mirror of
https://github.com/laurent22/joplin.git
synced 2024-11-27 08:21:03 +02:00
358 lines
10 KiB
TypeScript
358 lines
10 KiB
TypeScript
import Logger from '@joplin/lib/Logger';
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import { PluginMessage } from './services/plugins/PluginRunner';
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import shim from '@joplin/lib/shim';
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const { BrowserWindow, Tray, screen } = require('electron');
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const url = require('url');
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const path = require('path');
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const { dirname } = require('@joplin/lib/path-utils');
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const fs = require('fs-extra');
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const { ipcMain } = require('electron');
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interface RendererProcessQuitReply {
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canClose: boolean;
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}
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interface PluginWindows {
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[key: string]: any;
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}
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export default class ElectronAppWrapper {
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private logger_: Logger = null;
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private electronApp_: any;
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private env_: string;
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private isDebugMode_: boolean;
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private profilePath_: string;
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private win_: any = null;
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private willQuitApp_: boolean = false;
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private tray_: any = null;
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private buildDir_: string = null;
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private rendererProcessQuitReply_: RendererProcessQuitReply = null;
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private pluginWindows_: PluginWindows = {};
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constructor(electronApp: any, env: string, profilePath: string, isDebugMode: boolean) {
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this.electronApp_ = electronApp;
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this.env_ = env;
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this.isDebugMode_ = isDebugMode;
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this.profilePath_ = profilePath;
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}
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electronApp() {
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return this.electronApp_;
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}
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setLogger(v: Logger) {
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this.logger_ = v;
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}
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logger() {
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return this.logger_;
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}
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window() {
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return this.win_;
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}
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env() {
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return this.env_;
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}
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createWindow() {
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// Set to true to view errors if the application does not start
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const debugEarlyBugs = this.env_ === 'dev' || this.isDebugMode_;
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const windowStateKeeper = require('electron-window-state');
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const stateOptions: any = {
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defaultWidth: Math.round(0.8 * screen.getPrimaryDisplay().workArea.width),
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defaultHeight: Math.round(0.8 * screen.getPrimaryDisplay().workArea.height),
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file: `window-state-${this.env_}.json`,
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};
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if (this.profilePath_) stateOptions.path = this.profilePath_;
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// Load the previous state with fallback to defaults
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const windowState = windowStateKeeper(stateOptions);
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const windowOptions: any = {
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x: windowState.x,
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y: windowState.y,
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width: windowState.width,
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height: windowState.height,
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minWidth: 100,
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minHeight: 100,
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backgroundColor: '#fff', // required to enable sub pixel rendering, can't be in css
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webPreferences: {
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nodeIntegration: true,
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spellcheck: true,
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enableRemoteModule: true,
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},
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webviewTag: true,
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// We start with a hidden window, which is then made visible depending on the showTrayIcon setting
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// https://github.com/laurent22/joplin/issues/2031
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show: debugEarlyBugs,
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};
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// Linux icon workaround for bug https://github.com/electron-userland/electron-builder/issues/2098
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// Fix: https://github.com/electron-userland/electron-builder/issues/2269
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if (shim.isLinux()) windowOptions.icon = path.join(__dirname, '..', 'build/icons/128x128.png');
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this.win_ = new BrowserWindow(windowOptions);
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if (!screen.getDisplayMatching(this.win_.getBounds())) {
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const { width: windowWidth, height: windowHeight } = this.win_.getBounds();
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const { width: primaryDisplayWidth, height: primaryDisplayHeight } = screen.getPrimaryDisplay().workArea;
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this.win_.setPosition(primaryDisplayWidth / 2 - windowWidth, primaryDisplayHeight / 2 - windowHeight);
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}
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this.win_.loadURL(url.format({
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pathname: path.join(__dirname, 'index.html'),
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protocol: 'file:',
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slashes: true,
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}));
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// Note that on Windows, calling openDevTools() too early results in a white window with no error message.
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// Waiting for one of the ready events might work but they might not be triggered if there's an error, so
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// the easiest is to use a timeout. Keep in mind that if you get a white window on Windows it might be due
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// to this line though.
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if (debugEarlyBugs) {
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setTimeout(() => {
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try {
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this.win_.webContents.openDevTools();
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} catch (error) {
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// This will throw an exception "Object has been destroyed" if the app is closed
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// in less that the timeout interval. It can be ignored.
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console.warn('Error opening dev tools', error);
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}
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}, 3000);
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}
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this.win_.on('close', (event: any) => {
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// If it's on macOS, the app is completely closed only if the user chooses to close the app (willQuitApp_ will be true)
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// otherwise the window is simply hidden, and will be re-open once the app is "activated" (which happens when the
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// user clicks on the icon in the task bar).
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// On Windows and Linux, the app is closed when the window is closed *except* if the tray icon is used. In which
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// case the app must be explicitly closed with Ctrl+Q or by right-clicking on the tray icon and selecting "Exit".
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let isGoingToExit = false;
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if (process.platform === 'darwin') {
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if (this.willQuitApp_) {
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isGoingToExit = true;
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} else {
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event.preventDefault();
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this.hide();
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}
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} else {
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if (this.trayShown() && !this.willQuitApp_) {
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event.preventDefault();
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this.win_.hide();
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} else {
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isGoingToExit = true;
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}
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}
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if (isGoingToExit) {
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if (!this.rendererProcessQuitReply_) {
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// If we haven't notified the renderer process yet, do it now
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// so that it can tell us if we can really close the app or not.
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// Search for "appClose" event for closing logic on renderer side.
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event.preventDefault();
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this.win_.webContents.send('appClose');
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} else {
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// If the renderer process has responded, check if we can close or not
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if (this.rendererProcessQuitReply_.canClose) {
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// Really quit the app
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this.rendererProcessQuitReply_ = null;
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this.win_ = null;
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} else {
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// Wait for renderer to finish task
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event.preventDefault();
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this.rendererProcessQuitReply_ = null;
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}
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}
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}
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});
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ipcMain.on('asynchronous-message', (_event: any, message: string, args: any) => {
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if (message === 'appCloseReply') {
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// We got the response from the renderer process:
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// save the response and try quit again.
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this.rendererProcessQuitReply_ = args;
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this.electronApp_.quit();
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}
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});
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// This handler receives IPC messages from a plugin or from the main window,
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// and forwards it to the main window or the plugin window.
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ipcMain.on('pluginMessage', (_event: any, message: PluginMessage) => {
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try {
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if (message.target === 'mainWindow') {
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this.win_.webContents.send('pluginMessage', message);
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}
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if (message.target === 'plugin') {
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const win = this.pluginWindows_[message.pluginId];
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if (!win) {
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this.logger().error(`Trying to send IPC message to non-existing plugin window: ${message.pluginId}`);
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return;
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}
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win.webContents.send('pluginMessage', message);
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}
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} catch (error) {
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// An error might happen when the app is closing and a plugin
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// sends a message. In which case, the above code would try to
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// access a destroyed webview.
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// https://github.com/laurent22/joplin/issues/4570
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console.error('Could not process plugin message:', message);
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console.error(error);
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}
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});
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// Let us register listeners on the window, so we can update the state
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// automatically (the listeners will be removed when the window is closed)
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// and restore the maximized or full screen state
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windowState.manage(this.win_);
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// HACK: Ensure the window is hidden, as `windowState.manage` may make the window
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// visible with isMaximized set to true in window-state-${this.env_}.json.
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// https://github.com/laurent22/joplin/issues/2365
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if (!windowOptions.show) {
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this.win_.hide();
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}
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}
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registerPluginWindow(pluginId: string, window: any) {
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this.pluginWindows_[pluginId] = window;
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}
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async waitForElectronAppReady() {
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if (this.electronApp().isReady()) return Promise.resolve();
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return new Promise((resolve) => {
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const iid = setInterval(() => {
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if (this.electronApp().isReady()) {
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clearInterval(iid);
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resolve();
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}
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}, 10);
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});
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}
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async quit() {
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this.electronApp_.quit();
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}
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exit(errorCode = 0) {
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this.electronApp_.exit(errorCode);
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}
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trayShown() {
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return !!this.tray_;
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}
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// This method is used in macOS only to hide the whole app (and not just the main window)
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// including the menu bar. This follows the macOS way of hiding an app.
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hide() {
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this.electronApp_.hide();
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}
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buildDir() {
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if (this.buildDir_) return this.buildDir_;
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let dir = `${__dirname}/build`;
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if (!fs.pathExistsSync(dir)) {
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dir = `${dirname(__dirname)}/build`;
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if (!fs.pathExistsSync(dir)) throw new Error('Cannot find build dir');
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}
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this.buildDir_ = dir;
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return dir;
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}
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trayIconFilename_() {
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let output = '';
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if (process.platform === 'darwin') {
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output = 'macos-16x16Template.png'; // Electron Template Image format
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} else {
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output = '16x16.png';
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}
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if (this.env_ === 'dev') output = '16x16-dev.png';
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return output;
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}
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// Note: this must be called only after the "ready" event of the app has been dispatched
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createTray(contextMenu: any) {
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try {
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this.tray_ = new Tray(`${this.buildDir()}/icons/${this.trayIconFilename_()}`);
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this.tray_.setToolTip(this.electronApp_.name);
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this.tray_.setContextMenu(contextMenu);
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this.tray_.on('click', () => {
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this.window().show();
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});
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} catch (error) {
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console.error('Cannot create tray', error);
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}
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}
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destroyTray() {
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if (!this.tray_) return;
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this.tray_.destroy();
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this.tray_ = null;
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}
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ensureSingleInstance() {
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if (this.env_ === 'dev') return false;
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const gotTheLock = this.electronApp_.requestSingleInstanceLock();
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if (!gotTheLock) {
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// Another instance is already running - exit
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this.electronApp_.quit();
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return true;
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}
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// Someone tried to open a second instance - focus our window instead
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this.electronApp_.on('second-instance', () => {
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const win = this.window();
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if (!win) return;
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if (win.isMinimized()) win.restore();
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win.show();
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win.focus();
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});
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return false;
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}
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async start() {
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// Since we are doing other async things before creating the window, we might miss
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// the "ready" event. So we use the function below to make sure that the app is ready.
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await this.waitForElectronAppReady();
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const alreadyRunning = this.ensureSingleInstance();
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if (alreadyRunning) return;
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this.createWindow();
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this.electronApp_.on('before-quit', () => {
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this.willQuitApp_ = true;
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});
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this.electronApp_.on('window-all-closed', () => {
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this.electronApp_.quit();
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});
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this.electronApp_.on('activate', () => {
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this.win_.show();
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});
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}
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}
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