Plugin';
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import Logger from '../../../Logger';
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import { ContentScriptType, Script } from './types';
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const logger = Logger.create('joplin.plugins');
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/**
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* This class provides access to plugin-related features.
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*/
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export default class JoplinPlugins {
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private plugin: Plugin;
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public constructor(plugin: Plugin) {
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this.plugin = plugin;
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}
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/**
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* Registers a new plugin. This is the entry point when creating a plugin. You should pass a simple object with an `onStart` method to it.
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* That `onStart` method will be executed as soon as the plugin is loaded.
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*
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* ```typescript
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* joplin.plugins.register({
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* onStart: async function() {
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* // Run your plugin code here
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* }
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* });
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* ```
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*/
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async register(script: Script) {
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if (script.onStart) {
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const startTime = Date.now();
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logger.info(`Starting plugin: ${this.plugin.id}`);
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// We don't use `await` when calling onStart because the plugin might be awaiting
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// in that call too (for example, when opening a dialog on startup) so we don't
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// want to get stuck here.
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void script.onStart({}).catch((error: any) => {
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// For some reason, error thrown from the executed script do not have the type "Error"
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// but are instead plain object. So recreate the Error object here so that it can
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// be handled correctly by loggers, etc.
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const newError: Error = new Error(error.message);
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newError.stack = error.stack;
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logger.error(`Uncaught exception in plugin "${this.plugin.id}":`, newError);
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}).then(() => {
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logger.info(`Finished running onStart handler: ${this.plugin.id} (Took ${Date.now() - startTime}ms)`);
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this.plugin.emit('started');
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});
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}
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}
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/**
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* Registers a new content script. Unlike regular plugin code, which runs in a separate process, content scripts run within the main process code
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* and thus allow improved performances and more customisations in specific cases. It can be used for example to load a Markdown or editor plugin.
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*
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* Note that registering a content script in itself will do nothing - it will only be loaded in specific cases by the relevant app modules
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* (eg. the Markdown renderer or the code editor). So it is not a way to inject and run arbitrary code in the app, which for safety and performance reasons is not supported.
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*
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* [View the renderer demo plugin](https://github.com/laurent22/joplin/tree/dev/packages/app-cli/tests/support/plugins/content_script)
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* [View the editor demo plugin](https://github.com/laurent22/joplin/tree/dev/packages/app-cli/tests/support/plugins/codemirror_content_script)
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*
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* @param type Defines how the script will be used. See the type definition for more information about each supported type.
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* @param id A unique ID for the content script.
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* @param scriptPath Must be a path relative to the plugin main script. For example, if your file content_script.js is next to your index.ts file, you would set `scriptPath` to `"./content_script.js`.
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*/
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async registerContentScript(type: ContentScriptType, id: string, scriptPath: string) {
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return this.plugin.registerContentScript(type, id, scriptPath);
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}
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}
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