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overlay_vulkan: port to imageLoad()
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@ -35,7 +35,6 @@ typedef struct OverlayVulkanContext {
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FFVkExecPool e;
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FFVkExecPool e;
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AVVulkanDeviceQueueFamily *qf;
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AVVulkanDeviceQueueFamily *qf;
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FFVulkanShader shd;
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FFVulkanShader shd;
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VkSampler sampler;
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/* Push constants / options */
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/* Push constants / options */
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struct {
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struct {
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@ -55,10 +54,10 @@ static const char overlay_noalpha[] = {
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C(1, if ((o_offset[i].x <= pos.x) && (o_offset[i].y <= pos.y) &&
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C(1, if ((o_offset[i].x <= pos.x) && (o_offset[i].y <= pos.y) &&
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(pos.x < (o_offset[i].x + o_size[i].x)) &&
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(pos.x < (o_offset[i].x + o_size[i].x)) &&
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(pos.y < (o_offset[i].y + o_size[i].y))) { )
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(pos.y < (o_offset[i].y + o_size[i].y))) { )
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C(2, vec4 res = texture(overlay_img[i], pos - o_offset[i]); )
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C(2, vec4 res = imageLoad(overlay_img[i], pos - o_offset[i]); )
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C(2, imageStore(output_img[i], pos, res); )
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C(2, imageStore(output_img[i], pos, res); )
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C(1, } else { )
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C(1, } else { )
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C(2, vec4 res = texture(main_img[i], pos); )
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C(2, vec4 res = imageLoad(main_img[i], pos); )
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C(2, imageStore(output_img[i], pos, res); )
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C(2, imageStore(output_img[i], pos, res); )
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C(1, } )
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C(1, } )
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C(0, } )
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C(0, } )
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@ -67,11 +66,11 @@ static const char overlay_noalpha[] = {
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static const char overlay_alpha[] = {
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static const char overlay_alpha[] = {
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C(0, void overlay_alpha_opaque(int i, ivec2 pos) )
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C(0, void overlay_alpha_opaque(int i, ivec2 pos) )
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C(0, { )
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C(0, { )
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C(1, vec4 res = texture(main_img[i], pos); )
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C(1, vec4 res = imageLoad(main_img[i], pos); )
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C(1, if ((o_offset[i].x <= pos.x) && (o_offset[i].y <= pos.y) &&
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C(1, if ((o_offset[i].x <= pos.x) && (o_offset[i].y <= pos.y) &&
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(pos.x < (o_offset[i].x + o_size[i].x)) &&
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(pos.x < (o_offset[i].x + o_size[i].x)) &&
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(pos.y < (o_offset[i].y + o_size[i].y))) { )
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(pos.y < (o_offset[i].y + o_size[i].y))) { )
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C(2, vec4 ovr = texture(overlay_img[i], pos - o_offset[i]); )
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C(2, vec4 ovr = imageLoad(overlay_img[i], pos - o_offset[i]); )
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C(2, res = ovr * ovr.a + res * (1.0f - ovr.a); )
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C(2, res = ovr * ovr.a + res * (1.0f - ovr.a); )
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C(2, res.a = 1.0f; )
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C(2, res.a = 1.0f; )
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C(2, imageStore(output_img[i], pos, res); )
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C(2, imageStore(output_img[i], pos, res); )
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@ -109,7 +108,6 @@ static av_cold int init_filter(AVFilterContext *ctx)
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}
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}
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RET(ff_vk_exec_pool_init(vkctx, s->qf, &s->e, s->qf->num*4, 0, 0, 0, NULL));
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RET(ff_vk_exec_pool_init(vkctx, s->qf, &s->e, s->qf->num*4, 0, 0, 0, NULL));
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RET(ff_vk_init_sampler(vkctx, &s->sampler, 1, VK_FILTER_NEAREST));
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RET(ff_vk_shader_init(vkctx, &s->shd, "overlay",
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RET(ff_vk_shader_init(vkctx, &s->shd, "overlay",
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VK_SHADER_STAGE_COMPUTE_BIT,
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VK_SHADER_STAGE_COMPUTE_BIT,
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NULL, 0,
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NULL, 0,
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@ -128,19 +126,21 @@ static av_cold int init_filter(AVFilterContext *ctx)
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desc = (FFVulkanDescriptorSetBinding []) {
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desc = (FFVulkanDescriptorSetBinding []) {
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{
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{
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.name = "main_img",
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.name = "main_img",
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.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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.mem_layout = ff_vk_shader_rep_fmt(s->vkctx.input_format, FF_VK_REP_FLOAT),
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.mem_quali = "readonly",
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.dimensions = 2,
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.dimensions = 2,
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.elems = planes,
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.elems = planes,
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.stages = VK_SHADER_STAGE_COMPUTE_BIT,
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.stages = VK_SHADER_STAGE_COMPUTE_BIT,
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.samplers = DUP_SAMPLER(s->sampler),
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},
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},
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{
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{
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.name = "overlay_img",
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.name = "overlay_img",
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.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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.mem_layout = ff_vk_shader_rep_fmt(s->vkctx.input_format, FF_VK_REP_FLOAT),
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.mem_quali = "readonly",
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.dimensions = 2,
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.dimensions = 2,
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.elems = planes,
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.elems = planes,
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.stages = VK_SHADER_STAGE_COMPUTE_BIT,
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.stages = VK_SHADER_STAGE_COMPUTE_BIT,
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.samplers = DUP_SAMPLER(s->sampler),
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},
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},
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{
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{
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.name = "output_img",
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.name = "output_img",
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@ -240,7 +240,7 @@ static int overlay_vulkan_blend(FFFrameSync *fs)
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RET(ff_vk_filter_process_Nin(&s->vkctx, &s->e, &s->shd,
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RET(ff_vk_filter_process_Nin(&s->vkctx, &s->e, &s->shd,
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out, (AVFrame *[]){ input_main, input_overlay }, 2,
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out, (AVFrame *[]){ input_main, input_overlay }, 2,
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s->sampler, &s->opts, sizeof(s->opts)));
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VK_NULL_HANDLE, &s->opts, sizeof(s->opts)));
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err = av_frame_copy_props(out, input_main);
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err = av_frame_copy_props(out, input_main);
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if (err < 0)
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if (err < 0)
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@ -295,10 +295,6 @@ static void overlay_vulkan_uninit(AVFilterContext *avctx)
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ff_vk_exec_pool_free(vkctx, &s->e);
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ff_vk_exec_pool_free(vkctx, &s->e);
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ff_vk_shader_free(vkctx, &s->shd);
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ff_vk_shader_free(vkctx, &s->shd);
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if (s->sampler)
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vk->DestroySampler(vkctx->hwctx->act_dev, s->sampler,
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vkctx->hwctx->alloc);
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ff_vk_uninit(&s->vkctx);
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ff_vk_uninit(&s->vkctx);
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ff_framesync_uninit(&s->fs);
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ff_framesync_uninit(&s->fs);
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