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FFmpeg/libavcodec/d3d11va.h

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/*
* Direct3D11 HW acceleration
*
* copyright (c) 2009 Laurent Aimar
* copyright (c) 2015 Steve Lhomme
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVCODEC_D3D11VA_H
#define AVCODEC_D3D11VA_H
/**
* @file
* @ingroup lavc_codec_hwaccel_d3d11va
* Public libavcodec D3D11VA header.
*/
#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0602
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0602
#endif
#include <stdint.h>
#include <d3d11.h>
/**
* @defgroup lavc_codec_hwaccel_d3d11va Direct3D11
* @ingroup lavc_codec_hwaccel
*
* @{
*/
#define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 ///< Work around for Direct3D11 and old UVD/UVD+ ATI video cards
#define FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 ///< Work around for Direct3D11 and old Intel GPUs with ClearVideo interface
/**
* This structure is used to provides the necessary configurations and data
* to the Direct3D11 Libav HWAccel implementation.
*
* The application must make it available as AVCodecContext.hwaccel_context.
*
* Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext.
*/
typedef struct AVD3D11VAContext {
/**
* D3D11 decoder object
*/
ID3D11VideoDecoder *decoder;
/**
* D3D11 VideoContext
*/
ID3D11VideoContext *video_context;
/**
* D3D11 configuration used to create the decoder
*/
D3D11_VIDEO_DECODER_CONFIG *cfg;
/**
* The number of surface in the surface array
*/
unsigned surface_count;
/**
* The array of Direct3D surfaces used to create the decoder
*/
ID3D11VideoDecoderOutputView **surface;
/**
* A bit field configuring the workarounds needed for using the decoder
*/
uint64_t workaround;
/**
* Private to the Libav AVHWAccel implementation
*/
unsigned report_id;
/**
* Mutex to access video_context
*/
HANDLE context_mutex;
} AVD3D11VAContext;
/**
* Allocate an AVD3D11VAContext.
*
* @return Newly-allocated AVD3D11VAContext or NULL on failure.
*/
AVD3D11VAContext *av_d3d11va_alloc_context(void);
/**
* @}
*/
#endif /* AVCODEC_D3D11VA_H */