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spelling cosmetics
Originally committed as revision 14114 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -57,7 +57,7 @@ library:
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@item FLV @tab X @tab X
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@tab Macromedia Flash video files
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@item Real Audio and Video @tab X @tab X
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@item Raw AC3 @tab X @tab X
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@item Raw AC-3 @tab X @tab X
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@item Raw MJPEG @tab X @tab X
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@item Raw MPEG video @tab X @tab X
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@item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X
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@ -100,7 +100,7 @@ library:
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@item ADTS AAC audio @tab X @tab X
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@item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro.
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@item American Laser Games MM @tab @tab X
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@tab Multimedia format used in games like Mad Dog McCree
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@tab Multimedia format used in games like Mad Dog McCree.
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@item AVS @tab @tab X
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@tab Multimedia format used by the Creature Shock game.
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@item Smacker @tab @tab X
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@ -114,7 +114,7 @@ library:
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@item SEQ @tab @tab X
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@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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@item DXA @tab @tab X
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@tab This format is used in non-Windows version of Feeble Files game and
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@tab This format is used in the non-Windows version of the Feeble Files game and
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different game cutscenes repacked for use with ScummVM.
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@item THP @tab @tab X
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@tab Used on the Nintendo GameCube.
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@ -126,7 +126,7 @@ different game cutscenes repacked for use with ScummVM.
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@tab Audio format used in some games by CRYO Interactive Entertainment.
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@item Monkey's Audio @tab @tab X
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@item SIFF @tab @tab X
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@tab Audio and video format used in some games by Beam Software
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@tab Audio and video format used in some games by Beam Software.
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@item LMLM4 @tab @tab X
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@tab Used by Linux Media Labs MPEG-4 PCI boards
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@item PVA @tab @tab X
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@ -138,9 +138,9 @@ different game cutscenes repacked for use with ScummVM.
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@item IFF @tab @tab X
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@tab Interchange File Format
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@item BFI @tab @tab X
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@tab Brute Force & Ignorance, used in Flash Traffic: City of Angels
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@tab Brute Force & Ignorance, used in Flash Traffic: City of Angels.
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@item OMA @tab @tab X
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@tab Audio format used in Sony Sonic Stage and Sony Vegas
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@tab Audio format used in Sony Sonic Stage and Sony Vegas.
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@end multitable
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@code{X} means that encoding (resp. decoding) is supported.
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@ -158,8 +158,8 @@ following image formats are supported:
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@item JPEG @tab X @tab X @tab Progressive JPEG is not supported.
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@item .Y.U.V @tab X @tab X @tab one raw file per component
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@item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
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@item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet.
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@item Targa @tab @tab X @tab Targa (.TGA) image format.
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@item PNG @tab X @tab X @tab 2/4 bpp not supported yet
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@item Targa @tab @tab X @tab Targa (.TGA) image format
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@item TIFF @tab X @tab X @tab YUV, JPEG and some extension is not supported yet.
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@item SGI @tab X @tab X @tab SGI RGB image format
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@item PTX @tab @tab X @tab V.Flash PTX format
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@ -190,7 +190,7 @@ following image formats are supported:
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@item RealVideo 2.0 @tab X @tab X
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@item MJPEG @tab X @tab X
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@item lossless MJPEG @tab X @tab X
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@item JPEG-LS @tab X @tab X @tab fourcc: MJLS, lossless and near-lossless is supported
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@item JPEG-LS @tab X @tab X @tab fourcc: MJLS, lossless and near-lossless is supported.
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@item Apple MJPEG-B @tab @tab X
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@item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
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@item DV @tab X @tab X
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@ -242,8 +242,8 @@ following image formats are supported:
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@item Autodesk Animator Studio Codec @tab @tab X @tab fourcc: AASC
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@item Fraps FPS1 @tab @tab X @tab
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@item CamStudio @tab @tab X @tab fourcc: CSCD
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@item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree
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@item ZMBV @tab X @tab X @tab Encoder works only on PAL8
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@item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree.
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@item ZMBV @tab X @tab X @tab Encoder works only in PAL8.
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@item AVS Video @tab @tab X @tab Video encoding used by the Creature Shock game.
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@item Smacker Video @tab @tab X @tab Video encoding used in Smacker.
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@item RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files.
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@ -271,7 +271,7 @@ following image formats are supported:
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@item MPEG audio layer 2 @tab IX @tab IX
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@item MPEG audio layer 1/3 @tab X @tab IX
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@tab MP3 encoding is supported through the external library LAME.
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@item AC3 @tab IX @tab IX
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@item AC-3 @tab IX @tab IX
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@tab liba52 is used internally for decoding.
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@item Vorbis @tab X @tab X
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@item WMA V1/V2 @tab X @tab X
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@ -308,7 +308,7 @@ following image formats are supported:
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@item RA288 @tab @tab X
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@tab Real 28800 bit/s codec
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@item RADnet @tab X @tab IX
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@tab Real low bitrate AC3 codec, liba52 is used for decoding.
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@tab Real low bitrate AC-3 codec, liba52 is used for decoding.
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@item AMR-NB @tab X @tab X
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@tab Supported through an external library.
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@item AMR-WB @tab X @tab X
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@ -331,9 +331,9 @@ following image formats are supported:
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@item FFmpeg Sonic @tab X @tab X
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@tab experimental lossy/lossless codec
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@item Qdesign QDM2 @tab @tab X
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@tab there are still some distortions
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@tab There are still some distortions.
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@item Real COOK @tab @tab X
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@tab All versions except 5.1 are supported
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@tab All versions except 5.1 are supported.
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@item DSP Group TrueSpeech @tab @tab X
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@item True Audio (TTA) @tab @tab X
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@item Smacker Audio @tab @tab X
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@ -342,10 +342,10 @@ following image formats are supported:
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@tab Codec used in Delphine Software games.
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@item Intel Music Coder @tab @tab X
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@item Musepack @tab @tab X
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@tab SV7 and SV8 are supported
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@tab SV7 and SV8 are supported.
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@item DTS Coherent Audio @tab @tab X
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@item ATRAC 3 @tab @tab X
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@item Monkey's Audio @tab @tab X @tab Only versions 3.97-3.99 are supported
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@item Monkey's Audio @tab @tab X @tab Only versions 3.97-3.99 are supported.
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@item Nellymoser ASAO @tab @tab X
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@item 8SVX Audio @tab @tab X
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@item MLP/TrueHD @tab @tab X @tab Used in DVD-Audio and Blu-Ray discs.
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