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https://github.com/woodpecker-ci/woodpecker.git
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0ab5182402
to make it easier for devs to find the right place for code close #655 Co-authored-by: Anbraten <anton@ju60.de> Co-authored-by: qwerty287 <80460567+qwerty287@users.noreply.github.com>
64 lines
2.1 KiB
Go
64 lines
2.1 KiB
Go
// Copyright 2019 mhmxs.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shared
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import (
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"time"
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"github.com/woodpecker-ci/woodpecker/server/model"
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)
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// TODO(974) move to server/pipeline/*
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func UpdateToStatusRunning(store model.UpdateBuildStore, build model.Build, started int64) (*model.Build, error) {
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build.Status = model.StatusRunning
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build.Started = started
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return &build, store.UpdateBuild(&build)
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}
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func UpdateToStatusPending(store model.UpdateBuildStore, build model.Build, reviewer string) (*model.Build, error) {
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build.Reviewer = reviewer
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build.Status = model.StatusPending
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build.Reviewed = time.Now().Unix()
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return &build, store.UpdateBuild(&build)
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}
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func UpdateToStatusDeclined(store model.UpdateBuildStore, build model.Build, reviewer string) (*model.Build, error) {
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build.Reviewer = reviewer
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build.Status = model.StatusDeclined
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build.Reviewed = time.Now().Unix()
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return &build, store.UpdateBuild(&build)
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}
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func UpdateStatusToDone(store model.UpdateBuildStore, build model.Build, status model.StatusValue, stopped int64) (*model.Build, error) {
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build.Status = status
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build.Finished = stopped
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return &build, store.UpdateBuild(&build)
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}
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func UpdateToStatusError(store model.UpdateBuildStore, build model.Build, err error) (*model.Build, error) {
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build.Error = err.Error()
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build.Status = model.StatusError
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build.Started = time.Now().Unix()
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build.Finished = build.Started
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return &build, store.UpdateBuild(&build)
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}
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func UpdateToStatusKilled(store model.UpdateBuildStore, build model.Build) (*model.Build, error) {
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build.Status = model.StatusKilled
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build.Finished = time.Now().Unix()
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return &build, store.UpdateBuild(&build)
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}
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