diff --git a/libavfilter/vf_v360.c b/libavfilter/vf_v360.c index 52e75ee7f2..b6e9acf5dc 100644 --- a/libavfilter/vf_v360.c +++ b/libavfilter/vf_v360.c @@ -1373,6 +1373,11 @@ static void process_cube_coordinates(const V360Context *s, rotate_cube_face(new_uf, new_vf, s->in_cubemap_face_rotation[*face]); } +static av_always_inline float rescale(int x, int s) +{ + return (2.f * x + 1.f) / s - 1.f; +} + /** * Calculate 3D coordinates on sphere for corresponding frame position in cubemap3x2 format. * @@ -1402,8 +1407,8 @@ static int cube3x2_to_xyz(const V360Context *s, const int ewi = ceilf(ew * (u_face + 1)) - u_shift; const int ehi = ceilf(eh * (v_face + 1)) - v_shift; - const float uf = 2.f * (i - u_shift + 0.5f) / ewi - 1.f; - const float vf = 2.f * (j - v_shift + 0.5f) / ehi - 1.f; + const float uf = rescale(i - u_shift, ewi); + const float vf = rescale(j - v_shift, ehi); cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh); @@ -1526,8 +1531,8 @@ static int cube1x6_to_xyz(const V360Context *s, const int v_shift = ceilf(eh * face); const int ehi = ceilf(eh * (face + 1)) - v_shift; - const float uf = 2.f * (i + 0.5f) / ew - 1.f; - const float vf = 2.f * (j - v_shift + 0.5f) / ehi - 1.f; + const float uf = rescale(i, ew); + const float vf = rescale(j - v_shift, ehi); cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh); @@ -1559,8 +1564,8 @@ static int cube6x1_to_xyz(const V360Context *s, const int u_shift = ceilf(ew * face); const int ewi = ceilf(ew * (face + 1)) - u_shift; - const float uf = 2.f * (i - u_shift + 0.5f) / ewi - 1.f; - const float vf = 2.f * (j + 0.5f) / eh - 1.f; + const float uf = rescale(i - u_shift, ewi); + const float vf = rescale(j, eh); cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh); @@ -1758,8 +1763,8 @@ static int equirect_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { - const float phi = ((2.f * i + 0.5f) / width - 1.f) * s->flat_range[0]; - const float theta = ((2.f * j + 0.5f) / height - 1.f) * s->flat_range[1]; + const float phi = rescale(i, width) * s->flat_range[0]; + const float theta = rescale(j, height) * s->flat_range[1]; const float sin_phi = sinf(phi); const float cos_phi = cosf(phi); @@ -1787,8 +1792,8 @@ static int hequirect_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { - const float phi = ((2.f * i + 0.5f) / width - 1.f) * M_PI_2; - const float theta = ((2.f * j + 0.5f) / height - 1.f) * M_PI_2; + const float phi = rescale(i, width) * M_PI_2; + const float theta = rescale(j, height) * M_PI_2; const float sin_phi = sinf(phi); const float cos_phi = cosf(phi); @@ -1833,8 +1838,8 @@ static int stereographic_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { - const float x = ((2.f * i + 1.f) / width - 1.f) * s->flat_range[0]; - const float y = ((2.f * j + 1.f) / height - 1.f) * s->flat_range[1]; + const float x = rescale(i, width) * s->flat_range[0]; + const float y = rescale(j, height) * s->flat_range[1]; const float r = hypotf(x, y); const float theta = atanf(r) * 2.f; const float sin_theta = sinf(theta); @@ -1939,8 +1944,8 @@ static int equisolid_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { - const float x = ((2.f * i + 1.f) / width - 1.f) * s->flat_range[0]; - const float y = ((2.f * j + 1.f) / height - 1.f) * s->flat_range[1]; + const float x = rescale(i, width) * s->flat_range[0]; + const float y = rescale(j, height) * s->flat_range[1]; const float r = hypotf(x, y); const float theta = asinf(r) * 2.f; const float sin_theta = sinf(theta); @@ -2045,8 +2050,8 @@ static int orthographic_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { - const float x = ((2.f * i + 1.f) / width - 1.f) * s->flat_range[0]; - const float y = ((2.f * j + 1.f) / height - 1.f) * s->flat_range[1]; + const float x = rescale(i, width) * s->flat_range[0]; + const float y = rescale(j, height) * s->flat_range[1]; const float r = hypotf(x, y); const float theta = asinf(r); @@ -2155,8 +2160,8 @@ static int xyz_to_equirect(const V360Context *s, const float phi = atan2f(vec[0], vec[2]); const float theta = asinf(vec[1]); - const float uf = (phi / s->iflat_range[0] + 1.f) * width / 2.f; - const float vf = (theta / s->iflat_range[1] + 1.f) * height / 2.f; + const float uf = (phi / s->iflat_range[0] + 1.f) * width / 2.f - 0.5f; + const float vf = (theta / s->iflat_range[1] + 1.f) * height / 2.f - 0.5f; const int ui = floorf(uf); const int vi = floorf(vf); @@ -2333,8 +2338,8 @@ static int mercator_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { - const float phi = ((2.f * i + 1.f) / width - 1.f) * M_PI + M_PI_2; - const float y = ((2.f * j + 1.f) / height - 1.f) * M_PI; + const float phi = rescale(i, width) * M_PI + M_PI_2; + const float y = rescale(j, height) * M_PI; const float div = expf(2.f * y) + 1.f; const float sin_phi = sinf(phi); @@ -2401,8 +2406,8 @@ static int ball_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { - const float x = (2.f * i + 1.f) / width - 1.f; - const float y = (2.f * j + 1.f) / height - 1.f; + const float x = rescale(i, width); + const float y = rescale(j, height); const float l = hypotf(x, y); if (l <= 1.f) { @@ -2435,8 +2440,8 @@ static int hammer_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { - const float x = ((2.f * i + 1.f) / width - 1.f); - const float y = ((2.f * j + 1.f) / height - 1.f); + const float x = rescale(i, width); + const float y = rescale(j, height); const float xx = x * x; const float yy = y * y; @@ -2515,8 +2520,8 @@ static int sinusoidal_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { - const float theta = ((2.f * j + 1.f) / height - 1.f) * M_PI_2; - const float phi = ((2.f * i + 1.f) / width - 1.f) * M_PI / cosf(theta); + const float theta = rescale(j, height) * M_PI_2; + const float phi = rescale(i, width) * M_PI / cosf(theta); const float sin_phi = sinf(phi); const float cos_phi = cosf(phi); @@ -2820,8 +2825,8 @@ static int flat_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { - const float l_x = s->flat_range[0] * ((2.f * i + 0.5f) / width - 1.f); - const float l_y = s->flat_range[1] * ((2.f * j + 0.5f) / height - 1.f); + const float l_x = s->flat_range[0] * rescale(i, width); + const float l_y = s->flat_range[1] * rescale(j, height); vec[0] = l_x; vec[1] = l_y; @@ -2863,8 +2868,8 @@ static int fisheye_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { - const float uf = s->flat_range[0] * ((2.f * i) / width - 1.f); - const float vf = s->flat_range[1] * ((2.f * j + 1.f) / height - 1.f); + const float uf = s->flat_range[0] * rescale(i, width); + const float vf = s->flat_range[1] * rescale(j, height); const float phi = atan2f(vf, uf); const float theta = M_PI_2 * (1.f - hypotf(uf, vf)); @@ -2959,8 +2964,8 @@ static int pannini_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { - const float uf = ((2.f * i + 1.f) / width - 1.f); - const float vf = ((2.f * j + 1.f) / height - 1.f); + const float uf = rescale(i, width); + const float vf = rescale(j, height); const float d = s->h_fov; const float k = uf * uf / ((d + 1.f) * (d + 1.f)); @@ -3004,8 +3009,8 @@ static int xyz_to_pannini(const V360Context *s, const float x = S * sinf(phi); const float y = S * tanf(theta); - const float uf = (x + 1.f) * width / 2.f; - const float vf = (y + 1.f) * height / 2.f; + const float uf = (x + 1.f) * width / 2.f - 0.5f; + const float vf = (y + 1.f) * height / 2.f - 0.5f; const int ui = floorf(uf); const int vi = floorf(vf); @@ -3056,8 +3061,8 @@ static int cylindrical_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { - const float uf = s->flat_range[0] * ((2.f * i + 1.f) / width - 1.f); - const float vf = s->flat_range[1] * ((2.f * j + 1.f) / height - 1.f); + const float uf = s->flat_range[0] * rescale(i, width); + const float vf = s->flat_range[1] * rescale(j, height); const float phi = uf; const float theta = atanf(vf); @@ -3183,8 +3188,8 @@ static int cylindricalea_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { - const float uf = s->flat_range[0] * ((2.f * i + 1.f) / width - 1.f); - const float vf = s->flat_range[1] * ((2.f * j + 1.f) / height - 1.f); + const float uf = s->flat_range[0] * rescale(i, width); + const float vf = s->flat_range[1] * rescale(j, height); const float phi = uf; const float theta = asinf(vf); @@ -3259,8 +3264,8 @@ static int perspective_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { - const float uf = ((2.f * i + 1.f) / width - 1.f); - const float vf = ((2.f * j + 1.f) / height - 1.f); + const float uf = rescale(i, width); + const float vf = rescale(j, height); const float rh = hypotf(uf, vf); const float sinzz = 1.f - rh * rh; const float h = 1.f + s->v_fov; @@ -3305,8 +3310,8 @@ static int tetrahedron_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { - const float uf = (float)i / width; - const float vf = (float)j / height; + const float uf = ((float)i + 0.5f) / width; + const float vf = ((float)j + 0.5f) / height; vec[0] = uf < 0.5f ? uf * 4.f - 1.f : 3.f - uf * 4.f; vec[1] = 1.f - vf * 2.f; @@ -3394,8 +3399,8 @@ static int dfisheye_to_xyz(const V360Context *s, const int ei = i >= ew ? i - ew : i; const float m = i >= ew ? 1.f : -1.f; - const float uf = s->flat_range[0] * ((2.f * ei) / ew - 1.f); - const float vf = s->flat_range[1] * ((2.f * j + 1.f) / eh - 1.f); + const float uf = s->flat_range[0] * rescale(ei, ew); + const float vf = s->flat_range[1] * rescale(j, eh); const float h = hypotf(uf, vf); const float lh = h > 0.f ? h : 1.f; @@ -3488,8 +3493,8 @@ static int barrel_to_xyz(const V360Context *s, const int ew = 4 * width / 5; const int eh = height; - const float phi = ((2.f * i) / ew - 1.f) * M_PI / scale; - const float theta = ((2.f * j) / eh - 1.f) * theta_range / scale; + const float phi = rescale(i, ew) * M_PI / scale; + const float theta = rescale(j, eh) * theta_range / scale; const float sin_phi = sinf(phi); const float cos_phi = cosf(phi); @@ -3506,8 +3511,8 @@ static int barrel_to_xyz(const V360Context *s, float uf, vf; if (j < eh) { // UP - uf = 2.f * (i - 4 * ew) / ew - 1.f; - vf = 2.f * (j ) / eh - 1.f; + uf = rescale(i - 4 * ew, ew); + vf = rescale(j, eh); uf /= scale; vf /= scale; @@ -3516,8 +3521,8 @@ static int barrel_to_xyz(const V360Context *s, l_y = -1.f; l_z = vf; } else { // DOWN - uf = 2.f * (i - 4 * ew) / ew - 1.f; - vf = 2.f * (j - eh) / eh - 1.f; + uf = rescale(i - 4 * ew, ew); + vf = rescale(j - eh, eh); uf /= scale; vf /= scale; @@ -3937,8 +3942,8 @@ static int octahedron_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { - const float x = ((i + 0.5f) / width) * 2.f - 1.f; - const float y = ((j + 0.5f) / height) * 2.f - 1.f; + const float x = rescale(i, width); + const float y = rescale(j, height); const float ax = fabsf(x); const float ay = fabsf(y);