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68 lines
2.1 KiB
JavaScript
68 lines
2.1 KiB
JavaScript
const BaseModel = require('../BaseModel').default;
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const Mutex = require('async-mutex').Mutex;
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const shim = require('../shim').default;
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class ItemChange extends BaseModel {
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static tableName() {
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return 'item_changes';
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}
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static modelType() {
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return BaseModel.TYPE_ITEM_CHANGE;
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}
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static async add(itemType, itemId, type, changeSource = null, beforeChangeItemJson = null) {
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if (changeSource === null) changeSource = ItemChange.SOURCE_UNSPECIFIED;
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if (!beforeChangeItemJson) beforeChangeItemJson = '';
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ItemChange.saveCalls_.push(true);
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// Using a mutex so that records can be added to the database in the
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// background, without making the UI wait.
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const release = await ItemChange.addChangeMutex_.acquire();
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try {
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await this.db().transactionExecBatch([{ sql: 'DELETE FROM item_changes WHERE item_id = ?', params: [itemId] }, { sql: 'INSERT INTO item_changes (item_type, item_id, type, source, created_time, before_change_item) VALUES (?, ?, ?, ?, ?, ?)', params: [itemType, itemId, type, changeSource, Date.now(), beforeChangeItemJson] }]);
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} finally {
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release();
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ItemChange.saveCalls_.pop();
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}
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}
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static async lastChangeId() {
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const row = await this.db().selectOne('SELECT max(id) as max_id FROM item_changes');
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return row && row.max_id ? row.max_id : 0;
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}
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// Because item changes are recorded in the background, this function
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// can be used for synchronous code, in particular when unit testing.
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static async waitForAllSaved() {
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return new Promise((resolve) => {
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const iid = shim.setInterval(() => {
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if (!ItemChange.saveCalls_.length) {
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shim.clearInterval(iid);
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resolve();
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}
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}, 100);
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});
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}
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static async deleteOldChanges(lowestChangeId) {
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if (!lowestChangeId) return;
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return this.db().exec('DELETE FROM item_changes WHERE id <= ?', [lowestChangeId]);
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}
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}
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ItemChange.addChangeMutex_ = new Mutex();
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ItemChange.saveCalls_ = [];
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ItemChange.TYPE_CREATE = 1;
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ItemChange.TYPE_UPDATE = 2;
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ItemChange.TYPE_DELETE = 3;
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ItemChange.SOURCE_UNSPECIFIED = 1;
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ItemChange.SOURCE_SYNC = 2;
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ItemChange.SOURCE_DECRYPTION = 2;
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module.exports = ItemChange;
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