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Add godot linter to harmonitze toplevel comments (#3650)

This commit is contained in:
Robert Kaussow
2024-05-13 22:58:21 +02:00
committed by GitHub
parent 83eba294c7
commit 89e100cfd1
144 changed files with 302 additions and 302 deletions

View File

@@ -88,7 +88,7 @@ func (r *Runtime) MakeLogger() zerolog.Logger {
return logCtx.Logger()
}
// Run starts the execution of a workflow and waits for it to complete
// Run starts the execution of a workflow and waits for it to complete.
func (r *Runtime) Run(runnerCtx context.Context) error {
logger := r.MakeLogger()
logger.Debug().Msgf("executing %d stages, in order of:", len(r.spec.Stages))
@@ -129,7 +129,7 @@ func (r *Runtime) Run(runnerCtx context.Context) error {
return r.err
}
// Updates the current status of a step
// Updates the current status of a step.
func (r *Runtime) traceStep(processState *backend.State, err error, step *backend.Step) error {
if r.tracer == nil {
// no tracer nothing to trace :)
@@ -158,7 +158,7 @@ func (r *Runtime) traceStep(processState *backend.State, err error, step *backen
return err
}
// Executes a set of parallel steps
// Executes a set of parallel steps.
func (r *Runtime) execAll(steps []*backend.Step) <-chan error {
var g errgroup.Group
done := make(chan error)