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FFmpeg/libavfilter/glslang.cpp

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/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <pthread.h>
extern "C" {
#include "libavutil/mem.h"
#include "libavutil/avassert.h"
}
#include <glslang/Include/ResourceLimits.h>
#include <glslang/Include/revision.h>
#include <glslang/Public/ShaderLang.h>
#include <glslang/SPIRV/GlslangToSpv.h>
#include "glslang.h"
using namespace glslang;
static pthread_mutex_t glslang_mutex = PTHREAD_MUTEX_INITIALIZER;
static int glslang_refcount = 0;
/* We require Vulkan 1.1 */
#define GLSL_VERSION EShTargetVulkan_1_1
/* Vulkan 1.1 implementations require SPIR-V 1.3 to be implemented */
#define SPIRV_VERSION EShTargetSpv_1_3
// Taken from glslang's examples, which apparently generally bases the choices
// on OpenGL specification limits
static const TBuiltInResource DefaultTBuiltInResource = {
/* .MaxLights = */ 32,
/* .MaxClipPlanes = */ 6,
/* .MaxTextureUnits = */ 32,
/* .MaxTextureCoords = */ 32,
/* .MaxVertexAttribs = */ 64,
/* .MaxVertexUniformComponents = */ 4096,
/* .MaxVaryingFloats = */ 64,
/* .MaxVertexTextureImageUnits = */ 32,
/* .MaxCombinedTextureImageUnits = */ 80,
/* .MaxTextureImageUnits = */ 32,
/* .MaxFragmentUniformComponents = */ 4096,
/* .MaxDrawBuffers = */ 32,
/* .MaxVertexUniformVectors = */ 128,
/* .MaxVaryingVectors = */ 8,
/* .MaxFragmentUniformVectors = */ 16,
/* .MaxVertexOutputVectors = */ 16,
/* .MaxFragmentInputVectors = */ 15,
/* .MinProgramTexelOffset = */ -8,
/* .MaxProgramTexelOffset = */ 7,
/* .MaxClipDistances = */ 8,
/* .MaxComputeWorkGroupCountX = */ 65535,
/* .MaxComputeWorkGroupCountY = */ 65535,
/* .MaxComputeWorkGroupCountZ = */ 65535,
/* .MaxComputeWorkGroupSizeX = */ 1024,
/* .MaxComputeWorkGroupSizeY = */ 1024,
/* .MaxComputeWorkGroupSizeZ = */ 64,
/* .MaxComputeUniformComponents = */ 1024,
/* .MaxComputeTextureImageUnits = */ 16,
/* .MaxComputeImageUniforms = */ 8,
/* .MaxComputeAtomicCounters = */ 8,
/* .MaxComputeAtomicCounterBuffers = */ 1,
/* .MaxVaryingComponents = */ 60,
/* .MaxVertexOutputComponents = */ 64,
/* .MaxGeometryInputComponents = */ 64,
/* .MaxGeometryOutputComponents = */ 128,
/* .MaxFragmentInputComponents = */ 128,
/* .MaxImageUnits = */ 8,
/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8,
/* .MaxCombinedShaderOutputResources = */ 8,
/* .MaxImageSamples = */ 0,
/* .MaxVertexImageUniforms = */ 0,
/* .MaxTessControlImageUniforms = */ 0,
/* .MaxTessEvaluationImageUniforms = */ 0,
/* .MaxGeometryImageUniforms = */ 0,
/* .MaxFragmentImageUniforms = */ 8,
/* .MaxCombinedImageUniforms = */ 8,
/* .MaxGeometryTextureImageUnits = */ 16,
/* .MaxGeometryOutputVertices = */ 256,
/* .MaxGeometryTotalOutputComponents = */ 1024,
/* .MaxGeometryUniformComponents = */ 1024,
/* .MaxGeometryVaryingComponents = */ 64,
/* .MaxTessControlInputComponents = */ 128,
/* .MaxTessControlOutputComponents = */ 128,
/* .MaxTessControlTextureImageUnits = */ 16,
/* .MaxTessControlUniformComponents = */ 1024,
/* .MaxTessControlTotalOutputComponents = */ 4096,
/* .MaxTessEvaluationInputComponents = */ 128,
/* .MaxTessEvaluationOutputComponents = */ 128,
/* .MaxTessEvaluationTextureImageUnits = */ 16,
/* .MaxTessEvaluationUniformComponents = */ 1024,
/* .MaxTessPatchComponents = */ 120,
/* .MaxPatchVertices = */ 32,
/* .MaxTessGenLevel = */ 64,
/* .MaxViewports = */ 16,
/* .MaxVertexAtomicCounters = */ 0,
/* .MaxTessControlAtomicCounters = */ 0,
/* .MaxTessEvaluationAtomicCounters = */ 0,
/* .MaxGeometryAtomicCounters = */ 0,
/* .MaxFragmentAtomicCounters = */ 8,
/* .MaxCombinedAtomicCounters = */ 8,
/* .MaxAtomicCounterBindings = */ 1,
/* .MaxVertexAtomicCounterBuffers = */ 0,
/* .MaxTessControlAtomicCounterBuffers = */ 0,
/* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
/* .MaxGeometryAtomicCounterBuffers = */ 0,
/* .MaxFragmentAtomicCounterBuffers = */ 1,
/* .MaxCombinedAtomicCounterBuffers = */ 1,
/* .MaxAtomicCounterBufferSize = */ 16384,
/* .MaxTransformFeedbackBuffers = */ 4,
/* .MaxTransformFeedbackInterleavedComponents = */ 64,
/* .MaxCullDistances = */ 8,
/* .MaxCombinedClipAndCullDistances = */ 8,
/* .MaxSamples = */ 4,
/* .maxMeshOutputVerticesNV = */ 256,
/* .maxMeshOutputPrimitivesNV = */ 512,
/* .maxMeshWorkGroupSizeX_NV = */ 32,
/* .maxMeshWorkGroupSizeY_NV = */ 1,
/* .maxMeshWorkGroupSizeZ_NV = */ 1,
/* .maxTaskWorkGroupSizeX_NV = */ 32,
/* .maxTaskWorkGroupSizeY_NV = */ 1,
/* .maxTaskWorkGroupSizeZ_NV = */ 1,
/* .maxMeshViewCountNV = */ 4,
.limits = {
/* .nonInductiveForLoops = */ 1,
/* .whileLoops = */ 1,
/* .doWhileLoops = */ 1,
/* .generalUniformIndexing = */ 1,
/* .generalAttributeMatrixVectorIndexing = */ 1,
/* .generalVaryingIndexing = */ 1,
/* .generalSamplerIndexing = */ 1,
/* .generalVariableIndexing = */ 1,
/* .generalConstantMatrixVectorIndexing = */ 1,
}
};
GLSlangResult *glslang_compile(const char *glsl, enum GLSlangStage stage)
{
GLSlangResult *res = (GLSlangResult *)av_mallocz(sizeof(*res));
if (!res)
return NULL;
static const EShLanguage lang[] = {
[GLSLANG_VERTEX] = EShLangVertex,
[GLSLANG_FRAGMENT] = EShLangFragment,
[GLSLANG_COMPUTE] = EShLangCompute,
};
assert(glslang_refcount);
TShader *shader = new TShader(lang[stage]);
if (!shader) {
res->rval = AVERROR(ENOMEM);
return res;
}
shader->setEnvClient(EShClientVulkan, GLSL_VERSION);
shader->setEnvTarget(EShTargetSpv, SPIRV_VERSION);
shader->setStrings(&glsl, 1);
if (!shader->parse(&DefaultTBuiltInResource, GLSL_VERSION, true, EShMsgDefault)) {
res->error_msg = av_strdup(shader->getInfoLog());
res->rval = AVERROR_EXTERNAL;
delete shader;
return res;
}
TProgram *prog = new TProgram();
if (!prog) {
res->rval = AVERROR(ENOMEM);
delete shader;
return res;
}
prog->addShader(shader);
if (!prog->link(EShMsgDefault)) {
res->error_msg = av_strdup(prog->getInfoLog());
res->rval = AVERROR_EXTERNAL;
delete shader;
delete prog;
return res;
}
std::vector<unsigned int> spirv; /* Result */
SpvOptions options; /* Options - by default all optimizations are off */
options.generateDebugInfo = false; /* Makes sense for files but not here */
options.disassemble = false; /* Will print disassembly on compilation */
options.validate = false; /* Validates the generated SPIRV, unneeded */
options.disableOptimizer = false; /* For debugging */
options.optimizeSize = true; /* Its faster */
GlslangToSpv(*prog->getIntermediate(lang[stage]), spirv, NULL, &options);
res->size = spirv.size()*sizeof(unsigned int);
res->data = av_memdup(spirv.data(), res->size);
if (!res->data) {
res->rval = AVERROR(ENOMEM);
delete shader;
delete prog;
return res;
}
delete shader;
delete prog;
return res;
}
int glslang_init(void)
{
int ret = 0;
pthread_mutex_lock(&glslang_mutex);
if (glslang_refcount++ == 0)
ret = !InitializeProcess();
pthread_mutex_unlock(&glslang_mutex);
return ret;
}
void glslang_uninit(void)
{
pthread_mutex_lock(&glslang_mutex);
av_assert0(glslang_refcount > 0);
if (--glslang_refcount == 0)
FinalizeProcess();
pthread_mutex_unlock(&glslang_mutex);
}