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avcodec/hevcdec: Use union for AVFrame* and ProgressFrame
It avoids having to sync ProgressFrame.f and the pointer typically used to access the AVFrame. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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@ -34,7 +34,6 @@ void ff_hevc_unref_frame(HEVCFrame *frame, int flags)
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frame->flags &= ~flags;
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if (!frame->flags) {
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ff_progress_frame_unref(&frame->tf);
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frame->frame = NULL;
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av_frame_unref(frame->frame_grain);
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frame->needs_fg = 0;
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@ -87,7 +86,6 @@ static HEVCFrame *alloc_frame(HEVCContext *s)
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AV_GET_BUFFER_FLAG_REF);
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if (ret < 0)
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return NULL;
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frame->frame = frame->tf.f;
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frame->rpl = ff_refstruct_allocz(s->pkt.nb_nals * sizeof(*frame->rpl));
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if (!frame->rpl)
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@ -3418,7 +3418,6 @@ static int hevc_ref_frame(HEVCFrame *dst, HEVCFrame *src)
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int ret;
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ff_progress_frame_ref(&dst->tf, &src->tf);
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dst->frame = dst->tf.f;
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if (src->needs_fg) {
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ret = av_frame_ref(dst->frame_grain, src->frame_grain);
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@ -352,9 +352,13 @@ typedef struct DBParams {
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#define HEVC_SEQUENCE_COUNTER_INVALID (HEVC_SEQUENCE_COUNTER_MASK + 1)
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typedef struct HEVCFrame {
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AVFrame *frame;
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union {
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struct {
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AVFrame *frame;
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};
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ProgressFrame tf;
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};
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AVFrame *frame_grain;
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ProgressFrame tf;
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int needs_fg; /* 1 if grain needs to be applied by the decoder */
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MvField *tab_mvf; ///< RefStruct reference
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RefPicList *refPicList;
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