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woodpecker/pkg/model/build.go

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2014-02-07 13:10:01 +03:00
package model
import (
"fmt"
"time"
)
const (
StatusNone = "None"
StatusEnqueue = "Pending"
StatusStarted = "Started"
StatusSuccess = "Success"
StatusFailure = "Failure"
StatusError = "Error"
)
type Build struct {
ID int64 `meddler:"id,pk" json:"id"`
CommitID int64 `meddler:"commit_id" json:"-"`
Slug string `meddler:"slug" json:"slug"`
Status string `meddler:"status" json:"status"`
Started time.Time `meddler:"started,utctime" json:"started"`
Finished time.Time `meddler:"finished,utctime" json:"finished"`
Duration int64 `meddler:"duration" json:"duration"`
Created time.Time `meddler:"created,utctime" json:"created"`
Updated time.Time `meddler:"updated,utctime" json:"updated"`
Stdout string `meddler:"stdout" json:"-"`
}
// HumanDuration returns a human-readable approximation of a duration
// (eg. "About a minute", "4 hours ago", etc.)
func (b *Build) HumanDuration() string {
d := time.Duration(b.Duration)
if seconds := int(d.Seconds()); seconds < 1 {
return "Less than a second"
} else if seconds < 60 {
return fmt.Sprintf("%d seconds", seconds)
} else if minutes := int(d.Minutes()); minutes == 1 {
return "About a minute"
} else if minutes < 60 {
return fmt.Sprintf("%d minutes", minutes)
} else if hours := int(d.Hours()); hours == 1 {
return "About an hour"
} else if hours < 48 {
return fmt.Sprintf("%d hours", hours)
} else if hours < 24*7*2 {
return fmt.Sprintf("%d days", hours/24)
} else if hours < 24*30*3 {
return fmt.Sprintf("%d weeks", hours/24/7)
} else if hours < 24*365*2 {
return fmt.Sprintf("%d months", hours/24/30)
}
return fmt.Sprintf("%f years", d.Hours()/24/365)
}
// Returns the Started Date as an ISO8601
// formatted string.
func (b *Build) StartedString() string {
return b.Started.Format("2006-01-02T15:04:05Z")
}
// Returns the Started Date as an ISO8601
// formatted string.
func (b *Build) FinishedString() string {
return b.Finished.Format("2006-01-02T15:04:05Z")
}
// Returns true if the Build statis is Started
// or Pending, indicating it is currently running.
func (b *Build) IsRunning() bool {
return (b.Status == StatusStarted || b.Status == StatusEnqueue)
}