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Add godot linter to harmonitze toplevel comments (#3650)
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@@ -88,7 +88,7 @@ func (r *Runtime) MakeLogger() zerolog.Logger {
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return logCtx.Logger()
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}
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// Run starts the execution of a workflow and waits for it to complete
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// Run starts the execution of a workflow and waits for it to complete.
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func (r *Runtime) Run(runnerCtx context.Context) error {
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logger := r.MakeLogger()
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logger.Debug().Msgf("executing %d stages, in order of:", len(r.spec.Stages))
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@@ -129,7 +129,7 @@ func (r *Runtime) Run(runnerCtx context.Context) error {
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return r.err
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}
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// Updates the current status of a step
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// Updates the current status of a step.
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func (r *Runtime) traceStep(processState *backend.State, err error, step *backend.Step) error {
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if r.tracer == nil {
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// no tracer nothing to trace :)
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@@ -158,7 +158,7 @@ func (r *Runtime) traceStep(processState *backend.State, err error, step *backen
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return err
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}
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// Executes a set of parallel steps
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// Executes a set of parallel steps.
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func (r *Runtime) execAll(steps []*backend.Step) <-chan error {
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var g errgroup.Group
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done := make(chan error)
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