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avcodec/rpzaenc: replace float-point calculations with integer ones
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@ -30,6 +30,7 @@
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#include "avcodec.h"
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#include "codec_internal.h"
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#include "encode.h"
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#include "mathops.h"
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#include "put_bits.h"
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typedef struct RpzaContext {
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@ -65,7 +66,7 @@ typedef struct rgb {
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#define SQR(x) ((x) * (x))
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/* 15 bit components */
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#define GET_CHAN(color, chan) (((color) >> ((chan) * 5) & 0x1F) * 8)
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#define GET_CHAN(color, chan) (((color) >> ((chan) * 5) & 0x1F))
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#define R(color) GET_CHAN(color, RED)
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#define G(color) GET_CHAN(color, GREEN)
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#define B(color) GET_CHAN(color, BLUE)
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@ -141,9 +142,9 @@ static uint16_t rgb24_to_rgb555(const uint8_t *rgb24)
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uint16_t rgb555 = 0;
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uint32_t r, g, b;
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r = rgb24[0] >> 3;
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g = rgb24[1] >> 3;
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b = rgb24[2] >> 3;
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r = rgb24[0];
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g = rgb24[1];
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b = rgb24[2];
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rgb555 |= (r << 10);
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rgb555 |= (g << 5);
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@ -185,7 +186,7 @@ static int max_component_diff(const uint16_t *colorA, const uint16_t *colorB)
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if (diff > max) {
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max = diff;
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}
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return max * 8;
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return max;
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}
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/*
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@ -266,9 +267,9 @@ static int compare_blocks(const uint16_t *block1, const uint16_t *block2,
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*/
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static int leastsquares(const uint16_t *block_ptr, const BlockInfo *bi,
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channel_offset xchannel, channel_offset ychannel,
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double *slope, double *y_intercept, double *correlation_coef)
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int *slope, int *y_intercept, int *correlation_coef)
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{
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double sumx = 0, sumy = 0, sumx2 = 0, sumy2 = 0, sumxy = 0,
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int sumx = 0, sumy = 0, sumx2 = 0, sumy2 = 0, sumxy = 0,
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sumx_sq = 0, sumy_sq = 0, tmp, tmp2;
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int i, j, count;
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uint8_t x, y;
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@ -305,10 +306,10 @@ static int leastsquares(const uint16_t *block_ptr, const BlockInfo *bi,
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tmp2 = count * sumy2 - sumy_sq;
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if (tmp2 == 0) {
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*correlation_coef = 0.0;
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*correlation_coef = 0;
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} else {
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*correlation_coef = (count * sumxy - sumx * sumy) /
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sqrt(tmp * tmp2);
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ff_sqrt((unsigned)tmp * tmp2);
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}
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return 0; // success
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@ -332,18 +333,18 @@ static int calc_lsq_max_fit_error(const uint16_t *block_ptr, const BlockInfo *bi
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y = GET_CHAN(block_ptr[j], ychannel);
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/* calculate x_inc as the 4-color index (0..3) */
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x_inc = floor( (x - min) * 3.0 / (max - min) + 0.5);
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x_inc = (x - min) * 3 / (max - min) + 1;
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x_inc = FFMAX(FFMIN(3, x_inc), 0);
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/* calculate lin_y corresponding to x_inc */
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lin_y = (int)(tmp_min + (tmp_max - tmp_min) * x_inc / 3.0 + 0.5);
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lin_y = tmp_min + (tmp_max - tmp_min) * x_inc / 3 + 1;
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err = FFABS(lin_y - y);
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if (err > max_err)
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max_err = err;
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/* calculate lin_x corresponding to x_inc */
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lin_x = (int)(min + (max - min) * x_inc / 3.0 + 0.5);
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lin_x = min + (max - min) * x_inc / 3 + 1;
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err = FFABS(lin_x - x);
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if (err > max_err)
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@ -577,7 +578,7 @@ static void rpza_encode_stream(RpzaContext *s, const AVFrame *pict)
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uint8_t avg_color[3];
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int pixel_count;
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uint8_t min_color[3], max_color[3];
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double slope, y_intercept, correlation_coef;
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int slope, y_intercept, correlation_coef;
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const uint16_t *src_pixels = (const uint16_t *)pict->data[0];
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uint16_t *prev_pixels = (uint16_t *)s->prev_frame->data[0];
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@ -730,8 +731,8 @@ post_skip :
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min_color[i] = GET_CHAN(src_pixels[block_offset], i);
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max_color[i] = GET_CHAN(src_pixels[block_offset], i);
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} else {
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tmp_min = (int)(0.5 + min * slope + y_intercept);
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tmp_max = (int)(0.5 + max * slope + y_intercept);
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tmp_min = 1 + min * slope + y_intercept;
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tmp_max = 1 + max * slope + y_intercept;
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av_assert0(tmp_min <= tmp_max);
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// clamp min and max color values
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