mirror of
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198 lines
8.2 KiB
Groovy
198 lines
8.2 KiB
Groovy
apply plugin: "com.android.application"
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import com.android.build.OutputFile
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/**
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* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
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* and bundleReleaseJsAndAssets).
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* These basically call `react-native bundle` with the correct arguments during the Android build
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* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
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* bundle directly from the development server. Below you can see all the possible configurations
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* and their defaults. If you decide to add a configuration block, make sure to add it before the
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* `apply from: "../../node_modules/react-native/react.gradle"` line.
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*
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* project.ext.react = [
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* // the name of the generated asset file containing your JS bundle
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* bundleAssetName: "index.android.bundle",
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*
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* // the entry file for bundle generation
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* entryFile: "index.android.js",
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*
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* // whether to bundle JS and assets in debug mode
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* bundleInDebug: false,
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*
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* // whether to bundle JS and assets in release mode
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* bundleInRelease: true,
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*
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* // whether to bundle JS and assets in another build variant (if configured).
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* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
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* // The configuration property can be in the following formats
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* // 'bundleIn${productFlavor}${buildType}'
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* // 'bundleIn${buildType}'
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* // bundleInFreeDebug: true,
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* // bundleInPaidRelease: true,
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* // bundleInBeta: true,
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*
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* // the root of your project, i.e. where "package.json" lives
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* root: "../../",
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*
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* // where to put the JS bundle asset in debug mode
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* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
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*
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* // where to put the JS bundle asset in release mode
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* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
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*
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* // where to put drawable resources / React Native assets, e.g. the ones you use via
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* // require('./image.png')), in debug mode
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* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
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*
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* // where to put drawable resources / React Native assets, e.g. the ones you use via
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* // require('./image.png')), in release mode
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* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
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*
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* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
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* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
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* // date; if you have any other folders that you want to ignore for performance reasons (gradle
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* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
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* // for example, you might want to remove it from here.
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* inputExcludes: ["android/**", "ios/**"],
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*
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* // override which node gets called and with what additional arguments
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* nodeExecutableAndArgs: ["node"],
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*
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* // supply additional arguments to the packager
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* extraPackagerArgs: []
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* ]
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*/
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apply from: "../../node_modules/react-native/react.gradle"
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/**
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* Set this to true to create two separate APKs instead of one:
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* - An APK that only works on ARM devices
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* - An APK that only works on x86 devices
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* The advantage is the size of the APK is reduced by about 4MB.
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* Upload all the APKs to the Play Store and people will download
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* the correct one based on the CPU architecture of their device.
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*/
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def enableSeparateBuildPerCPUArchitecture = false
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/**
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* Run Proguard to shrink the Java bytecode in release builds.
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*/
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def enableProguardInReleaseBuilds = false
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android {
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compileSdkVersion rootProject.ext.compileSdkVersion
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buildToolsVersion rootProject.ext.buildToolsVersion
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defaultConfig {
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applicationId "net.cozic.joplin"
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode 2097469
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versionName "1.0.233"
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ndk {
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abiFilters "armeabi-v7a", "x86"
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}
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}
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splits {
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abi {
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reset()
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enable enableSeparateBuildPerCPUArchitecture
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universalApk false // If true, also generate a universal APK
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include "armeabi-v7a", "x86"
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}
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}
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signingConfigs {
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release {
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if (project.hasProperty('JOPLIN_RELEASE_STORE_FILE')) {
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storeFile file(JOPLIN_RELEASE_STORE_FILE)
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storePassword JOPLIN_RELEASE_STORE_PASSWORD
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keyAlias JOPLIN_RELEASE_KEY_ALIAS
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keyPassword JOPLIN_RELEASE_KEY_PASSWORD
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}
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}
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}
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buildTypes {
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release {
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minifyEnabled enableProguardInReleaseBuilds
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proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
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signingConfig signingConfigs.release
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}
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}
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// applicationVariants are e.g. debug, release
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applicationVariants.all { variant ->
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variant.outputs.each { output ->
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// For each separate APK per architecture, set a unique version code as described here:
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// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
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def versionCodes = ["armeabi-v7a":1, "x86":2]
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def abi = output.getFilter(OutputFile.ABI)
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if (abi != null) { // null for the universal-debug, universal-release variants
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output.versionCodeOverride =
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versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
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}
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}
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}
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}
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dependencies {
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compile project(':react-native-push-notification')
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implementation (project(':react-native-camera')) {
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// This is required because com.google.firebase requires v16.0.x of com.google.android.gms
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// while react-native-camera requires v15.x, which results in broken dependencies with
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// this error message:
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//
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// The library com.google.android.gms:play-services-base is being requested by various other libraries at [[15.0.1,15.0.1]], but resolves to 16.0.1
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//
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// For the record: found solution by removing all Firebase stuff here and running "gradlew.bat :app:dependencies"
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// That shows that react-native-camera was the one requiring v15.0.1.
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exclude group: "com.google.android.gms"
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}
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implementation project(':react-native-file-viewer')
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implementation project(':react-native-securerandom')
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implementation project(':react-native-fs')
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implementation project(':react-native-image-picker')
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implementation project(':react-native-vector-icons')
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implementation project(':react-native-fs')
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implementation fileTree(dir: "libs", include: ["*.jar"])
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implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
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implementation "com.facebook.react:react-native:+" // From node_modules
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implementation project(':react-native-sqlite-storage')
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implementation project(':rn-fetch-blob')
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implementation project(':react-native-document-picker')
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implementation project(':react-native-image-resizer')
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implementation project(':react-native-share-extension')
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implementation project(':react-native-version-info')
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implementation "com.facebook.react:react-native:+"
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implementation "com.google.android.gms:play-services-base:16.0.1" // For Firebase
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implementation 'me.leolin:ShortcutBadger:1.1.21@aar' // For Firebase - this line if you wish to use badge on Android
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// To fix the error below, which happened after adding react-native-camera.
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// Doesn't make any sense since rn-camera neither defines v26 nor 27 but
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// v25.0.2 in build.gradle, but anyway now it works ¯\_(ツ)_/¯
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// --------------------------------------------------------------------------------------
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// Fatal error
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// { Error: Command failed: ./gradlew assembleRelease -PbuildDir=build --console plain
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//
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// FAILURE: Build failed with an exception.
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//
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// * What went wrong:
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// Execution failed for task ':app:preReleaseBuild'.
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// > Android dependency 'com.android.support:support-v4' has different version for the compile (26.1.0) and runtime (27.1.1) classpath. You should manually set the same version via DependencyResolution
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// --------------------------------------------------------------------------------------
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// https://github.com/react-native-community/react-native-camera/issues/1532#issuecomment-386434771
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compile ("com.android.support:support-v4:26.0.1") {
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force = true //<-- force dependency resolution to 26.0.1 in my case
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}
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}
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// Run this once to be able to run the application with BUCK
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// puts all compile dependencies into folder libs for BUCK to use
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task copyDownloadableDepsToLibs(type: Copy) {
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from configurations.compile
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into 'libs'
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}
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apply from: "../../node_modules/react-native-vector-icons/fonts.gradle" |