mirror of
https://github.com/woodpecker-ci/woodpecker.git
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137 lines
3.3 KiB
Go
137 lines
3.3 KiB
Go
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package utils
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import (
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"bytes"
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"io"
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)
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// ReadUintN reads N bytes
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func ReadUintN(b io.ByteReader, length uint8) (uint64, error) {
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var res uint64
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for i := uint8(0); i < length; i++ {
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bt, err := b.ReadByte()
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if err != nil {
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return 0, err
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}
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res ^= uint64(bt) << (i * 8)
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}
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return res, nil
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}
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// ReadUint64 reads a uint64
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func ReadUint64(b io.ByteReader) (uint64, error) {
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var b1, b2, b3, b4, b5, b6, b7, b8 uint8
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var err error
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if b1, err = b.ReadByte(); err != nil {
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return 0, err
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}
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if b2, err = b.ReadByte(); err != nil {
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return 0, err
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}
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if b3, err = b.ReadByte(); err != nil {
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return 0, err
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}
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if b4, err = b.ReadByte(); err != nil {
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return 0, err
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}
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if b5, err = b.ReadByte(); err != nil {
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return 0, err
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}
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if b6, err = b.ReadByte(); err != nil {
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return 0, err
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}
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if b7, err = b.ReadByte(); err != nil {
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return 0, err
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}
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if b8, err = b.ReadByte(); err != nil {
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return 0, err
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}
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return uint64(b1) + uint64(b2)<<8 + uint64(b3)<<16 + uint64(b4)<<24 + uint64(b5)<<32 + uint64(b6)<<40 + uint64(b7)<<48 + uint64(b8)<<56, nil
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}
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// ReadUint32 reads a uint32
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func ReadUint32(b io.ByteReader) (uint32, error) {
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var b1, b2, b3, b4 uint8
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var err error
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if b1, err = b.ReadByte(); err != nil {
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return 0, err
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}
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if b2, err = b.ReadByte(); err != nil {
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return 0, err
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}
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if b3, err = b.ReadByte(); err != nil {
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return 0, err
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}
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if b4, err = b.ReadByte(); err != nil {
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return 0, err
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}
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return uint32(b1) + uint32(b2)<<8 + uint32(b3)<<16 + uint32(b4)<<24, nil
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}
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// ReadUint16 reads a uint16
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func ReadUint16(b io.ByteReader) (uint16, error) {
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var b1, b2 uint8
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var err error
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if b1, err = b.ReadByte(); err != nil {
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return 0, err
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}
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if b2, err = b.ReadByte(); err != nil {
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return 0, err
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}
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return uint16(b1) + uint16(b2)<<8, nil
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}
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// WriteUint64 writes a uint64
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func WriteUint64(b *bytes.Buffer, i uint64) {
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b.Write([]byte{
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uint8(i), uint8(i >> 8), uint8(i >> 16), uint8(i >> 24),
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uint8(i >> 32), uint8(i >> 40), uint8(i >> 48), uint8(i >> 56),
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})
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}
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// WriteUint56 writes 56 bit of a uint64
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func WriteUint56(b *bytes.Buffer, i uint64) {
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b.Write([]byte{
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uint8(i), uint8(i >> 8), uint8(i >> 16), uint8(i >> 24),
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uint8(i >> 32), uint8(i >> 40), uint8(i >> 48),
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})
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}
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// WriteUint48 writes 48 bit of a uint64
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func WriteUint48(b *bytes.Buffer, i uint64) {
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b.Write([]byte{
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uint8(i), uint8(i >> 8), uint8(i >> 16), uint8(i >> 24),
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uint8(i >> 32), uint8(i >> 40),
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})
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}
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// WriteUint40 writes 40 bit of a uint64
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func WriteUint40(b *bytes.Buffer, i uint64) {
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b.Write([]byte{
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uint8(i), uint8(i >> 8), uint8(i >> 16),
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uint8(i >> 24), uint8(i >> 32),
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})
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}
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// WriteUint32 writes a uint32
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func WriteUint32(b *bytes.Buffer, i uint32) {
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b.Write([]byte{uint8(i), uint8(i >> 8), uint8(i >> 16), uint8(i >> 24)})
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}
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// WriteUint24 writes 24 bit of a uint32
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func WriteUint24(b *bytes.Buffer, i uint32) {
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b.Write([]byte{uint8(i), uint8(i >> 8), uint8(i >> 16)})
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}
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// WriteUint16 writes a uint16
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func WriteUint16(b *bytes.Buffer, i uint16) {
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b.Write([]byte{uint8(i), uint8(i >> 8)})
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}
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// Uint32Slice attaches the methods of sort.Interface to []uint32, sorting in increasing order.
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type Uint32Slice []uint32
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func (s Uint32Slice) Len() int { return len(s) }
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func (s Uint32Slice) Less(i, j int) bool { return s[i] < s[j] }
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func (s Uint32Slice) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
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