mirror of
https://github.com/laurent22/joplin.git
synced 2024-12-18 09:35:20 +02:00
211 lines
8.7 KiB
Groovy
211 lines
8.7 KiB
Groovy
apply plugin: "com.android.application"
|
|
|
|
import com.android.build.OutputFile
|
|
|
|
/**
|
|
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
|
|
* and bundleReleaseJsAndAssets).
|
|
* These basically call `react-native bundle` with the correct arguments during the Android build
|
|
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
|
|
* bundle directly from the development server. Below you can see all the possible configurations
|
|
* and their defaults. If you decide to add a configuration block, make sure to add it before the
|
|
* `apply from: "../../node_modules/react-native/react.gradle"` line.
|
|
*
|
|
* project.ext.react = [
|
|
* // the name of the generated asset file containing your JS bundle
|
|
* bundleAssetName: "index.android.bundle",
|
|
*
|
|
* // the entry file for bundle generation
|
|
* entryFile: "index.android.js",
|
|
*
|
|
* // whether to bundle JS and assets in debug mode
|
|
* bundleInDebug: false,
|
|
*
|
|
* // whether to bundle JS and assets in release mode
|
|
* bundleInRelease: true,
|
|
*
|
|
* // whether to bundle JS and assets in another build variant (if configured).
|
|
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
|
|
* // The configuration property can be in the following formats
|
|
* // 'bundleIn${productFlavor}${buildType}'
|
|
* // 'bundleIn${buildType}'
|
|
* // bundleInFreeDebug: true,
|
|
* // bundleInPaidRelease: true,
|
|
* // bundleInBeta: true,
|
|
*
|
|
* // the root of your project, i.e. where "package.json" lives
|
|
* root: "../../",
|
|
*
|
|
* // where to put the JS bundle asset in debug mode
|
|
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
|
|
*
|
|
* // where to put the JS bundle asset in release mode
|
|
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
|
|
*
|
|
* // where to put drawable resources / React Native assets, e.g. the ones you use via
|
|
* // require('./image.png')), in debug mode
|
|
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
|
|
*
|
|
* // where to put drawable resources / React Native assets, e.g. the ones you use via
|
|
* // require('./image.png')), in release mode
|
|
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
|
|
*
|
|
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
|
|
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
|
|
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
|
|
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
|
|
* // for example, you might want to remove it from here.
|
|
* inputExcludes: ["android/**", "ios/**"],
|
|
*
|
|
* // override which node gets called and with what additional arguments
|
|
* nodeExecutableAndArgs: ["node"],
|
|
*
|
|
* // supply additional arguments to the packager
|
|
* extraPackagerArgs: []
|
|
* ]
|
|
*/
|
|
|
|
apply from: "../../node_modules/react-native/react.gradle"
|
|
|
|
/**
|
|
* Set this to true to create two separate APKs instead of one:
|
|
* - An APK that only works on ARM devices
|
|
* - An APK that only works on x86 devices
|
|
* The advantage is the size of the APK is reduced by about 4MB.
|
|
* Upload all the APKs to the Play Store and people will download
|
|
* the correct one based on the CPU architecture of their device.
|
|
*/
|
|
def enableSeparateBuildPerCPUArchitecture = false
|
|
|
|
/**
|
|
* Run Proguard to shrink the Java bytecode in release builds.
|
|
*/
|
|
def enableProguardInReleaseBuilds = false
|
|
|
|
android {
|
|
compileSdkVersion rootProject.ext.compileSdkVersion
|
|
|
|
compileOptions {
|
|
sourceCompatibility JavaVersion.VERSION_1_8
|
|
targetCompatibility JavaVersion.VERSION_1_8
|
|
}
|
|
|
|
defaultConfig {
|
|
applicationId "net.cozic.joplin"
|
|
minSdkVersion rootProject.ext.minSdkVersion
|
|
targetSdkVersion rootProject.ext.targetSdkVersion
|
|
versionCode 2097497
|
|
versionName "1.0.261"
|
|
ndk {
|
|
abiFilters "armeabi-v7a", "x86"
|
|
}
|
|
missingDimensionStrategy 'react-native-camera', 'general'
|
|
}
|
|
splits {
|
|
abi {
|
|
reset()
|
|
enable enableSeparateBuildPerCPUArchitecture
|
|
universalApk false // If true, also generate a universal APK
|
|
include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
|
|
}
|
|
}
|
|
signingConfigs {
|
|
release {
|
|
if (project.hasProperty('JOPLIN_RELEASE_STORE_FILE')) {
|
|
storeFile file(JOPLIN_RELEASE_STORE_FILE)
|
|
storePassword JOPLIN_RELEASE_STORE_PASSWORD
|
|
keyAlias JOPLIN_RELEASE_KEY_ALIAS
|
|
keyPassword JOPLIN_RELEASE_KEY_PASSWORD
|
|
}
|
|
}
|
|
}
|
|
buildTypes {
|
|
release {
|
|
minifyEnabled enableProguardInReleaseBuilds
|
|
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
|
|
signingConfig signingConfigs.release
|
|
}
|
|
}
|
|
// applicationVariants are e.g. debug, release
|
|
applicationVariants.all { variant ->
|
|
variant.outputs.each { output ->
|
|
// For each separate APK per architecture, set a unique version code as described here:
|
|
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
|
|
def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3, "x86_64": 4]
|
|
def abi = output.getFilter(OutputFile.ABI)
|
|
if (abi != null) { // null for the universal-debug, universal-release variants
|
|
output.versionCodeOverride =
|
|
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
|
|
}
|
|
}
|
|
}
|
|
packagingOptions {
|
|
pickFirst '**/libjsc.so'
|
|
pickFirst '**/libc++_shared.so'
|
|
}
|
|
}
|
|
|
|
dependencies {
|
|
implementation project(':@react-native-community_slider')
|
|
implementation "org.webkit:android-jsc:r241213"
|
|
implementation project(':react-native-webview')
|
|
compile project(':react-native-push-notification')
|
|
// implementation (project(':react-native-camera')) {
|
|
// // This is required because com.google.firebase requires v16.0.x of com.google.android.gms
|
|
// // while react-native-camera requires v15.x, which results in broken dependencies with
|
|
// // this error message:
|
|
// //
|
|
// // The library com.google.android.gms:play-services-base is being requested by various other libraries at [[15.0.1,15.0.1]], but resolves to 16.0.1
|
|
// //
|
|
// // For the record: found solution by removing all Firebase stuff here and running "gradlew.bat :app:dependencies"
|
|
// // That shows that react-native-camera was the one requiring v15.0.1.
|
|
// exclude group: "com.google.android.gms"
|
|
// }
|
|
implementation project(':react-native-file-viewer')
|
|
implementation project(':react-native-securerandom')
|
|
implementation project(':react-native-fs')
|
|
implementation project(':react-native-image-picker')
|
|
implementation project(':react-native-vector-icons')
|
|
implementation project(':react-native-fs')
|
|
implementation fileTree(dir: "libs", include: ["*.jar"])
|
|
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
|
|
implementation "com.facebook.react:react-native:+" // From node_modules
|
|
implementation project(':react-native-sqlite-storage')
|
|
implementation project(':rn-fetch-blob')
|
|
implementation project(':react-native-document-picker')
|
|
implementation project(':react-native-image-resizer')
|
|
implementation project(':react-native-share-extension')
|
|
implementation project(':react-native-version-info')
|
|
implementation project(':react-native-camera')
|
|
implementation "com.facebook.react:react-native:+"
|
|
|
|
// implementation "com.google.android.gms:play-services-base:16.0.1" // For Firebase
|
|
// implementation 'me.leolin:ShortcutBadger:1.1.21@aar' // For Firebase - this line if you wish to use badge on Android
|
|
|
|
// To fix the error below, which happened after adding react-native-camera.
|
|
// Doesn't make any sense since rn-camera neither defines v26 nor 27 but
|
|
// v25.0.2 in build.gradle, but anyway now it works ¯\_(ツ)_/¯
|
|
// --------------------------------------------------------------------------------------
|
|
// Fatal error
|
|
// { Error: Command failed: ./gradlew assembleRelease -PbuildDir=build --console plain
|
|
//
|
|
// FAILURE: Build failed with an exception.
|
|
//
|
|
// * What went wrong:
|
|
// Execution failed for task ':app:preReleaseBuild'.
|
|
// > Android dependency 'com.android.support:support-v4' has different version for the compile (26.1.0) and runtime (27.1.1) classpath. You should manually set the same version via DependencyResolution
|
|
// --------------------------------------------------------------------------------------
|
|
// https://github.com/react-native-community/react-native-camera/issues/1532#issuecomment-386434771
|
|
compile ("com.android.support:support-v4:26.0.1") {
|
|
force = true //<-- force dependency resolution to 26.0.1 in my case
|
|
}
|
|
}
|
|
|
|
// Run this once to be able to run the application with BUCK
|
|
// puts all compile dependencies into folder libs for BUCK to use
|
|
task copyDownloadableDepsToLibs(type: Copy) {
|
|
from configurations.compile
|
|
into 'libs'
|
|
}
|
|
|
|
apply from: "../../node_modules/react-native-vector-icons/fonts.gradle" |