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ffplay: Use av_gettime_relative()
Whenever av_gettime() is used to measure relative period of time, av_gettime_relative() is prefered as it guarantee monotonic time on supported platforms. Signed-off-by: Olivier Langlois <olivier@trillion01.com> Reviewed-by: Marton Balint <cus@passwd.hu> Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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parent
43c18fec6e
commit
0ca0b4c29c
26
ffplay.c
26
ffplay.c
@ -910,7 +910,7 @@ static void video_audio_display(VideoState *s)
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/* to be more precise, we take into account the time spent since
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the last buffer computation */
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if (audio_callback_time) {
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time_diff = av_gettime() - audio_callback_time;
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time_diff = av_gettime_relative() - audio_callback_time;
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delay -= (time_diff * s->audio_tgt.freq) / 1000000;
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}
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@ -1143,7 +1143,7 @@ static double get_clock(Clock *c)
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if (c->paused) {
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return c->pts;
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} else {
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double time = av_gettime() / 1000000.0;
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double time = av_gettime_relative() / 1000000.0;
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return c->pts_drift + time - (time - c->last_updated) * (1.0 - c->speed);
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}
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}
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@ -1158,7 +1158,7 @@ static void set_clock_at(Clock *c, double pts, int serial, double time)
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static void set_clock(Clock *c, double pts, int serial)
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{
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double time = av_gettime() / 1000000.0;
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double time = av_gettime_relative() / 1000000.0;
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set_clock_at(c, pts, serial, time);
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}
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@ -1251,7 +1251,7 @@ static void stream_seek(VideoState *is, int64_t pos, int64_t rel, int seek_by_by
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static void stream_toggle_pause(VideoState *is)
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{
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if (is->paused) {
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is->frame_timer += av_gettime() / 1000000.0 + is->vidclk.pts_drift - is->vidclk.pts;
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is->frame_timer += av_gettime_relative() / 1000000.0 + is->vidclk.pts_drift - is->vidclk.pts;
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if (is->read_pause_return != AVERROR(ENOSYS)) {
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is->vidclk.paused = 0;
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}
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@ -1366,7 +1366,7 @@ static void video_refresh(void *opaque, double *remaining_time)
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check_external_clock_speed(is);
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if (!display_disable && is->show_mode != SHOW_MODE_VIDEO && is->audio_st) {
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time = av_gettime() / 1000000.0;
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time = av_gettime_relative() / 1000000.0;
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if (is->force_refresh || is->last_vis_time + rdftspeed < time) {
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video_display(is);
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is->last_vis_time = time;
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@ -1397,7 +1397,7 @@ retry:
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}
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if (lastvp->serial != vp->serial && !redisplay)
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is->frame_timer = av_gettime() / 1000000.0;
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is->frame_timer = av_gettime_relative() / 1000000.0;
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if (is->paused)
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goto display;
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@ -1409,7 +1409,7 @@ retry:
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else
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delay = compute_target_delay(last_duration, is);
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time= av_gettime()/1000000.0;
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time= av_gettime_relative()/1000000.0;
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if (time < is->frame_timer + delay && !redisplay) {
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*remaining_time = FFMIN(is->frame_timer + delay - time, *remaining_time);
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return;
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@ -1483,7 +1483,7 @@ display:
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int aqsize, vqsize, sqsize;
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double av_diff;
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cur_time = av_gettime();
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cur_time = av_gettime_relative();
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if (!last_time || (cur_time - last_time) >= 30000) {
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aqsize = 0;
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vqsize = 0;
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@ -1981,7 +1981,7 @@ static int video_thread(void *arg)
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goto the_end;
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while (ret >= 0) {
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is->frame_last_returned_time = av_gettime() / 1000000.0;
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is->frame_last_returned_time = av_gettime_relative() / 1000000.0;
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ret = av_buffersink_get_frame_flags(filt_out, frame, 0);
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if (ret < 0) {
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@ -1991,7 +1991,7 @@ static int video_thread(void *arg)
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break;
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}
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is->frame_last_filter_delay = av_gettime() / 1000000.0 - is->frame_last_returned_time;
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is->frame_last_filter_delay = av_gettime_relative() / 1000000.0 - is->frame_last_returned_time;
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if (fabs(is->frame_last_filter_delay) > AV_NOSYNC_THRESHOLD / 10.0)
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is->frame_last_filter_delay = 0;
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tb = filt_out->inputs[0]->time_base;
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@ -2392,7 +2392,7 @@ static void sdl_audio_callback(void *opaque, Uint8 *stream, int len)
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VideoState *is = opaque;
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int audio_size, len1;
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audio_callback_time = av_gettime();
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audio_callback_time = av_gettime_relative();
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while (len > 0) {
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if (is->audio_buf_index >= is->audio_buf_size) {
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@ -3191,7 +3191,7 @@ static void refresh_loop_wait_event(VideoState *is, SDL_Event *event) {
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double remaining_time = 0.0;
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SDL_PumpEvents();
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while (!SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) {
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if (!cursor_hidden && av_gettime() - cursor_last_shown > CURSOR_HIDE_DELAY) {
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if (!cursor_hidden && av_gettime_relative() - cursor_last_shown > CURSOR_HIDE_DELAY) {
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SDL_ShowCursor(0);
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cursor_hidden = 1;
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}
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@ -3355,7 +3355,7 @@ static void event_loop(VideoState *cur_stream)
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SDL_ShowCursor(1);
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cursor_hidden = 0;
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}
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cursor_last_shown = av_gettime();
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cursor_last_shown = av_gettime_relative();
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if (event.type == SDL_MOUSEBUTTONDOWN) {
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x = event.button.x;
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} else {
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