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avisynth: Fix a "AVISynth" vs. "AviSynth" struct name typo
Also fix some similar typos in comments and documentation.
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@ -136,7 +136,7 @@ library:
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@item Apple HTTP Live Streaming @tab @tab X
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@item Apple HTTP Live Streaming @tab @tab X
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@item ASF @tab X @tab X
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@item ASF @tab X @tab X
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@item AVI @tab X @tab X
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@item AVI @tab X @tab X
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@item AVISynth @tab @tab X
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@item AviSynth @tab @tab X
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@item AVS @tab @tab X
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@item AVS @tab @tab X
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@tab Multimedia format used by the Creature Shock game.
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@tab Multimedia format used by the Creature Shock game.
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@item Beam Software SIFF @tab @tab X
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@item Beam Software SIFF @tab @tab X
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@ -25,7 +25,7 @@
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* libmpcodecs/vf_gradfun.c
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* libmpcodecs/vf_gradfun.c
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*
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*
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* Apply a boxblur debanding algorithm (based on the gradfun2db
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* Apply a boxblur debanding algorithm (based on the gradfun2db
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* Avisynth filter by prunedtree).
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* AviSynth filter by prunedtree).
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* Foreach pixel, if it's within threshold of the blurred value, make it closer.
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* Foreach pixel, if it's within threshold of the blurred value, make it closer.
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* So now we have a smoothed and higher bitdepth version of all the shallow
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* So now we have a smoothed and higher bitdepth version of all the shallow
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* gradients, while leaving detailed areas untouched.
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* gradients, while leaving detailed areas untouched.
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@ -36,7 +36,7 @@ typedef struct {
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typedef struct {
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typedef struct {
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PAVIFILE file;
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PAVIFILE file;
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AVISynthStream *streams;
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AviSynthStream *streams;
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int nb_streams;
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int nb_streams;
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int next_stream;
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int next_stream;
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} AviSynthContext;
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} AviSynthContext;
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