mirror of
https://github.com/FFmpeg/FFmpeg.git
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324 lines
11 KiB
C
324 lines
11 KiB
C
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/*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVFILTER_VULKAN_H
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#define AVFILTER_VULKAN_H
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#include "avfilter.h"
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#include "libavutil/pixdesc.h"
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#include "libavutil/bprint.h"
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#include "libavutil/hwcontext.h"
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#include "libavutil/hwcontext_vulkan.h"
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/* GLSL management macros */
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#define INDENT(N) INDENT_##N
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#define INDENT_0
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#define INDENT_1 INDENT_0 " "
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#define INDENT_2 INDENT_1 INDENT_1
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#define INDENT_3 INDENT_2 INDENT_1
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#define INDENT_4 INDENT_3 INDENT_1
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#define INDENT_5 INDENT_4 INDENT_1
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#define INDENT_6 INDENT_5 INDENT_1
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#define C(N, S) INDENT(N) #S "\n"
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#define GLSLC(N, S) av_bprintf(&shd->src, C(N, S))
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#define GLSLA(...) av_bprintf(&shd->src, __VA_ARGS__)
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#define GLSLF(N, S, ...) av_bprintf(&shd->src, C(N, S), __VA_ARGS__)
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#define GLSLD(D) GLSLC(0, ); \
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av_bprint_append_data(&shd->src, D, strlen(D)); \
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GLSLC(0, )
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/* Helper, pretty much every Vulkan return value needs to be checked */
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#define RET(x) \
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do { \
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if ((err = (x)) < 0) \
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goto fail; \
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} while (0)
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/* Useful for attaching immutable samplers to arrays */
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#define DUP_SAMPLER_ARRAY4(x) (VkSampler []){ x, x, x, x, }
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typedef struct SPIRVShader {
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const char *name; /* Name for id/debugging purposes */
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AVBPrint src;
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int local_size[3]; /* Compute shader workgroup sizes */
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VkPipelineShaderStageCreateInfo shader;
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} SPIRVShader;
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typedef struct VulkanDescriptorSetBinding {
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const char *name;
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VkDescriptorType type;
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const char *mem_layout; /* Storage images (rgba8, etc.) and buffers (std430, etc.) */
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const char *mem_quali; /* readonly, writeonly, etc. */
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const char *buf_content; /* For buffers */
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uint32_t dimensions; /* Needed for e.g. sampler%iD */
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uint32_t elems; /* 0 - scalar, 1 or more - vector */
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VkShaderStageFlags stages;
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const VkSampler *samplers; /* Immutable samplers, length - #elems */
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void *updater; /* Pointer to VkDescriptor*Info */
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} VulkanDescriptorSetBinding;
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typedef struct FFVkBuffer {
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VkBuffer buf;
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VkDeviceMemory mem;
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VkMemoryPropertyFlagBits flags;
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} FFVkBuffer;
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typedef struct VulkanPipeline {
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VkPipelineBindPoint bind_point;
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/* Contexts */
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VkPipelineLayout pipeline_layout;
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VkPipeline pipeline;
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/* Shaders */
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SPIRVShader **shaders;
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int shaders_num;
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/* Push consts */
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VkPushConstantRange *push_consts;
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int push_consts_num;
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/* Descriptors */
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VkDescriptorSetLayout *desc_layout;
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VkDescriptorPool desc_pool;
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VkDescriptorSet *desc_set;
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VkDescriptorUpdateTemplate *desc_template;
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int descriptor_sets_num;
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int pool_size_desc_num;
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/* Temporary, used to store data in between initialization stages */
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VkDescriptorUpdateTemplateCreateInfo *desc_template_info;
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VkDescriptorPoolSize *pool_size_desc;
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} VulkanPipeline;
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typedef struct FFVkExecContext {
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VkCommandPool pool;
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VkCommandBuffer buf;
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VkQueue queue;
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VkFence fence;
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VulkanPipeline *bound_pl;
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VkSemaphore *sem_wait;
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int sem_wait_alloc; /* Allocated sem_wait */
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int sem_wait_cnt;
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VkPipelineStageFlagBits *sem_wait_dst;
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int sem_wait_dst_alloc; /* Allocated sem_wait_dst */
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VkSemaphore *sem_sig;
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int sem_sig_alloc; /* Allocated sem_sig */
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int sem_sig_cnt;
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} FFVkExecContext;
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typedef struct VulkanFilterContext {
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const AVClass *class;
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AVBufferRef *device_ref;
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AVBufferRef *frames_ref; /* For in-place filtering */
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AVHWDeviceContext *device;
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AVVulkanDeviceContext *hwctx;
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/* Properties */
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int output_width;
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int output_height;
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enum AVPixelFormat output_format;
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enum AVPixelFormat input_format;
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/* Samplers */
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VkSampler **samplers;
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int samplers_num;
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/* Exec contexts */
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FFVkExecContext **exec_ctx;
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int exec_ctx_num;
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/* Pipelines (each can have 1 shader of each type) */
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VulkanPipeline **pipelines;
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int pipelines_num;
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void *scratch; /* Scratch memory used only in functions */
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unsigned int scratch_size;
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} VulkanFilterContext;
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/* Identity mapping - r = r, b = b, g = g, a = a */
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extern const VkComponentMapping ff_comp_identity_map;
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/**
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* General lavfi IO functions
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*/
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int ff_vk_filter_query_formats (AVFilterContext *avctx);
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int ff_vk_filter_init (AVFilterContext *avctx);
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int ff_vk_filter_config_input (AVFilterLink *inlink);
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int ff_vk_filter_config_output (AVFilterLink *outlink);
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int ff_vk_filter_config_output_inplace(AVFilterLink *outlink);
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void ff_vk_filter_uninit (AVFilterContext *avctx);
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/**
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* Converts Vulkan return values to strings
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*/
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const char *ff_vk_ret2str(VkResult res);
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/**
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* Gets the glsl format string for a pixel format
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*/
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const char *ff_vk_shader_rep_fmt(enum AVPixelFormat pixfmt);
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/**
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* Create a Vulkan sampler, will be auto-freed in ff_vk_filter_uninit()
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*/
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VkSampler *ff_vk_init_sampler(AVFilterContext *avctx, int unnorm_coords,
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VkFilter filt);
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/**
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* Create an imageview.
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*/
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int ff_vk_create_imageview(AVFilterContext *avctx, VkImageView *v, VkImage img,
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VkFormat fmt, const VkComponentMapping map);
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/**
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* Destroy an imageview. Command buffer must have completed executing, which
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* ff_vk_submit_exec_queue() will ensure
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*/
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void ff_vk_destroy_imageview(AVFilterContext *avctx, VkImageView *v);
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/**
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* Define a push constant for a given stage into a pipeline.
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* Must be called before the pipeline layout has been initialized.
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*/
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int ff_vk_add_push_constant(AVFilterContext *avctx, VulkanPipeline *pl,
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int offset, int size, VkShaderStageFlagBits stage);
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/**
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* Inits a pipeline. Everything in it will be auto-freed when calling
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* ff_vk_filter_uninit().
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*/
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VulkanPipeline *ff_vk_create_pipeline(AVFilterContext *avctx);
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/**
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* Inits a shader for a specific pipeline. Will be auto-freed on uninit.
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*/
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SPIRVShader *ff_vk_init_shader(AVFilterContext *avctx, VulkanPipeline *pl,
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const char *name, VkShaderStageFlags stage);
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/**
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* Writes the workgroup size for a shader.
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*/
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void ff_vk_set_compute_shader_sizes(AVFilterContext *avctx, SPIRVShader *shd,
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int local_size[3]);
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/**
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* Adds a descriptor set to the shader and registers them in the pipeline.
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*/
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int ff_vk_add_descriptor_set(AVFilterContext *avctx, VulkanPipeline *pl,
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SPIRVShader *shd, VulkanDescriptorSetBinding *desc,
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int num, int only_print_to_shader);
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/**
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* Compiles the shader, entrypoint must be set to "main".
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*/
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int ff_vk_compile_shader(AVFilterContext *avctx, SPIRVShader *shd,
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const char *entrypoint);
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/**
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* Initializes the pipeline layout after all shaders and descriptor sets have
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* been finished.
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*/
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int ff_vk_init_pipeline_layout(AVFilterContext *avctx, VulkanPipeline *pl);
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/**
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* Initializes a compute pipeline. Will pick the first shader with the
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* COMPUTE flag set.
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*/
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int ff_vk_init_compute_pipeline(AVFilterContext *avctx, VulkanPipeline *pl);
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/**
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* Updates a descriptor set via the updaters defined.
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* Can be called immediately after pipeline creation, but must be called
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* at least once before queue submission.
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*/
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void ff_vk_update_descriptor_set(AVFilterContext *avctx, VulkanPipeline *pl,
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int set_id);
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/**
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* Init an execution context for command recording and queue submission.
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* WIll be auto-freed on uninit.
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*/
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int ff_vk_create_exec_ctx(AVFilterContext *avctx, FFVkExecContext **ctx, int queue);
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/**
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* Begin recording to the command buffer. Previous execution must have been
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* completed, which ff_vk_submit_exec_queue() will ensure.
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*/
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int ff_vk_start_exec_recording(AVFilterContext *avctx, FFVkExecContext *e);
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/**
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* Add a command to bind the completed pipeline and its descriptor sets.
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* Must be called after ff_vk_start_exec_recording() and before submission.
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*/
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void ff_vk_bind_pipeline_exec(AVFilterContext *avctx, FFVkExecContext *e,
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VulkanPipeline *pl);
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/**
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* Updates push constants.
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* Must be called after binding a pipeline if any push constants were defined.
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*/
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void ff_vk_update_push_exec(AVFilterContext *avctx, FFVkExecContext *e,
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VkShaderStageFlagBits stage, int offset,
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size_t size, void *src);
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/**
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* Adds a frame as a queue dependency. This manages semaphore signalling.
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* Must be called before submission.
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*/
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int ff_vk_add_exec_dep(AVFilterContext *avctx, FFVkExecContext *e,
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AVFrame *frame, VkPipelineStageFlagBits in_wait_dst_flag);
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/**
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* Submits a command buffer to the queue for execution.
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* Will block until execution has finished in order to simplify resource
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* management.
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*/
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int ff_vk_submit_exec_queue(AVFilterContext *avctx, FFVkExecContext *e);
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/**
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* Create a VkBuffer with the specified parameters.
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*/
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int ff_vk_create_buf(AVFilterContext *avctx, FFVkBuffer *buf, size_t size,
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VkBufferUsageFlags usage, VkMemoryPropertyFlagBits flags);
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/**
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* Maps the buffer to userspace. Set invalidate to 1 if reading the contents
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* is necessary.
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*/
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int ff_vk_map_buffers(AVFilterContext *avctx, FFVkBuffer *buf, uint8_t *mem[],
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int nb_buffers, int invalidate);
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/**
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* Unmaps the buffer from userspace. Set flush to 1 to write and sync.
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*/
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int ff_vk_unmap_buffers(AVFilterContext *avctx, FFVkBuffer *buf, int nb_buffers,
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int flush);
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/**
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* Frees a buffer.
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*/
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void ff_vk_free_buf(AVFilterContext *avctx, FFVkBuffer *buf);
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#endif /* AVFILTER_VULKAN_H */
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