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cb28bcff37
Second value can be omitted from range. Loop is equivalent.
90 lines
1.8 KiB
Go
90 lines
1.8 KiB
Go
package pool
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import (
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"sync"
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"github.com/drone/drone/server/worker"
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)
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// TODO (bradrydzewski) ability to cancel work.
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// TODO (bradrydzewski) ability to remove a worker.
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type Pool struct {
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sync.Mutex
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workers map[worker.Worker]bool
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workerc chan worker.Worker
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}
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func New() *Pool {
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return &Pool{
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workers: make(map[worker.Worker]bool),
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workerc: make(chan worker.Worker, 999),
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}
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}
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// Allocate allocates a worker to the pool to
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// be available to accept work.
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func (p *Pool) Allocate(w worker.Worker) bool {
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if p.IsAllocated(w) {
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return false
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}
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p.Lock()
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p.workers[w] = true
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p.Unlock()
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p.workerc <- w
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return true
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}
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// IsAllocated is a helper function that returns
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// true if the worker is currently allocated to
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// the Pool.
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func (p *Pool) IsAllocated(w worker.Worker) bool {
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p.Lock()
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defer p.Unlock()
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_, ok := p.workers[w]
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return ok
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}
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// Deallocate removes the worker from the pool of
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// available workers. If the worker is currently
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// reserved and performing work it will finish,
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// but no longer be given new work.
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func (p *Pool) Deallocate(w worker.Worker) {
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p.Lock()
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defer p.Unlock()
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delete(p.workers, w)
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}
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// List returns a list of all Workers currently
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// allocated to the Pool.
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func (p *Pool) List() []worker.Worker {
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p.Lock()
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defer p.Unlock()
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var workers []worker.Worker
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for w := range p.workers {
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workers = append(workers, w)
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}
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return workers
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}
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// Reserve reserves the next available worker to
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// start doing work. Once work is complete, the
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// worker should be released back to the pool.
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func (p *Pool) Reserve() <-chan worker.Worker {
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return p.workerc
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}
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// Release releases the worker back to the pool
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// of available workers.
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func (p *Pool) Release(w worker.Worker) bool {
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if !p.IsAllocated(w) {
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return false
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}
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p.workerc <- w
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return true
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}
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