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193 lines
7.0 KiB
Go
193 lines
7.0 KiB
Go
// Copyright 2013 Ian Schenck. Use of this source code is governed by
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// a license that can be found in the LICENSE file.
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/*
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Package envflag adds environment variable flags to the flag package.
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Usage:
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Define flags using envflag.String(), Bool(), Int(), etc. This package
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works nearly the same as the stdlib flag package. Parsing the
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Environment flags is done by calling envflag.Parse()
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It will *not* attempt to parse any normally-defined command-line
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flags. Command-line flags are explicitly left alone and separate.
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*/
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package envflag
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import (
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"flag"
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"fmt"
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"os"
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"strings"
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"time"
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)
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// VisitAll visits the environment flags in lexicographical order,
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// calling fn for each. It visits all flags, even those not set.
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func VisitAll(fn func(*flag.Flag)) {
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EnvironmentFlags.VisitAll(fn)
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}
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// Visit visits the environment flags in lexicographical order,
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// calling fn for each. It visits only those flags that have been
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// set.
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func Visit(fn func(*flag.Flag)) {
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EnvironmentFlags.Visit(fn)
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}
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// Lookup returns the Flag structure of the named environment flag,
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// returning nil if none exists.
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func Lookup(name string) *flag.Flag {
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return EnvironmentFlags.Lookup(name)
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}
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// Set sets the value of the named environment flag.
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func Set(name, value string) error {
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return EnvironmentFlags.Set(name, value)
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}
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// BoolVar defines a bool flag with specified name, default value, and
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// usage string. The argument p points to a bool variable in which to
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// store the value of the flag.
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func BoolVar(p *bool, name string, value bool, usage string) {
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EnvironmentFlags.BoolVar(p, name, value, usage)
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}
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// Bool defines a bool flag with specified name, default value, and
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// usage string. The return value is the address of a bool variable
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// that stores the value of the flag.
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func Bool(name string, value bool, usage string) *bool {
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return EnvironmentFlags.Bool(name, value, usage)
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}
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// IntVar defines an int flag with specified name, default value, and
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// usage string. The argument p points to an int variable in which to
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// store the value of the flag.
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func IntVar(p *int, name string, value int, usage string) {
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EnvironmentFlags.IntVar(p, name, value, usage)
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}
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// Int defines an int flag with specified name, default value, and
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// usage string. The return value is the address of an int variable
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// that stores the value of the flag.
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func Int(name string, value int, usage string) *int {
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return EnvironmentFlags.Int(name, value, usage)
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}
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// Int64Var defines an int64 flag with specified name, default value,
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// and usage string. The argument p points to an int64 variable in
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// which to store the value of the flag.
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func Int64Var(p *int64, name string, value int64, usage string) {
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EnvironmentFlags.Int64Var(p, name, value, usage)
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}
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// Int64 defines an int64 flag with specified name, default value, and
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// usage string. The return value is the address of an int64 variable
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// that stores the value of the flag.
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func Int64(name string, value int64, usage string) *int64 {
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return EnvironmentFlags.Int64(name, value, usage)
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}
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// UintVar defines a uint flag with specified name, default value, and
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// usage string. The argument p points to a uint variable in which to
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// store the value of the flag.
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func UintVar(p *uint, name string, value uint, usage string) {
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EnvironmentFlags.UintVar(p, name, value, usage)
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}
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// Uint defines a uint flag with specified name, default value, and
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// usage string. The return value is the address of a uint variable
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// that stores the value of the flag.
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func Uint(name string, value uint, usage string) *uint {
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return EnvironmentFlags.Uint(name, value, usage)
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}
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// Uint64Var defines a uint64 flag with specified name, default value,
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// and usage string. The argument p points to a uint64 variable in
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// which to store the value of the flag.
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func Uint64Var(p *uint64, name string, value uint64, usage string) {
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EnvironmentFlags.Uint64Var(p, name, value, usage)
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}
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// Uint64 defines a uint64 flag with specified name, default value,
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// and usage string. The return value is the address of a uint64
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// variable that stores the value of the flag.
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func Uint64(name string, value uint64, usage string) *uint64 {
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return EnvironmentFlags.Uint64(name, value, usage)
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}
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// StringVar defines a string flag with specified name, default value,
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// and usage string. The argument p points to a string variable in
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// which to store the value of the flag.
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func StringVar(p *string, name string, value string, usage string) {
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EnvironmentFlags.StringVar(p, name, value, usage)
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}
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// String defines a string flag with specified name, default value,
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// and usage string. The return value is the address of a string
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// variable that stores the value of the flag.
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func String(name string, value string, usage string) *string {
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return EnvironmentFlags.String(name, value, usage)
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}
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// Float64Var defines a float64 flag with specified name, default
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// value, and usage string. The argument p points to a float64
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// variable in which to store the value of the flag.
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func Float64Var(p *float64, name string, value float64, usage string) {
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EnvironmentFlags.Float64Var(p, name, value, usage)
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}
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// Float64 defines a float64 flag with specified name, default value,
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// and usage string. The return value is the address of a float64
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// variable that stores the value of the flag.
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func Float64(name string, value float64, usage string) *float64 {
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return EnvironmentFlags.Float64(name, value, usage)
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}
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// DurationVar defines a time.Duration flag with specified name,
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// default value, and usage string. The argument p points to a
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// time.Duration variable in which to store the value of the flag.
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func DurationVar(p *time.Duration, name string, value time.Duration, usage string) {
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EnvironmentFlags.DurationVar(p, name, value, usage)
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}
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// Duration defines a time.Duration flag with specified name, default
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// value, and usage string. The return value is the address of a
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// time.Duration variable that stores the value of the flag.
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func Duration(name string, value time.Duration, usage string) *time.Duration {
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return EnvironmentFlags.Duration(name, value, usage)
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}
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// PrintDefaults prints to standard error the default values of all
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// defined environment flags.
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func PrintDefaults() {
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EnvironmentFlags.PrintDefaults()
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}
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// Parse parses the environment flags from os.Environ. Must be called
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// after all flags are defined and before flags are accessed by the
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// program.
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func Parse() {
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env := os.Environ()
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// Clean up and "fake" some flag k/v pairs.
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args := make([]string, 0, len(env))
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for _, value := range env {
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if Lookup(value[:strings.Index(value, "=")]) == nil {
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continue
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}
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args = append(args, fmt.Sprintf("-%s", value))
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}
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EnvironmentFlags.Parse(args)
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}
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// Parsed returns true if the environment flags have been parsed.
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func Parsed() bool {
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return EnvironmentFlags.Parsed()
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}
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// EnvironmentFlags is the default set of environment flags, parsed
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// from os.Environ(). The top-level functions such as BoolVar, Arg,
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// and on are wrappers for the methods of EnvironmentFlags.
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var EnvironmentFlags = flag.NewFlagSet("environment", flag.ExitOnError)
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