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woodpecker/server/pipeline/stepStatus.go
2022-11-06 12:44:04 +01:00

87 lines
2.6 KiB
Go

// Copyright 2022 Woodpecker Authors
// Copyright 2019 mhmxs
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package pipeline
import (
"time"
"github.com/woodpecker-ci/woodpecker/pipeline/rpc"
"github.com/woodpecker-ci/woodpecker/server/model"
)
func UpdateStepStatus(store model.UpdateStepStore, step model.Step, state rpc.State, started int64) (*model.Step, error) {
if state.Exited {
step.Stopped = state.Finished
step.ExitCode = state.ExitCode
step.Error = state.Error
step.State = model.StatusSuccess
if state.ExitCode != 0 || state.Error != "" {
step.State = model.StatusFailure
}
if state.ExitCode == 137 {
step.State = model.StatusKilled
}
} else {
step.Started = state.Started
step.State = model.StatusRunning
}
if step.Started == 0 && step.Stopped != 0 {
step.Started = started
}
return &step, store.StepUpdate(&step)
}
func UpdateStepToStatusStarted(store model.UpdateStepStore, step model.Step, state rpc.State) (*model.Step, error) {
step.Started = state.Started
step.State = model.StatusRunning
return &step, store.StepUpdate(&step)
}
func UpdateStepToStatusSkipped(store model.UpdateStepStore, step model.Step, stopped int64) (*model.Step, error) {
step.State = model.StatusSkipped
if step.Started != 0 {
step.State = model.StatusSuccess // for daemons that are killed
step.Stopped = stopped
}
return &step, store.StepUpdate(&step)
}
func UpdateStepStatusToDone(store model.UpdateStepStore, step model.Step, state rpc.State) (*model.Step, error) {
step.Stopped = state.Finished
step.Error = state.Error
step.ExitCode = state.ExitCode
if state.Started == 0 {
step.State = model.StatusSkipped
} else {
step.State = model.StatusSuccess
}
if step.ExitCode != 0 || step.Error != "" {
step.State = model.StatusFailure
}
return &step, store.StepUpdate(&step)
}
func UpdateStepToStatusKilled(store model.UpdateStepStore, step model.Step) (*model.Step, error) {
step.State = model.StatusKilled
step.Stopped = time.Now().Unix()
if step.Started == 0 {
step.Started = step.Stopped
}
step.ExitCode = 137
return &step, store.StepUpdate(&step)
}