2014-02-07 13:10:01 +03:00
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package script
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import (
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2014-02-13 18:03:40 +03:00
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"bytes"
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"fmt"
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2014-02-07 13:10:01 +03:00
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"io/ioutil"
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"strings"
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"launchpad.net/goyaml"
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"github.com/drone/drone/pkg/build/buildfile"
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2014-02-12 20:58:07 +03:00
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"github.com/drone/drone/pkg/build/git"
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2014-02-12 01:17:35 +03:00
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"github.com/drone/drone/pkg/plugin/deploy"
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"github.com/drone/drone/pkg/plugin/notify"
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"github.com/drone/drone/pkg/plugin/publish"
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2014-02-07 13:10:01 +03:00
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)
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2014-02-13 18:03:40 +03:00
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func ParseBuild(data []byte, params map[string]string) (*Build, error) {
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2014-02-07 13:10:01 +03:00
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build := Build{}
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// parse the build configuration file
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err := goyaml.Unmarshal(injectParams(data, params), &build)
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2014-02-07 13:10:01 +03:00
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return &build, err
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}
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func ParseBuildFile(filename string) (*Build, error) {
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data, err := ioutil.ReadFile(filename)
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if err != nil {
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return nil, err
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}
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2014-02-13 18:03:40 +03:00
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return ParseBuild(data, nil)
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}
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// injectParams injects params into data.
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func injectParams(data []byte, params map[string]string) []byte {
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for k, v := range params {
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data = bytes.Replace(data, []byte(fmt.Sprintf("{{%s}}", k)), []byte(v), -1)
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}
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return data
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2014-02-07 13:10:01 +03:00
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}
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// Build stores the configuration details for
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// building, testing and deploying code.
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type Build struct {
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// Image specifies the Docker Image that will be
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// used to virtualize the Build process.
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Image string
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// Name specifies a user-defined label used
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// to identify the build.
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Name string
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// Script specifies the build and test commands.
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Script []string
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// Env specifies the environment of the build.
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Env []string
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// Services specifies external services, such as
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// database or messaging queues, that should be
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// linked to the build environment.
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Services []string
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2014-02-12 01:17:35 +03:00
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Deploy *deploy.Deploy `yaml:"deploy,omitempty"`
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Publish *publish.Publish `yaml:"publish,omitempty"`
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Notifications *notify.Notification `yaml:"notify,omitempty"`
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Git *git.Git `yaml:"git,omitempty"`
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2014-02-07 13:10:01 +03:00
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}
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// Write adds all the steps to the build script, including
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// build commands, deploy and publish commands.
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func (b *Build) Write(f *buildfile.Buildfile) {
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// append build commands
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b.WriteBuild(f)
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// write publish commands
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if b.Publish != nil {
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b.Publish.Write(f)
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}
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// write deployment commands
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if b.Deploy != nil {
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b.Deploy.Write(f)
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}
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}
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// WriteBuild adds only the build steps to the build script,
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// omitting publish and deploy steps. This is important for
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// pull requests, where deployment would be undesirable.
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func (b *Build) WriteBuild(f *buildfile.Buildfile) {
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// append environment variables
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for _, env := range b.Env {
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parts := strings.Split(env, "=")
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if len(parts) != 2 {
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continue
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}
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f.WriteEnv(parts[0], parts[1])
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}
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// append build commands
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for _, cmd := range b.Script {
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f.WriteCmd(cmd)
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}
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}
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type Publish interface {
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Write(f *buildfile.Buildfile)
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}
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type Deployment interface {
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Write(f *buildfile.Buildfile)
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}
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type Notification interface {
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Set(c Context)
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}
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type Context interface {
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Host() string
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Owner() string
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Name() string
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Branch() string
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Hash() string
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Status() string
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Message() string
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Author() string
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Gravatar() string
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Duration() int64
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HumanDuration() string
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//Settings
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}
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