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FFmpeg/libavfilter/vulkan.h

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/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVFILTER_VULKAN_H
#define AVFILTER_VULKAN_H
#include "avfilter.h"
#include "libavutil/pixdesc.h"
#include "libavutil/bprint.h"
#include "libavutil/hwcontext.h"
#include "libavutil/hwcontext_vulkan.h"
/* GLSL management macros */
#define INDENT(N) INDENT_##N
#define INDENT_0
#define INDENT_1 INDENT_0 " "
#define INDENT_2 INDENT_1 INDENT_1
#define INDENT_3 INDENT_2 INDENT_1
#define INDENT_4 INDENT_3 INDENT_1
#define INDENT_5 INDENT_4 INDENT_1
#define INDENT_6 INDENT_5 INDENT_1
#define C(N, S) INDENT(N) #S "\n"
#define GLSLC(N, S) av_bprintf(&shd->src, C(N, S))
#define GLSLA(...) av_bprintf(&shd->src, __VA_ARGS__)
#define GLSLF(N, S, ...) av_bprintf(&shd->src, C(N, S), __VA_ARGS__)
#define GLSLD(D) GLSLC(0, ); \
av_bprint_append_data(&shd->src, D, strlen(D)); \
GLSLC(0, )
/* Helper, pretty much every Vulkan return value needs to be checked */
#define RET(x) \
do { \
if ((err = (x)) < 0) \
goto fail; \
} while (0)
/* Useful for attaching immutable samplers to arrays */
#define DUP_SAMPLER_ARRAY4(x) (VkSampler []){ x, x, x, x, }
typedef struct SPIRVShader {
const char *name; /* Name for id/debugging purposes */
AVBPrint src;
int local_size[3]; /* Compute shader workgroup sizes */
VkPipelineShaderStageCreateInfo shader;
} SPIRVShader;
typedef struct VulkanDescriptorSetBinding {
const char *name;
VkDescriptorType type;
const char *mem_layout; /* Storage images (rgba8, etc.) and buffers (std430, etc.) */
const char *mem_quali; /* readonly, writeonly, etc. */
const char *buf_content; /* For buffers */
uint32_t dimensions; /* Needed for e.g. sampler%iD */
uint32_t elems; /* 0 - scalar, 1 or more - vector */
VkShaderStageFlags stages;
const VkSampler *samplers; /* Immutable samplers, length - #elems */
void *updater; /* Pointer to VkDescriptor*Info */
} VulkanDescriptorSetBinding;
typedef struct FFVkBuffer {
VkBuffer buf;
VkDeviceMemory mem;
VkMemoryPropertyFlagBits flags;
} FFVkBuffer;
typedef struct VulkanPipeline {
VkPipelineBindPoint bind_point;
/* Contexts */
VkPipelineLayout pipeline_layout;
VkPipeline pipeline;
/* Shaders */
SPIRVShader **shaders;
int shaders_num;
/* Push consts */
VkPushConstantRange *push_consts;
int push_consts_num;
/* Descriptors */
VkDescriptorSetLayout *desc_layout;
VkDescriptorPool desc_pool;
VkDescriptorSet *desc_set;
VkDescriptorUpdateTemplate *desc_template;
int descriptor_sets_num;
int pool_size_desc_num;
/* Temporary, used to store data in between initialization stages */
VkDescriptorUpdateTemplateCreateInfo *desc_template_info;
VkDescriptorPoolSize *pool_size_desc;
} VulkanPipeline;
typedef struct FFVkExecContext {
VkCommandPool pool;
VkCommandBuffer buf;
VkQueue queue;
VkFence fence;
VulkanPipeline *bound_pl;
VkSemaphore *sem_wait;
int sem_wait_alloc; /* Allocated sem_wait */
int sem_wait_cnt;
VkPipelineStageFlagBits *sem_wait_dst;
int sem_wait_dst_alloc; /* Allocated sem_wait_dst */
VkSemaphore *sem_sig;
int sem_sig_alloc; /* Allocated sem_sig */
int sem_sig_cnt;
} FFVkExecContext;
typedef struct VulkanFilterContext {
const AVClass *class;
AVBufferRef *device_ref;
AVBufferRef *frames_ref; /* For in-place filtering */
AVHWDeviceContext *device;
AVVulkanDeviceContext *hwctx;
/* Properties */
int output_width;
int output_height;
enum AVPixelFormat output_format;
enum AVPixelFormat input_format;
/* Samplers */
VkSampler **samplers;
int samplers_num;
/* Exec contexts */
FFVkExecContext **exec_ctx;
int exec_ctx_num;
/* Pipelines (each can have 1 shader of each type) */
VulkanPipeline **pipelines;
int pipelines_num;
void *scratch; /* Scratch memory used only in functions */
unsigned int scratch_size;
} VulkanFilterContext;
/* Identity mapping - r = r, b = b, g = g, a = a */
extern const VkComponentMapping ff_comp_identity_map;
/**
* General lavfi IO functions
*/
int ff_vk_filter_query_formats (AVFilterContext *avctx);
int ff_vk_filter_init (AVFilterContext *avctx);
int ff_vk_filter_config_input (AVFilterLink *inlink);
int ff_vk_filter_config_output (AVFilterLink *outlink);
int ff_vk_filter_config_output_inplace(AVFilterLink *outlink);
void ff_vk_filter_uninit (AVFilterContext *avctx);
/**
* Converts Vulkan return values to strings
*/
const char *ff_vk_ret2str(VkResult res);
/**
* Gets the glsl format string for a pixel format
*/
const char *ff_vk_shader_rep_fmt(enum AVPixelFormat pixfmt);
/**
* Create a Vulkan sampler, will be auto-freed in ff_vk_filter_uninit()
*/
VkSampler *ff_vk_init_sampler(AVFilterContext *avctx, int unnorm_coords,
VkFilter filt);
/**
* Create an imageview.
*/
int ff_vk_create_imageview(AVFilterContext *avctx, VkImageView *v, VkImage img,
VkFormat fmt, const VkComponentMapping map);
/**
* Destroy an imageview. Command buffer must have completed executing, which
* ff_vk_submit_exec_queue() will ensure
*/
void ff_vk_destroy_imageview(AVFilterContext *avctx, VkImageView *v);
/**
* Define a push constant for a given stage into a pipeline.
* Must be called before the pipeline layout has been initialized.
*/
int ff_vk_add_push_constant(AVFilterContext *avctx, VulkanPipeline *pl,
int offset, int size, VkShaderStageFlagBits stage);
/**
* Inits a pipeline. Everything in it will be auto-freed when calling
* ff_vk_filter_uninit().
*/
VulkanPipeline *ff_vk_create_pipeline(AVFilterContext *avctx);
/**
* Inits a shader for a specific pipeline. Will be auto-freed on uninit.
*/
SPIRVShader *ff_vk_init_shader(AVFilterContext *avctx, VulkanPipeline *pl,
const char *name, VkShaderStageFlags stage);
/**
* Writes the workgroup size for a shader.
*/
void ff_vk_set_compute_shader_sizes(AVFilterContext *avctx, SPIRVShader *shd,
int local_size[3]);
/**
* Adds a descriptor set to the shader and registers them in the pipeline.
*/
int ff_vk_add_descriptor_set(AVFilterContext *avctx, VulkanPipeline *pl,
SPIRVShader *shd, VulkanDescriptorSetBinding *desc,
int num, int only_print_to_shader);
/**
* Compiles the shader, entrypoint must be set to "main".
*/
int ff_vk_compile_shader(AVFilterContext *avctx, SPIRVShader *shd,
const char *entrypoint);
/**
* Initializes the pipeline layout after all shaders and descriptor sets have
* been finished.
*/
int ff_vk_init_pipeline_layout(AVFilterContext *avctx, VulkanPipeline *pl);
/**
* Initializes a compute pipeline. Will pick the first shader with the
* COMPUTE flag set.
*/
int ff_vk_init_compute_pipeline(AVFilterContext *avctx, VulkanPipeline *pl);
/**
* Updates a descriptor set via the updaters defined.
* Can be called immediately after pipeline creation, but must be called
* at least once before queue submission.
*/
void ff_vk_update_descriptor_set(AVFilterContext *avctx, VulkanPipeline *pl,
int set_id);
/**
* Init an execution context for command recording and queue submission.
* WIll be auto-freed on uninit.
*/
int ff_vk_create_exec_ctx(AVFilterContext *avctx, FFVkExecContext **ctx, int queue);
/**
* Begin recording to the command buffer. Previous execution must have been
* completed, which ff_vk_submit_exec_queue() will ensure.
*/
int ff_vk_start_exec_recording(AVFilterContext *avctx, FFVkExecContext *e);
/**
* Add a command to bind the completed pipeline and its descriptor sets.
* Must be called after ff_vk_start_exec_recording() and before submission.
*/
void ff_vk_bind_pipeline_exec(AVFilterContext *avctx, FFVkExecContext *e,
VulkanPipeline *pl);
/**
* Updates push constants.
* Must be called after binding a pipeline if any push constants were defined.
*/
void ff_vk_update_push_exec(AVFilterContext *avctx, FFVkExecContext *e,
VkShaderStageFlagBits stage, int offset,
size_t size, void *src);
/**
* Adds a frame as a queue dependency. This manages semaphore signalling.
* Must be called before submission.
*/
int ff_vk_add_exec_dep(AVFilterContext *avctx, FFVkExecContext *e,
AVFrame *frame, VkPipelineStageFlagBits in_wait_dst_flag);
/**
* Submits a command buffer to the queue for execution.
* Will block until execution has finished in order to simplify resource
* management.
*/
int ff_vk_submit_exec_queue(AVFilterContext *avctx, FFVkExecContext *e);
/**
* Create a VkBuffer with the specified parameters.
*/
int ff_vk_create_buf(AVFilterContext *avctx, FFVkBuffer *buf, size_t size,
VkBufferUsageFlags usage, VkMemoryPropertyFlagBits flags);
/**
* Maps the buffer to userspace. Set invalidate to 1 if reading the contents
* is necessary.
*/
int ff_vk_map_buffers(AVFilterContext *avctx, FFVkBuffer *buf, uint8_t *mem[],
int nb_buffers, int invalidate);
/**
* Unmaps the buffer from userspace. Set flush to 1 to write and sync.
*/
int ff_vk_unmap_buffers(AVFilterContext *avctx, FFVkBuffer *buf, int nb_buffers,
int flush);
/**
* Frees a buffer.
*/
void ff_vk_free_buf(AVFilterContext *avctx, FFVkBuffer *buf);
#endif /* AVFILTER_VULKAN_H */