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FFmpeg/libavfilter/qsvvpp.h

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/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* Intel Quick Sync Video VPP base function
*/
#ifndef AVFILTER_QSVVPP_H
#define AVFILTER_QSVVPP_H
#include <mfxvideo.h>
#include "avfilter.h"
lavfi/qsvvpp: support async depth Async depth will allow qsv filter cache few frames, and avoid force switch and end filter task frame by frame. This change will improve performance for some multi-task case, for example 1:N transcode( decode + vpp + encode) with all QSV plugins. Performance data test on my Coffee Lake Desktop(i7-8700K) by using the following 1:8 transcode test case improvement: 1. Fps improved from 55 to 130. 2. Render/Video usage improved from ~61%/~38% to ~100%/~70%.(Data get from intel_gpu_top) test CMD: ffmpeg -v verbose -init_hw_device qsv=hw:/dev/dri/renderD128 -filter_hw_device \ hw -hwaccel qsv -hwaccel_output_format qsv -c:v h264_qsv -i 1920x1080.264 \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - Signed-off-by: Fei Wang <fei.w.wang@intel.com> Reviewed-by: Linjie Fu <linjie.justin.fu@gmail.com> Signed-off-by: Zhong Li <zhongli_dev@126.com>
2021-03-31 04:07:44 +02:00
#include "libavutil/fifo.h"
#include "libavutil/hwcontext.h"
#include "libavutil/hwcontext_qsv.h"
#define FF_INLINK_IDX(link) ((int)((link)->dstpad - (link)->dst->input_pads))
#define FF_OUTLINK_IDX(link) ((int)((link)->srcpad - (link)->src->output_pads))
#define QSV_VERSION_ATLEAST(MAJOR, MINOR) \
(MFX_VERSION_MAJOR > (MAJOR) || \
MFX_VERSION_MAJOR == (MAJOR) && MFX_VERSION_MINOR >= (MINOR))
#define QSV_RUNTIME_VERSION_ATLEAST(MFX_VERSION, MAJOR, MINOR) \
((MFX_VERSION.Major > (MAJOR)) || \
(MFX_VERSION.Major == (MAJOR) && MFX_VERSION.Minor >= (MINOR)))
#define QSV_ONEVPL QSV_VERSION_ATLEAST(2, 0)
#define QSV_HAVE_OPAQUE !QSV_ONEVPL
lavfi/qsvvpp: support async depth Async depth will allow qsv filter cache few frames, and avoid force switch and end filter task frame by frame. This change will improve performance for some multi-task case, for example 1:N transcode( decode + vpp + encode) with all QSV plugins. Performance data test on my Coffee Lake Desktop(i7-8700K) by using the following 1:8 transcode test case improvement: 1. Fps improved from 55 to 130. 2. Render/Video usage improved from ~61%/~38% to ~100%/~70%.(Data get from intel_gpu_top) test CMD: ffmpeg -v verbose -init_hw_device qsv=hw:/dev/dri/renderD128 -filter_hw_device \ hw -hwaccel qsv -hwaccel_output_format qsv -c:v h264_qsv -i 1920x1080.264 \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - Signed-off-by: Fei Wang <fei.w.wang@intel.com> Reviewed-by: Linjie Fu <linjie.justin.fu@gmail.com> Signed-off-by: Zhong Li <zhongli_dev@126.com>
2021-03-31 04:07:44 +02:00
typedef struct QSVFrame {
AVFrame *frame;
mfxFrameSurface1 surface;
struct QSVFrame *next;
int queued;
} QSVFrame;
typedef struct QSVVPPContext {
mfxSession session;
int (*filter_frame) (AVFilterLink *outlink, AVFrame *frame); /**< callback */
enum AVPixelFormat out_sw_format; /**< Real output format */
mfxVideoParam vpp_param;
mfxFrameInfo *frame_infos; /**< frame info for each input */
/** members related to the input/output surface */
int in_mem_mode;
int out_mem_mode;
QSVFrame *in_frame_list;
QSVFrame *out_frame_list;
int nb_surface_ptrs_in;
int nb_surface_ptrs_out;
mfxFrameSurface1 **surface_ptrs_in;
mfxFrameSurface1 **surface_ptrs_out;
#if QSV_HAVE_OPAQUE
lavfi/qsvvpp: support async depth Async depth will allow qsv filter cache few frames, and avoid force switch and end filter task frame by frame. This change will improve performance for some multi-task case, for example 1:N transcode( decode + vpp + encode) with all QSV plugins. Performance data test on my Coffee Lake Desktop(i7-8700K) by using the following 1:8 transcode test case improvement: 1. Fps improved from 55 to 130. 2. Render/Video usage improved from ~61%/~38% to ~100%/~70%.(Data get from intel_gpu_top) test CMD: ffmpeg -v verbose -init_hw_device qsv=hw:/dev/dri/renderD128 -filter_hw_device \ hw -hwaccel qsv -hwaccel_output_format qsv -c:v h264_qsv -i 1920x1080.264 \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - Signed-off-by: Fei Wang <fei.w.wang@intel.com> Reviewed-by: Linjie Fu <linjie.justin.fu@gmail.com> Signed-off-by: Zhong Li <zhongli_dev@126.com>
2021-03-31 04:07:44 +02:00
/** MFXVPP extern parameters */
mfxExtOpaqueSurfaceAlloc opaque_alloc;
mfxExtBuffer **ext_buffers;
int nb_ext_buffers;
#endif
lavfi/qsvvpp: support async depth Async depth will allow qsv filter cache few frames, and avoid force switch and end filter task frame by frame. This change will improve performance for some multi-task case, for example 1:N transcode( decode + vpp + encode) with all QSV plugins. Performance data test on my Coffee Lake Desktop(i7-8700K) by using the following 1:8 transcode test case improvement: 1. Fps improved from 55 to 130. 2. Render/Video usage improved from ~61%/~38% to ~100%/~70%.(Data get from intel_gpu_top) test CMD: ffmpeg -v verbose -init_hw_device qsv=hw:/dev/dri/renderD128 -filter_hw_device \ hw -hwaccel qsv -hwaccel_output_format qsv -c:v h264_qsv -i 1920x1080.264 \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - Signed-off-by: Fei Wang <fei.w.wang@intel.com> Reviewed-by: Linjie Fu <linjie.justin.fu@gmail.com> Signed-off-by: Zhong Li <zhongli_dev@126.com>
2021-03-31 04:07:44 +02:00
int got_frame;
int async_depth;
int eof;
/** order with frame_out, sync */
2022-01-07 12:41:42 +02:00
AVFifo *async_fifo;
lavfi/qsvvpp: support async depth Async depth will allow qsv filter cache few frames, and avoid force switch and end filter task frame by frame. This change will improve performance for some multi-task case, for example 1:N transcode( decode + vpp + encode) with all QSV plugins. Performance data test on my Coffee Lake Desktop(i7-8700K) by using the following 1:8 transcode test case improvement: 1. Fps improved from 55 to 130. 2. Render/Video usage improved from ~61%/~38% to ~100%/~70%.(Data get from intel_gpu_top) test CMD: ffmpeg -v verbose -init_hw_device qsv=hw:/dev/dri/renderD128 -filter_hw_device \ hw -hwaccel qsv -hwaccel_output_format qsv -c:v h264_qsv -i 1920x1080.264 \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - Signed-off-by: Fei Wang <fei.w.wang@intel.com> Reviewed-by: Linjie Fu <linjie.justin.fu@gmail.com> Signed-off-by: Zhong Li <zhongli_dev@126.com>
2021-03-31 04:07:44 +02:00
} QSVVPPContext;
typedef struct QSVVPPCrop {
int in_idx; ///< Input index
int x, y, w, h; ///< Crop rectangle
} QSVVPPCrop;
typedef struct QSVVPPParam {
/* default is ff_filter_frame */
int (*filter_frame)(AVFilterLink *outlink, AVFrame *frame);
/* To fill with MFX enhanced filter configurations */
int num_ext_buf;
mfxExtBuffer **ext_buf;
/* Real output format */
enum AVPixelFormat out_sw_format;
/* Crop information for each input, if needed */
int num_crop;
QSVVPPCrop *crop;
lavfi/qsvvpp: support async depth Async depth will allow qsv filter cache few frames, and avoid force switch and end filter task frame by frame. This change will improve performance for some multi-task case, for example 1:N transcode( decode + vpp + encode) with all QSV plugins. Performance data test on my Coffee Lake Desktop(i7-8700K) by using the following 1:8 transcode test case improvement: 1. Fps improved from 55 to 130. 2. Render/Video usage improved from ~61%/~38% to ~100%/~70%.(Data get from intel_gpu_top) test CMD: ffmpeg -v verbose -init_hw_device qsv=hw:/dev/dri/renderD128 -filter_hw_device \ hw -hwaccel qsv -hwaccel_output_format qsv -c:v h264_qsv -i 1920x1080.264 \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - \ -vf 'vpp_qsv=w=1280:h=720:async_depth=4' -c:v h264_qsv -r:v 30 -preset 7 -g 33 -refs 2 -bf 3 -q 24 -f null - Signed-off-by: Fei Wang <fei.w.wang@intel.com> Reviewed-by: Linjie Fu <linjie.justin.fu@gmail.com> Signed-off-by: Zhong Li <zhongli_dev@126.com>
2021-03-31 04:07:44 +02:00
int async_depth;
} QSVVPPParam;
/* create and initialize the QSV session */
int ff_qsvvpp_create(AVFilterContext *avctx, QSVVPPContext **vpp, QSVVPPParam *param);
/* release the resources (eg.surfaces) */
int ff_qsvvpp_free(QSVVPPContext **vpp);
/* vpp filter frame and call the cb if needed */
int ff_qsvvpp_filter_frame(QSVVPPContext *vpp, AVFilterLink *inlink, AVFrame *frame);
int ff_qsvvpp_print_iopattern(void *log_ctx, int mfx_iopattern,
const char *extra_string);
int ff_qsvvpp_print_error(void *log_ctx, mfxStatus err,
const char *error_string);
int ff_qsvvpp_print_warning(void *log_ctx, mfxStatus err,
const char *warning_string);
int ff_qsvvpp_create_mfx_session(void *ctx, void *loader, mfxIMPL implementation,
mfxVersion *pver, mfxSession *psession);
#endif /* AVFILTER_QSVVPP_H */