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lavd/opengl: select the GL context before drawing
Since “2d924b3a63 fftools/ffmpeg: move each muxer to a separate thread”, opengl_write_packet() is called from a different thread than opengl_write_header() and would nothing for lack of a selected context.
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@ -1200,6 +1200,10 @@ static int opengl_draw(AVFormatContext *h, void *input, int repaint, int is_pkt)
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const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(pix_fmt);
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const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(pix_fmt);
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int ret;
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int ret;
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/* At this point, opengl->glcontext implies opengl->glcontext */
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if (opengl->glcontext)
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SDL_GL_MakeCurrent(opengl->window, opengl->glcontext);
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#if CONFIG_SDL2
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#if CONFIG_SDL2
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if (!opengl->no_window && (ret = opengl_sdl_process_events(h)) < 0)
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if (!opengl->no_window && (ret = opengl_sdl_process_events(h)) < 0)
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goto fail;
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goto fail;
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