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/*
* Copyright ( C ) 2004 Michael Niedermayer < michaelni @ gmx . at >
* Copyright ( C ) 2006 Robert Edele < yartrebo @ earthlink . net >
*
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* This file is part of Libav .
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*
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* Libav is free software ; you can redistribute it and / or
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* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation ; either
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* version 2.1 of the License , or ( at your option ) any later version .
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*
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* Libav is distributed in the hope that it will be useful ,
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* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Lesser General Public License for more details .
*
* You should have received a copy of the GNU Lesser General Public
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* License along with Libav ; if not , write to the Free Software
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* Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 USA
*/
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# ifndef AVCODEC_SNOW_H
# define AVCODEC_SNOW_H
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# include "dsputil.h"
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# include "dwt.h"
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# include "rangecoder.h"
# include "mathops.h"
# include "mpegvideo.h"
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# define MID_STATE 128
# define MAX_PLANES 4
# define QSHIFT 5
# define QROOT (1<<QSHIFT)
# define LOSSLESS_QLOG -128
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# define FRAC_BITS 4
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# define MAX_REF_FRAMES 8
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# define LOG2_OBMC_MAX 8
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# define OBMC_MAX (1<<(LOG2_OBMC_MAX))
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typedef struct BlockNode {
int16_t mx ;
int16_t my ;
uint8_t ref ;
uint8_t color [ 3 ] ;
uint8_t type ;
//#define TYPE_SPLIT 1
# define BLOCK_INTRA 1
# define BLOCK_OPT 2
//#define TYPE_NOCOLOR 4
uint8_t level ; //FIXME merge into type?
} BlockNode ;
static const BlockNode null_block = { //FIXME add border maybe
. color = { 128 , 128 , 128 } ,
. mx = 0 ,
. my = 0 ,
. ref = 0 ,
. type = 0 ,
. level = 0 ,
} ;
# define LOG2_MB_SIZE 4
# define MB_SIZE (1<<LOG2_MB_SIZE)
# define ENCODER_EXTRA_BITS 4
# define HTAPS_MAX 8
typedef struct x_and_coeff {
int16_t x ;
uint16_t coeff ;
} x_and_coeff ;
typedef struct SubBand {
int level ;
int stride ;
int width ;
int height ;
int qlog ; ///< log(qscale)/log[2^(1/6)]
DWTELEM * buf ;
IDWTELEM * ibuf ;
int buf_x_offset ;
int buf_y_offset ;
int stride_line ; ///< Stride measured in lines, not pixels.
x_and_coeff * x_coeff ;
struct SubBand * parent ;
uint8_t state [ /*7*2*/ 7 + 512 ] [ 32 ] ;
} SubBand ;
typedef struct Plane {
int width ;
int height ;
SubBand band [ MAX_DECOMPOSITIONS ] [ 4 ] ;
int htaps ;
int8_t hcoeff [ HTAPS_MAX / 2 ] ;
int diag_mc ;
int fast_mc ;
int last_htaps ;
int8_t last_hcoeff [ HTAPS_MAX / 2 ] ;
int last_diag_mc ;
} Plane ;
typedef struct SnowContext {
AVClass * class ;
AVCodecContext * avctx ;
RangeCoder c ;
DSPContext dsp ;
DWTContext dwt ;
AVFrame new_picture ;
AVFrame input_picture ; ///< new_picture with the internal linesizes
AVFrame current_picture ;
AVFrame last_picture [ MAX_REF_FRAMES ] ;
uint8_t * halfpel_plane [ MAX_REF_FRAMES ] [ 4 ] [ 4 ] ;
AVFrame mconly_picture ;
// uint8_t q_context[16];
uint8_t header_state [ 32 ] ;
uint8_t block_state [ 128 + 32 * 128 ] ;
int keyframe ;
int always_reset ;
int version ;
int spatial_decomposition_type ;
int last_spatial_decomposition_type ;
int temporal_decomposition_type ;
int spatial_decomposition_count ;
int last_spatial_decomposition_count ;
int temporal_decomposition_count ;
int max_ref_frames ;
int ref_frames ;
int16_t ( * ref_mvs [ MAX_REF_FRAMES ] ) [ 2 ] ;
uint32_t * ref_scores [ MAX_REF_FRAMES ] ;
DWTELEM * spatial_dwt_buffer ;
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DWTELEM * temp_dwt_buffer ;
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IDWTELEM * spatial_idwt_buffer ;
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IDWTELEM * temp_idwt_buffer ;
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int * run_buffer ;
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int colorspace_type ;
int chroma_h_shift ;
int chroma_v_shift ;
int spatial_scalability ;
int qlog ;
int last_qlog ;
int lambda ;
int lambda2 ;
int pass1_rc ;
int mv_scale ;
int last_mv_scale ;
int qbias ;
int last_qbias ;
# define QBIAS_SHIFT 3
int b_width ;
int b_height ;
int block_max_depth ;
int last_block_max_depth ;
Plane plane [ MAX_PLANES ] ;
BlockNode * block ;
# define ME_CACHE_SIZE 1024
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unsigned me_cache [ ME_CACHE_SIZE ] ;
unsigned me_cache_generation ;
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slice_buffer sb ;
int memc_only ;
MpegEncContext m ; // needed for motion estimation, should not be used for anything else, the idea is to eventually make the motion estimation independent of MpegEncContext, so this will be removed then (FIXME/XXX)
uint8_t * scratchbuf ;
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uint8_t * emu_edge_buffer ;
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} SnowContext ;
/* Tables */
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extern const uint8_t * const ff_obmc_tab [ 4 ] ;
extern uint8_t ff_qexp [ QROOT ] ;
extern int ff_scale_mv_ref [ MAX_REF_FRAMES ] [ MAX_REF_FRAMES ] ;
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/* C bits used by mmx/sse2/altivec */
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static av_always_inline void snow_interleave_line_header ( int * i , int width , IDWTELEM * low , IDWTELEM * high ) {
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( * i ) = ( width ) - 2 ;
if ( width & 1 ) {
low [ ( * i ) + 1 ] = low [ ( ( * i ) + 1 ) > > 1 ] ;
( * i ) - - ;
}
}
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static av_always_inline void snow_interleave_line_footer ( int * i , IDWTELEM * low , IDWTELEM * high ) {
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for ( ; ( * i ) > = 0 ; ( * i ) - = 2 ) {
low [ ( * i ) + 1 ] = high [ ( * i ) > > 1 ] ;
low [ * i ] = low [ ( * i ) > > 1 ] ;
}
}
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static av_always_inline void snow_horizontal_compose_lift_lead_out ( int i , IDWTELEM * dst , IDWTELEM * src , IDWTELEM * ref , int width , int w , int lift_high , int mul , int add , int shift ) {
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for ( ; i < w ; i + + ) {
dst [ i ] = src [ i ] - ( ( mul * ( ref [ i ] + ref [ i + 1 ] ) + add ) > > shift ) ;
}
if ( ( width ^ lift_high ) & 1 ) {
dst [ w ] = src [ w ] - ( ( mul * 2 * ref [ w ] + add ) > > shift ) ;
}
}
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static av_always_inline void snow_horizontal_compose_liftS_lead_out ( int i , IDWTELEM * dst , IDWTELEM * src , IDWTELEM * ref , int width , int w ) {
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for ( ; i < w ; i + + ) {
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dst [ i ] = src [ i ] + ( ( ref [ i ] + ref [ ( i + 1 ) ] + W_BO + 4 * src [ i ] ) > > W_BS ) ;
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}
if ( width & 1 ) {
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dst [ w ] = src [ w ] + ( ( 2 * ref [ w ] + W_BO + 4 * src [ w ] ) > > W_BS ) ;
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}
}
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/* common code */
int ff_snow_common_init ( AVCodecContext * avctx ) ;
int ff_snow_common_init_after_header ( AVCodecContext * avctx ) ;
void ff_snow_common_end ( SnowContext * s ) ;
void ff_snow_release_buffer ( AVCodecContext * avctx ) ;
void ff_snow_reset_contexts ( SnowContext * s ) ;
int ff_snow_alloc_blocks ( SnowContext * s ) ;
int ff_snow_frame_start ( SnowContext * s ) ;
void ff_snow_pred_block ( SnowContext * s , uint8_t * dst , uint8_t * tmp , int stride ,
int sx , int sy , int b_w , int b_h , BlockNode * block ,
int plane_index , int w , int h ) ;
/* common inline functions */
//XXX doublecheck all of them should stay inlined
static inline void snow_set_blocks ( SnowContext * s , int level , int x , int y , int l , int cb , int cr , int mx , int my , int ref , int type ) {
const int w = s - > b_width < < s - > block_max_depth ;
const int rem_depth = s - > block_max_depth - level ;
const int index = ( x + y * w ) < < rem_depth ;
const int block_w = 1 < < rem_depth ;
BlockNode block ;
int i , j ;
block . color [ 0 ] = l ;
block . color [ 1 ] = cb ;
block . color [ 2 ] = cr ;
block . mx = mx ;
block . my = my ;
block . ref = ref ;
block . type = type ;
block . level = level ;
for ( j = 0 ; j < block_w ; j + + ) {
for ( i = 0 ; i < block_w ; i + + ) {
s - > block [ index + i + j * w ] = block ;
}
}
}
static inline void pred_mv ( SnowContext * s , int * mx , int * my , int ref ,
const BlockNode * left , const BlockNode * top , const BlockNode * tr ) {
if ( s - > ref_frames = = 1 ) {
* mx = mid_pred ( left - > mx , top - > mx , tr - > mx ) ;
* my = mid_pred ( left - > my , top - > my , tr - > my ) ;
} else {
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const int * scale = ff_scale_mv_ref [ ref ] ;
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* mx = mid_pred ( ( left - > mx * scale [ left - > ref ] + 128 ) > > 8 ,
( top - > mx * scale [ top - > ref ] + 128 ) > > 8 ,
( tr - > mx * scale [ tr - > ref ] + 128 ) > > 8 ) ;
* my = mid_pred ( ( left - > my * scale [ left - > ref ] + 128 ) > > 8 ,
( top - > my * scale [ top - > ref ] + 128 ) > > 8 ,
( tr - > my * scale [ tr - > ref ] + 128 ) > > 8 ) ;
}
}
static av_always_inline int same_block ( BlockNode * a , BlockNode * b ) {
if ( ( a - > type & BLOCK_INTRA ) & & ( b - > type & BLOCK_INTRA ) ) {
return ! ( ( a - > color [ 0 ] - b - > color [ 0 ] ) | ( a - > color [ 1 ] - b - > color [ 1 ] ) | ( a - > color [ 2 ] - b - > color [ 2 ] ) ) ;
} else {
return ! ( ( a - > mx - b - > mx ) | ( a - > my - b - > my ) | ( a - > ref - b - > ref ) | ( ( a - > type ^ b - > type ) & BLOCK_INTRA ) ) ;
}
}
//FIXME name cleanup (b_w, block_w, b_width stuff)
//XXX should we really inline it?
static av_always_inline void add_yblock ( SnowContext * s , int sliced , slice_buffer * sb , IDWTELEM * dst , uint8_t * dst8 , const uint8_t * obmc , int src_x , int src_y , int b_w , int b_h , int w , int h , int dst_stride , int src_stride , int obmc_stride , int b_x , int b_y , int add , int offset_dst , int plane_index ) {
const int b_width = s - > b_width < < s - > block_max_depth ;
const int b_height = s - > b_height < < s - > block_max_depth ;
const int b_stride = b_width ;
BlockNode * lt = & s - > block [ b_x + b_y * b_stride ] ;
BlockNode * rt = lt + 1 ;
BlockNode * lb = lt + b_stride ;
BlockNode * rb = lb + 1 ;
uint8_t * block [ 4 ] ;
int tmp_step = src_stride > = 7 * MB_SIZE ? MB_SIZE : MB_SIZE * src_stride ;
uint8_t * tmp = s - > scratchbuf ;
uint8_t * ptmp ;
int x , y ;
if ( b_x < 0 ) {
lt = rt ;
lb = rb ;
} else if ( b_x + 1 > = b_width ) {
rt = lt ;
rb = lb ;
}
if ( b_y < 0 ) {
lt = lb ;
rt = rb ;
} else if ( b_y + 1 > = b_height ) {
lb = lt ;
rb = rt ;
}
if ( src_x < 0 ) { //FIXME merge with prev & always round internal width up to *16
obmc - = src_x ;
b_w + = src_x ;
if ( ! sliced & & ! offset_dst )
dst - = src_x ;
src_x = 0 ;
} else if ( src_x + b_w > w ) {
b_w = w - src_x ;
}
if ( src_y < 0 ) {
obmc - = src_y * obmc_stride ;
b_h + = src_y ;
if ( ! sliced & & ! offset_dst )
dst - = src_y * dst_stride ;
src_y = 0 ;
} else if ( src_y + b_h > h ) {
b_h = h - src_y ;
}
if ( b_w < = 0 | | b_h < = 0 ) return ;
assert ( src_stride > 2 * MB_SIZE + 5 ) ;
if ( ! sliced & & offset_dst )
dst + = src_x + src_y * dst_stride ;
dst8 + = src_x + src_y * src_stride ;
// src += src_x + src_y*src_stride;
ptmp = tmp + 3 * tmp_step ;
block [ 0 ] = ptmp ;
ptmp + = tmp_step ;
ff_snow_pred_block ( s , block [ 0 ] , tmp , src_stride , src_x , src_y , b_w , b_h , lt , plane_index , w , h ) ;
if ( same_block ( lt , rt ) ) {
block [ 1 ] = block [ 0 ] ;
} else {
block [ 1 ] = ptmp ;
ptmp + = tmp_step ;
ff_snow_pred_block ( s , block [ 1 ] , tmp , src_stride , src_x , src_y , b_w , b_h , rt , plane_index , w , h ) ;
}
if ( same_block ( lt , lb ) ) {
block [ 2 ] = block [ 0 ] ;
} else if ( same_block ( rt , lb ) ) {
block [ 2 ] = block [ 1 ] ;
} else {
block [ 2 ] = ptmp ;
ptmp + = tmp_step ;
ff_snow_pred_block ( s , block [ 2 ] , tmp , src_stride , src_x , src_y , b_w , b_h , lb , plane_index , w , h ) ;
}
if ( same_block ( lt , rb ) ) {
block [ 3 ] = block [ 0 ] ;
} else if ( same_block ( rt , rb ) ) {
block [ 3 ] = block [ 1 ] ;
} else if ( same_block ( lb , rb ) ) {
block [ 3 ] = block [ 2 ] ;
} else {
block [ 3 ] = ptmp ;
ff_snow_pred_block ( s , block [ 3 ] , tmp , src_stride , src_x , src_y , b_w , b_h , rb , plane_index , w , h ) ;
}
if ( sliced ) {
s - > dwt . inner_add_yblock ( obmc , obmc_stride , block , b_w , b_h , src_x , src_y , src_stride , sb , add , dst8 ) ;
} else {
for ( y = 0 ; y < b_h ; y + + ) {
//FIXME ugly misuse of obmc_stride
const uint8_t * obmc1 = obmc + y * obmc_stride ;
const uint8_t * obmc2 = obmc1 + ( obmc_stride > > 1 ) ;
const uint8_t * obmc3 = obmc1 + obmc_stride * ( obmc_stride > > 1 ) ;
const uint8_t * obmc4 = obmc3 + ( obmc_stride > > 1 ) ;
for ( x = 0 ; x < b_w ; x + + ) {
int v = obmc1 [ x ] * block [ 3 ] [ x + y * src_stride ]
+ obmc2 [ x ] * block [ 2 ] [ x + y * src_stride ]
+ obmc3 [ x ] * block [ 1 ] [ x + y * src_stride ]
+ obmc4 [ x ] * block [ 0 ] [ x + y * src_stride ] ;
v < < = 8 - LOG2_OBMC_MAX ;
if ( FRAC_BITS ! = 8 ) {
v > > = 8 - FRAC_BITS ;
}
if ( add ) {
v + = dst [ x + y * dst_stride ] ;
v = ( v + ( 1 < < ( FRAC_BITS - 1 ) ) ) > > FRAC_BITS ;
if ( v & ( ~ 255 ) ) v = ~ ( v > > 31 ) ;
dst8 [ x + y * src_stride ] = v ;
} else {
dst [ x + y * dst_stride ] - = v ;
}
}
}
}
}
static av_always_inline void predict_slice ( SnowContext * s , IDWTELEM * buf , int plane_index , int add , int mb_y ) {
Plane * p = & s - > plane [ plane_index ] ;
const int mb_w = s - > b_width < < s - > block_max_depth ;
const int mb_h = s - > b_height < < s - > block_max_depth ;
int x , y , mb_x ;
int block_size = MB_SIZE > > s - > block_max_depth ;
int block_w = plane_index ? block_size / 2 : block_size ;
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const uint8_t * obmc = plane_index ? ff_obmc_tab [ s - > block_max_depth + 1 ] : ff_obmc_tab [ s - > block_max_depth ] ;
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const int obmc_stride = plane_index ? block_size : 2 * block_size ;
int ref_stride = s - > current_picture . linesize [ plane_index ] ;
uint8_t * dst8 = s - > current_picture . data [ plane_index ] ;
int w = p - > width ;
int h = p - > height ;
if ( s - > keyframe | | ( s - > avctx - > debug & 512 ) ) {
if ( mb_y = = mb_h )
return ;
if ( add ) {
for ( y = block_w * mb_y ; y < FFMIN ( h , block_w * ( mb_y + 1 ) ) ; y + + ) {
for ( x = 0 ; x < w ; x + + ) {
int v = buf [ x + y * w ] + ( 128 < < FRAC_BITS ) + ( 1 < < ( FRAC_BITS - 1 ) ) ;
v > > = FRAC_BITS ;
if ( v & ( ~ 255 ) ) v = ~ ( v > > 31 ) ;
dst8 [ x + y * ref_stride ] = v ;
}
}
} else {
for ( y = block_w * mb_y ; y < FFMIN ( h , block_w * ( mb_y + 1 ) ) ; y + + ) {
for ( x = 0 ; x < w ; x + + ) {
buf [ x + y * w ] - = 128 < < FRAC_BITS ;
}
}
}
return ;
}
for ( mb_x = 0 ; mb_x < = mb_w ; mb_x + + ) {
add_yblock ( s , 0 , NULL , buf , dst8 , obmc ,
block_w * mb_x - block_w / 2 ,
block_w * mb_y - block_w / 2 ,
block_w , block_w ,
w , h ,
w , ref_stride , obmc_stride ,
mb_x - 1 , mb_y - 1 ,
add , 1 , plane_index ) ;
}
}
static av_always_inline void predict_plane ( SnowContext * s , IDWTELEM * buf , int plane_index , int add ) {
const int mb_h = s - > b_height < < s - > block_max_depth ;
int mb_y ;
for ( mb_y = 0 ; mb_y < = mb_h ; mb_y + + )
predict_slice ( s , buf , plane_index , add , mb_y ) ;
}
static inline void set_blocks ( SnowContext * s , int level , int x , int y , int l , int cb , int cr , int mx , int my , int ref , int type ) {
const int w = s - > b_width < < s - > block_max_depth ;
const int rem_depth = s - > block_max_depth - level ;
const int index = ( x + y * w ) < < rem_depth ;
const int block_w = 1 < < rem_depth ;
BlockNode block ;
int i , j ;
block . color [ 0 ] = l ;
block . color [ 1 ] = cb ;
block . color [ 2 ] = cr ;
block . mx = mx ;
block . my = my ;
block . ref = ref ;
block . type = type ;
block . level = level ;
for ( j = 0 ; j < block_w ; j + + ) {
for ( i = 0 ; i < block_w ; i + + ) {
s - > block [ index + i + j * w ] = block ;
}
}
}
static inline void init_ref ( MotionEstContext * c , uint8_t * src [ 3 ] , uint8_t * ref [ 3 ] , uint8_t * ref2 [ 3 ] , int x , int y , int ref_index ) {
const int offset [ 3 ] = {
y * c - > stride + x ,
( ( y * c - > uvstride + x ) > > 1 ) ,
( ( y * c - > uvstride + x ) > > 1 ) ,
} ;
int i ;
for ( i = 0 ; i < 3 ; i + + ) {
c - > src [ 0 ] [ i ] = src [ i ] ;
c - > ref [ 0 ] [ i ] = ref [ i ] + offset [ i ] ;
}
assert ( ! ref_index ) ;
}
/* bitstream functions */
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extern const int8_t ff_quant3bA [ 256 ] ;
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# define QEXPSHIFT (7-FRAC_BITS+8) //FIXME try to change this to 0
static inline void put_symbol ( RangeCoder * c , uint8_t * state , int v , int is_signed ) {
int i ;
if ( v ) {
const int a = FFABS ( v ) ;
const int e = av_log2 ( a ) ;
const int el = FFMIN ( e , 10 ) ;
put_rac ( c , state + 0 , 0 ) ;
for ( i = 0 ; i < el ; i + + ) {
put_rac ( c , state + 1 + i , 1 ) ; //1..10
}
for ( ; i < e ; i + + ) {
put_rac ( c , state + 1 + 9 , 1 ) ; //1..10
}
put_rac ( c , state + 1 + FFMIN ( i , 9 ) , 0 ) ;
for ( i = e - 1 ; i > = el ; i - - ) {
put_rac ( c , state + 22 + 9 , ( a > > i ) & 1 ) ; //22..31
}
for ( ; i > = 0 ; i - - ) {
put_rac ( c , state + 22 + i , ( a > > i ) & 1 ) ; //22..31
}
if ( is_signed )
put_rac ( c , state + 11 + el , v < 0 ) ; //11..21
} else {
put_rac ( c , state + 0 , 1 ) ;
}
}
static inline int get_symbol ( RangeCoder * c , uint8_t * state , int is_signed ) {
if ( get_rac ( c , state + 0 ) )
return 0 ;
else {
int i , e , a ;
e = 0 ;
while ( get_rac ( c , state + 1 + FFMIN ( e , 9 ) ) ) { //1..10
e + + ;
}
a = 1 ;
for ( i = e - 1 ; i > = 0 ; i - - ) {
a + = a + get_rac ( c , state + 22 + FFMIN ( i , 9 ) ) ; //22..31
}
e = - ( is_signed & & get_rac ( c , state + 11 + FFMIN ( e , 10 ) ) ) ; //11..21
return ( a ^ e ) - e ;
}
}
static inline void put_symbol2 ( RangeCoder * c , uint8_t * state , int v , int log2 ) {
int i ;
int r = log2 > = 0 ? 1 < < log2 : 1 ;
assert ( v > = 0 ) ;
assert ( log2 > = - 4 ) ;
while ( v > = r ) {
put_rac ( c , state + 4 + log2 , 1 ) ;
v - = r ;
log2 + + ;
if ( log2 > 0 ) r + = r ;
}
put_rac ( c , state + 4 + log2 , 0 ) ;
for ( i = log2 - 1 ; i > = 0 ; i - - ) {
put_rac ( c , state + 31 - i , ( v > > i ) & 1 ) ;
}
}
static inline int get_symbol2 ( RangeCoder * c , uint8_t * state , int log2 ) {
int i ;
int r = log2 > = 0 ? 1 < < log2 : 1 ;
int v = 0 ;
assert ( log2 > = - 4 ) ;
while ( get_rac ( c , state + 4 + log2 ) ) {
v + = r ;
log2 + + ;
if ( log2 > 0 ) r + = r ;
}
for ( i = log2 - 1 ; i > = 0 ; i - - ) {
v + = get_rac ( c , state + 31 - i ) < < i ;
}
return v ;
}
static inline void unpack_coeffs ( SnowContext * s , SubBand * b , SubBand * parent , int orientation ) {
const int w = b - > width ;
const int h = b - > height ;
int x , y ;
int run , runs ;
x_and_coeff * xc = b - > x_coeff ;
x_and_coeff * prev_xc = NULL ;
x_and_coeff * prev2_xc = xc ;
x_and_coeff * parent_xc = parent ? parent - > x_coeff : NULL ;
x_and_coeff * prev_parent_xc = parent_xc ;
runs = get_symbol2 ( & s - > c , b - > state [ 30 ] , 0 ) ;
if ( runs - - > 0 ) run = get_symbol2 ( & s - > c , b - > state [ 1 ] , 3 ) ;
else run = INT_MAX ;
for ( y = 0 ; y < h ; y + + ) {
int v = 0 ;
int lt = 0 , t = 0 , rt = 0 ;
if ( y & & prev_xc - > x = = 0 ) {
rt = prev_xc - > coeff ;
}
for ( x = 0 ; x < w ; x + + ) {
int p = 0 ;
const int l = v ;
lt = t ; t = rt ;
if ( y ) {
if ( prev_xc - > x < = x )
prev_xc + + ;
if ( prev_xc - > x = = x + 1 )
rt = prev_xc - > coeff ;
else
rt = 0 ;
}
if ( parent_xc ) {
if ( x > > 1 > parent_xc - > x ) {
parent_xc + + ;
}
if ( x > > 1 = = parent_xc - > x ) {
p = parent_xc - > coeff ;
}
}
if ( /*ll|*/ l | lt | t | rt | p ) {
int context = av_log2 ( /*FFABS(ll) + */ 3 * ( l > > 1 ) + ( lt > > 1 ) + ( t & ~ 1 ) + ( rt > > 1 ) + ( p > > 1 ) ) ;
v = get_rac ( & s - > c , & b - > state [ 0 ] [ context ] ) ;
if ( v ) {
v = 2 * ( get_symbol2 ( & s - > c , b - > state [ context + 2 ] , context - 4 ) + 1 ) ;
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v + = get_rac ( & s - > c , & b - > state [ 0 ] [ 16 + 1 + 3 + ff_quant3bA [ l & 0xFF ] + 3 * ff_quant3bA [ t & 0xFF ] ] ) ;
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xc - > x = x ;
( xc + + ) - > coeff = v ;
}
} else {
if ( ! run ) {
if ( runs - - > 0 ) run = get_symbol2 ( & s - > c , b - > state [ 1 ] , 3 ) ;
else run = INT_MAX ;
v = 2 * ( get_symbol2 ( & s - > c , b - > state [ 0 + 2 ] , 0 - 4 ) + 1 ) ;
v + = get_rac ( & s - > c , & b - > state [ 0 ] [ 16 + 1 + 3 ] ) ;
xc - > x = x ;
( xc + + ) - > coeff = v ;
} else {
int max_run ;
run - - ;
v = 0 ;
if ( y ) max_run = FFMIN ( run , prev_xc - > x - x - 2 ) ;
else max_run = FFMIN ( run , w - x - 1 ) ;
if ( parent_xc )
max_run = FFMIN ( max_run , 2 * parent_xc - > x - x - 1 ) ;
x + = max_run ;
run - = max_run ;
}
}
}
( xc + + ) - > x = w + 1 ; //end marker
prev_xc = prev2_xc ;
prev2_xc = xc ;
if ( parent_xc ) {
if ( y & 1 ) {
while ( parent_xc - > x ! = parent - > width + 1 )
parent_xc + + ;
parent_xc + + ;
prev_parent_xc = parent_xc ;
} else {
parent_xc = prev_parent_xc ;
}
}
}
( xc + + ) - > x = w + 1 ; //end marker
}
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# endif /* AVCODEC_SNOW_H */