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ffv1enc_vulkan: implement the cached EC writer from the decoder
This gives a 35% speedup on AMD and 50% on Nvidia.
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@ -1099,12 +1099,13 @@ static int init_encode_shader(AVCodecContext *avctx, FFVkSPIRVCompiler *spv)
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uint8_t *spv_data;
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size_t spv_len;
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void *spv_opaque = NULL;
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int use_cached_reader = fv->ctx.ac != AC_GOLOMB_RICE;
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RET(ff_vk_shader_init(&fv->s, shd, "ffv1_enc",
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VK_SHADER_STAGE_COMPUTE_BIT,
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(const char *[]) { "GL_EXT_buffer_reference",
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"GL_EXT_buffer_reference2" }, 2,
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1, 1, 1,
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use_cached_reader ? CONTEXT_SIZE : 1, 1, 1,
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0));
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/* Common codec header */
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@ -1116,6 +1117,9 @@ static int init_encode_shader(AVCodecContext *avctx, FFVkSPIRVCompiler *spv)
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av_bprintf(&shd->src, "#define MAX_CONTEXT_INPUTS %i\n", MAX_CONTEXT_INPUTS);
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av_bprintf(&shd->src, "#define MAX_QUANT_TABLE_SIZE %i\n", MAX_QUANT_TABLE_SIZE);
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if (use_cached_reader)
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av_bprintf(&shd->src, "#define CACHED_SYMBOL_READER 1\n");
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desc_set = (FFVulkanDescriptorSetBinding []) {
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{
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.name = "rangecoder_static_buf",
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@ -21,27 +21,32 @@
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*/
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#ifndef GOLOMB
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#ifdef CACHED_SYMBOL_READER
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shared uint8_t state[CONTEXT_SIZE];
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#define WRITE(c, off, val) put_rac_direct(c, state[off], val)
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#else
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#define WRITE(c, off, val) put_rac(c, uint64_t(slice_state) + (state_off + off), val)
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#endif
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/* Note - only handles signed values */
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void put_symbol(inout RangeCoder c, uint64_t state, int v)
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void put_symbol(inout RangeCoder c, uint state_off, int v)
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{
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bool is_nil = (v == 0);
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put_rac(c, state, is_nil);
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WRITE(c, 0, is_nil);
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if (is_nil)
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return;
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const int a = abs(v);
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const int e = findMSB(a);
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state += 1;
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for (int i = 0; i < e; i++)
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put_rac(c, state + min(i, 9), true);
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put_rac(c, state + min(e, 9), false);
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WRITE(c, 1 + min(i, 9), true);
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WRITE(c, 1 + min(e, 9), false);
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state += 21;
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for (int i = e - 1; i >= 0; i--)
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put_rac(c, state + min(i, 9), bool(bitfieldExtract(a, i, 1)));
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WRITE(c, 22 + min(i, 9), bool(bitfieldExtract(a, i, 1)));
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put_rac(c, state - 11 + min(e, 10), v < 0);
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WRITE(c, 22 - 11 + min(e, 10), v < 0);
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}
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void encode_line_pcm(inout SliceContext sc, readonly uimage2D img,
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@ -49,6 +54,11 @@ void encode_line_pcm(inout SliceContext sc, readonly uimage2D img,
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{
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int w = sc.slice_dim.x;
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#ifdef CACHED_SYMBOL_READER
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if (gl_LocalInvocationID.x > 0)
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return;
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#endif
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#ifndef RGB
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if (p > 0 && p < 3) {
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w >>= chroma_shift.x;
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@ -63,7 +73,7 @@ void encode_line_pcm(inout SliceContext sc, readonly uimage2D img,
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}
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}
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void encode_line(inout SliceContext sc, readonly uimage2D img, uint64_t state,
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void encode_line(inout SliceContext sc, readonly uimage2D img, uint state_off,
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ivec2 sp, int y, int p, int comp, int bits,
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uint8_t quant_table_idx, const int run_index)
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{
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@ -86,13 +96,25 @@ void encode_line(inout SliceContext sc, readonly uimage2D img, uint64_t state,
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d[1] = fold(d[1], bits);
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put_symbol(sc.c, state + CONTEXT_SIZE*d[0], d[1]);
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uint context_off = state_off + CONTEXT_SIZE*d[0];
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#ifdef CACHED_SYMBOL_READER
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u8buf sb = u8buf(uint64_t(slice_state) + context_off + gl_LocalInvocationID.x);
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state[gl_LocalInvocationID.x] = sb.v;
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barrier();
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if (gl_LocalInvocationID.x == 0)
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#endif
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put_symbol(sc.c, context_off, d[1]);
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#ifdef CACHED_SYMBOL_READER
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sb.v = state[gl_LocalInvocationID.x];
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#endif
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}
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}
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#else /* GOLOMB */
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void encode_line(inout SliceContext sc, readonly uimage2D img, uint64_t state,
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void encode_line(inout SliceContext sc, readonly uimage2D img, uint state_off,
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ivec2 sp, int y, int p, int comp, int bits,
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uint8_t quant_table_idx, inout int run_index)
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{
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@ -143,7 +165,7 @@ void encode_line(inout SliceContext sc, readonly uimage2D img, uint64_t state,
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}
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if (!run_mode) {
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VlcState sb = VlcState(state + VLC_STATE_SIZE*d[0]);
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VlcState sb = VlcState(uint64_t(slice_state) + state_off + VLC_STATE_SIZE*d[0]);
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Symbol sym = get_vlc_symbol(sb, d[1], bits);
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put_bits(sc.pb, sym.bits, sym.val);
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}
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@ -245,8 +267,7 @@ void encode_slice(inout SliceContext sc, const uint slice_idx)
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#endif
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{
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u8vec4 quant_table_idx = sc.quant_table_idx.xyyz;
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uint64_t slice_state_off = uint64_t(slice_state) +
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slice_idx*plane_state_size*codec_planes;
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u32vec4 slice_state_off = (slice_idx*codec_planes + uvec4(0, 1, 1, 2))*plane_state_size;
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#ifndef RGB
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for (int c = 0; c < components; c++) {
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@ -260,26 +281,22 @@ void encode_slice(inout SliceContext sc, const uint slice_idx)
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int comp = c - p;
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for (int y = 0; y < h; y++)
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encode_line(sc, src[p], slice_state_off, sp, y, p,
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encode_line(sc, src[p], slice_state_off[c], sp, y, p,
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comp, bits, quant_table_idx[c], run_index);
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/* For the second chroma plane, reuse the first plane's state */
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if (c != 1)
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slice_state_off += plane_state_size;
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}
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#else
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int run_index = 0;
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for (int y = 0; y < sc.slice_dim.y; y++) {
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preload_rgb(sc, sp, sc.slice_dim.x, y, true);
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encode_line(sc, tmp, slice_state_off + plane_state_size*0,
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encode_line(sc, tmp, slice_state_off[0],
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sp, y, 0, 1, bits, quant_table_idx[0], run_index);
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encode_line(sc, tmp, slice_state_off + plane_state_size*1,
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encode_line(sc, tmp, slice_state_off[1],
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sp, y, 0, 2, bits, quant_table_idx[1], run_index);
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encode_line(sc, tmp, slice_state_off + plane_state_size*1,
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encode_line(sc, tmp, slice_state_off[2],
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sp, y, 0, 0, bits, quant_table_idx[2], run_index);
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if (transparency == 1)
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encode_line(sc, tmp, slice_state_off + plane_state_size*2,
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encode_line(sc, tmp, slice_state_off[3],
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sp, y, 0, 3, bits, quant_table_idx[3], run_index);
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}
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#endif
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@ -288,6 +305,11 @@ void encode_slice(inout SliceContext sc, const uint slice_idx)
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void finalize_slice(inout SliceContext sc, const uint slice_idx)
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{
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#ifdef CACHED_SYMBOL_READER
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if (gl_LocalInvocationID.x > 0)
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return;
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#endif
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#ifdef GOLOMB
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uint32_t enc_len = sc.hdr_len + flush_put_bits(sc.pb);
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#else
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