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pcmenc: use AVCodec.encode2()
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@ -27,6 +27,7 @@
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#include "avcodec.h"
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#include "libavutil/common.h" /* for av_reverse */
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#include "bytestream.h"
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#include "internal.h"
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#include "pcm_tablegen.h"
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#define MAX_CHANNELS 64
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@ -77,10 +78,10 @@ static av_cold int pcm_encode_close(AVCodecContext *avctx)
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bytestream_put_##endian(&dst, v); \
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}
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static int pcm_encode_frame(AVCodecContext *avctx,
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unsigned char *frame, int buf_size, void *data)
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static int pcm_encode_frame(AVCodecContext *avctx, AVPacket *avpkt,
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const AVFrame *frame, int *got_packet_ptr)
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{
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int n, sample_size, v;
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int n, sample_size, v, ret;
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const short *samples;
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unsigned char *dst;
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const uint8_t *srcu8;
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@ -91,9 +92,14 @@ static int pcm_encode_frame(AVCodecContext *avctx,
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const uint32_t *samples_uint32_t;
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sample_size = av_get_bits_per_sample(avctx->codec->id)/8;
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n = buf_size / sample_size;
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samples = data;
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dst = frame;
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n = frame->nb_samples * avctx->channels;
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samples = (const short *)frame->data[0];
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if ((ret = ff_alloc_packet(avpkt, n * sample_size))) {
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av_log(avctx, AV_LOG_ERROR, "Error getting output packet\n");
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return ret;
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}
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dst = avpkt->data;
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switch(avctx->codec->id) {
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case CODEC_ID_PCM_U32LE:
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@ -130,7 +136,7 @@ static int pcm_encode_frame(AVCodecContext *avctx,
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ENCODE(uint16_t, be16, samples, dst, n, 0, 0x8000)
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break;
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case CODEC_ID_PCM_S8:
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srcu8= data;
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srcu8 = frame->data[0];
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for(;n>0;n--) {
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v = *srcu8++;
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*dst++ = v - 128;
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@ -186,9 +192,10 @@ static int pcm_encode_frame(AVCodecContext *avctx,
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default:
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return -1;
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}
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//avctx->frame_size = (dst - frame) / (sample_size * avctx->channels);
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return dst - frame;
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avpkt->size = frame->nb_samples * avctx->channels * sample_size;
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*got_packet_ptr = 1;
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return 0;
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}
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typedef struct PCMDecode {
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@ -472,7 +479,7 @@ AVCodec ff_ ## name_ ## _encoder = { \
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.type = AVMEDIA_TYPE_AUDIO, \
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.id = id_, \
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.init = pcm_encode_init, \
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.encode = pcm_encode_frame, \
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.encode2 = pcm_encode_frame, \
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.close = pcm_encode_close, \
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.capabilities = CODEC_CAP_VARIABLE_FRAME_SIZE, \
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.sample_fmts = (const enum AVSampleFormat[]){sample_fmt_,AV_SAMPLE_FMT_NONE}, \
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