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woodpecker/server/worker/worker.go

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package worker
import (
"log"
"path/filepath"
"time"
"github.com/drone/drone/server/database"
"github.com/drone/drone/server/pubsub"
"github.com/drone/drone/shared/build"
"github.com/drone/drone/shared/build/docker"
"github.com/drone/drone/shared/build/git"
"github.com/drone/drone/shared/build/repo"
"github.com/drone/drone/shared/build/script"
"github.com/drone/drone/shared/model"
)
type Worker interface {
Start() // Start instructs the worker to start processing requests
Stop() // Stop instructions the worker to stop processing requests
}
type worker struct {
users database.UserManager
repos database.RepoManager
commits database.CommitManager
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//config database.ConfigManager
pubsub *pubsub.PubSub
server *model.Server
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request chan *model.Request
dispatch chan chan *model.Request
quit chan bool
}
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func NewWorker(dispatch chan chan *model.Request, users database.UserManager, repos database.RepoManager, commits database.CommitManager /*config database.ConfigManager,*/, pubsub *pubsub.PubSub, server *model.Server) Worker {
return &worker{
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users: users,
repos: repos,
commits: commits,
//config: config,
pubsub: pubsub,
server: server,
dispatch: dispatch,
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request: make(chan *model.Request),
quit: make(chan bool),
}
}
// Start tells the worker to start listening and
// accepting new work requests.
func (w *worker) Start() {
go func() {
for {
// register our queue with the dispatch
// queue to start accepting work.
go func() { w.dispatch <- w.request }()
select {
case r := <-w.request:
// handle the request
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r.Server = w.server
w.Execute(r)
case <-w.quit:
return
}
}
}()
}
// Stop tells the worker to stop listening for new
// work requests.
func (w *worker) Stop() {
go func() { w.quit <- true }()
}
// Execute executes the work Request, persists the
// results to the database, and sends event messages
// to the pubsub (for websocket updates on the website).
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func (w *worker) Execute(r *model.Request) {
// mark the build as Started and update the database
r.Commit.Status = model.StatusStarted
r.Commit.Started = time.Now().UTC().Unix()
w.commits.Update(r.Commit)
// notify all listeners that the build is started
commitc := w.pubsub.Register("_global")
commitc.Publish(r)
stdoutc := w.pubsub.RegisterOpts(r.Commit.ID, pubsub.ConsoleOpts)
defer stdoutc.Close()
// create a special buffer that will also
// write to a websocket channel
buf := pubsub.NewBuffer(stdoutc)
// parse the parameters and build script. The script has already
// been parsed in the hook, so we can be confident it will succeed.
// that being said, we should clean this up
params, _ := r.Repo.ParamMap()
script, err := script.ParseBuild(r.Commit.Config, params)
if err != nil {
log.Printf("Error parsing YAML for %s/%s, Err: %s", r.Repo.Owner, r.Repo.Name, err.Error())
}
path := r.Repo.Host + "/" + r.Repo.Owner + "/" + r.Repo.Name
repo := &repo.Repo{
Name: path,
Path: r.Repo.CloneURL,
Branch: r.Commit.Branch,
Commit: r.Commit.Sha,
PR: r.Commit.PullRequest,
Dir: filepath.Join("/var/cache/drone/src", git.GitPath(script.Git, path)),
Depth: git.GitDepth(script.Git),
}
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// Instantiate a new Docker client
var dockerClient *docker.Client
switch {
case len(w.server.Host) == 0:
dockerClient = docker.New()
default:
dockerClient = docker.NewHost(w.server.Host)
}
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// send all "started" notifications
if script.Notifications != nil {
script.Notifications.Send(r)
}
// create an instance of the Docker builder
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builder := build.New(dockerClient)
builder.Build = script
builder.Repo = repo
builder.Stdout = buf
builder.Key = []byte(r.Repo.PrivateKey)
builder.Timeout = time.Duration(r.Repo.Timeout) * time.Second
builder.Privileged = r.Repo.Privileged
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// run the build
err = builder.Run()
// update the build status based on the results
// from the build runner.
switch {
case err != nil:
r.Commit.Status = model.StatusError
log.Printf("Error building %s, Err: %s", r.Commit.Sha, err)
buf.WriteString(err.Error())
case builder.BuildState == nil:
r.Commit.Status = model.StatusFailure
case builder.BuildState.ExitCode != 0:
r.Commit.Status = model.StatusFailure
default:
r.Commit.Status = model.StatusSuccess
}
// calcualte the build finished and duration details and
// update the commit
r.Commit.Finished = time.Now().UTC().Unix()
r.Commit.Duration = (r.Commit.Finished - r.Commit.Started)
w.commits.Update(r.Commit)
w.commits.UpdateOutput(r.Commit, buf.Bytes())
// notify all listeners that the build is finished
commitc.Publish(r)
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// send all "finished" notifications
if script.Notifications != nil {
script.Notifications.Send(r)
}
}