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woodpecker/model/proc.go

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package model
// ProcStore persists process information to storage.
type ProcStore interface {
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ProcLoad(int64) (*Proc, error)
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ProcFind(*Build, int) (*Proc, error)
ProcChild(*Build, int, string) (*Proc, error)
ProcList(*Build) ([]*Proc, error)
ProcCreate([]*Proc) error
ProcUpdate(*Proc) error
ProcClear(*Build) error
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}
// Proc represents a process in the build pipeline.
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// swagger:model proc
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type Proc struct {
ID int64 `json:"id" meddler:"proc_id,pk"`
BuildID int64 `json:"build_id" meddler:"proc_build_id"`
PID int `json:"pid" meddler:"proc_pid"`
PPID int `json:"ppid" meddler:"proc_ppid"`
PGID int `json:"pgid" meddler:"proc_pgid"`
Name string `json:"name" meddler:"proc_name"`
State string `json:"state" meddler:"proc_state"`
Error string `json:"error,omitempty" meddler:"proc_error"`
ExitCode int `json:"exit_code" meddler:"proc_exit_code"`
Started int64 `json:"start_time,omitempty" meddler:"proc_started"`
Stopped int64 `json:"end_time,omitempty" meddler:"proc_stopped"`
Machine string `json:"machine,omitempty" meddler:"proc_machine"`
Platform string `json:"platform,omitempty" meddler:"proc_platform"`
Environ map[string]string `json:"environ,omitempty" meddler:"proc_environ,json"`
Children []*Proc `json:"children,omitempty" meddler:"-"`
}
// Running returns true if the process state is pending or running.
func (p *Proc) Running() bool {
return p.State == StatusPending || p.State == StatusRunning
}
// Failing returns true if the process state is failed, killed or error.
func (p *Proc) Failing() bool {
return p.State == StatusError || p.State == StatusKilled || p.State == StatusFailure
}
// Tree creates a process tree from a flat process list.
func Tree(procs []*Proc) []*Proc {
var (
nodes []*Proc
parent *Proc
)
for _, proc := range procs {
if proc.PPID == 0 {
nodes = append(nodes, proc)
parent = proc
continue
} else {
parent.Children = append(parent.Children, proc)
}
}
return nodes
}