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Sort and prettyprint audio codecs table.

Originally committed as revision 14124 to svn://svn.ffmpeg.org/ffmpeg/trunk
This commit is contained in:
Diego Biurrun 2008-07-08 14:47:22 +00:00
parent d66d8b836b
commit 16d81b2784

View File

@ -330,87 +330,89 @@ following image formats are supported:
@multitable @columnfractions .4 .1 .1 .1 .7
@item Supported Codec @tab Encoding @tab Decoding @tab Comments
@item MPEG audio layer 2 @tab IX @tab IX
@item MPEG audio layer 1/3 @tab X @tab IX
@tab MP3 encoding is supported through the external library LAME.
@item AC-3 @tab IX @tab IX
@tab liba52 can be used alternatively for decoding.
@item Vorbis @tab X @tab X
@item WMA V1/V2 @tab X @tab X
@item AAC @tab X @tab X
@tab Supported through the external library libfaac/libfaad.
@item Microsoft ADPCM @tab X @tab X
@item AMV IMA ADPCM @tab @tab X
@tab Used in AMV files
@item MS IMA ADPCM @tab X @tab X
@item QT IMA ADPCM @tab X @tab X
@item 4X IMA ADPCM @tab @tab X
@item G.726 ADPCM @tab X @tab X
@item Duck DK3 IMA ADPCM @tab @tab X
@tab Used in some Sega Saturn console games.
@item Duck DK4 IMA ADPCM @tab @tab X
@tab Used in some Sega Saturn console games.
@item Westwood Studios IMA ADPCM @tab @tab X
@tab Used in Westwood Studios games like Command and Conquer.
@item SMJPEG IMA ADPCM @tab @tab X
@tab Used in certain Loki game ports.
@item CD-ROM XA ADPCM @tab @tab X
@item CRI ADX ADPCM @tab X @tab X
@tab Used in Sega Dreamcast games.
@item Electronic Arts ADPCM @tab @tab X
@tab Used in various EA titles.
@item MAXIS EA ADPCM @tab @tab X
@tab Used in Sim City 3000.
@item Creative ADPCM @tab @tab X
@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
@item THP ADPCM @tab @tab X
@tab Used on the Nintendo GameCube.
@item RA144 @tab @tab X
@tab Real 14400 bit/s codec
@item RA288 @tab @tab X
@tab Real 28800 bit/s codec
@item RADnet @tab X @tab IX
@tab real low bitrate AC-3 codec
@item AMR-NB @tab X @tab X
@tab Supported through an external library.
@item AMR-WB @tab X @tab X
@tab Supported through an external library.
@item DV audio @tab @tab X
@item id RoQ DPCM @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@item Interplay MVE DPCM @tab @tab X
@tab Used in various Interplay computer games.
@item Xan DPCM @tab @tab X
@tab Used in Origin's Wing Commander IV AVI files.
@item Sierra Online DPCM @tab @tab X
@tab Used in Sierra Online game audio files.
@item Apple MACE 3 @tab @tab X
@item Apple MACE 6 @tab @tab X
@item FLAC lossless audio @tab X @tab X
@item Shorten lossless audio @tab @tab X
@item Apple lossless audio @tab @tab X
@tab QuickTime fourcc 'alac'
@item FFmpeg Sonic @tab X @tab X
@tab experimental lossy/lossless codec
@item Qdesign QDM2 @tab @tab X
@tab There are still some distortions.
@item Real COOK @tab @tab X
@tab All versions except 5.1 are supported.
@item DSP Group TrueSpeech @tab @tab X
@item True Audio (TTA) @tab @tab X
@item Smacker Audio @tab @tab X
@item WavPack Audio @tab @tab X
@item Cin Audio @tab @tab X
@tab Codec used in Delphine Software games.
@item Intel Music Coder @tab @tab X
@item Musepack @tab @tab X
@tab SV7 and SV8 are supported.
@item DTS Coherent Audio @tab @tab X
@item ATRAC 3 @tab @tab X
@item Monkey's Audio @tab @tab X @tab Only versions 3.97-3.99 are supported.
@item Nellymoser ASAO @tab @tab X
@item 8SVX Audio @tab @tab X
@item MLP/TrueHD @tab @tab X @tab Used in DVD-Audio and Blu-Ray discs.
@item 4X IMA ADPCM @tab @tab X
@item 8SVX audio @tab @tab X
@item AAC @tab X @tab X
@tab Supported through the external library libfaac/libfaad.
@item AC-3 @tab IX @tab IX
@tab liba52 can be used alternatively for decoding.
@item AMR-NB @tab X @tab X
@tab Supported through an external library.
@item AMR-WB @tab X @tab X
@tab Supported through an external library.
@item AMV IMA ADPCM @tab @tab X
@tab Used in AMV files
@item Apple lossless audio @tab @tab X
@tab QuickTime fourcc 'alac'
@item Apple MACE 3 @tab @tab X
@item Apple MACE 6 @tab @tab X
@item ATRAC 3 @tab @tab X
@item CD-ROM XA ADPCM @tab @tab X
@item Cin Audio @tab @tab X
@tab Codec used in Delphine Software games.
@item Creative ADPCM @tab @tab X
@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
@item CRI ADX ADPCM @tab X @tab X
@tab Used in Sega Dreamcast games.
@item DSP Group TrueSpeech @tab @tab X
@item DTS Coherent Audio @tab @tab X
@item Duck DK3 IMA ADPCM @tab @tab X
@tab Used in some Sega Saturn console games.
@item Duck DK4 IMA ADPCM @tab @tab X
@tab Used in some Sega Saturn console games.
@item DV audio @tab @tab X
@item Electronic Arts ADPCM @tab @tab X
@tab Used in various EA titles.
@item FFmpeg Sonic @tab X @tab X
@tab experimental lossy/lossless codec
@item FLAC lossless audio @tab X @tab X
@item G.726 ADPCM @tab X @tab X
@item id RoQ DPCM @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@item Intel Music Coder @tab @tab X
@item Interplay MVE DPCM @tab @tab X
@tab Used in various Interplay computer games.
@item MAXIS EA ADPCM @tab @tab X
@tab Used in Sim City 3000.
@item Microsoft ADPCM @tab X @tab X
@item MLP/TrueHD @tab @tab X
@tab Used in DVD-Audio and Blu-Ray discs.
@item Monkey's Audio @tab @tab X
@tab Only versions 3.97-3.99 are supported.
@item MPEG audio layer 1/3 @tab X @tab IX
@tab MP3 encoding is supported through the external library LAME.
@item MPEG audio layer 2 @tab IX @tab IX
@item MS IMA ADPCM @tab X @tab X
@item Musepack @tab @tab X
@tab SV7 and SV8 are supported.
@item Nellymoser ASAO @tab @tab X
@item Qdesign QDM2 @tab @tab X
@tab There are still some distortions.
@item QT IMA ADPCM @tab X @tab X
@item RA144 @tab @tab X
@tab Real 14400 bit/s codec
@item RA288 @tab @tab X
@tab Real 28800 bit/s codec
@item RADnet @tab X @tab IX
@tab real low bitrate AC-3 codec
@item Real COOK @tab @tab X
@tab All versions except 5.1 are supported.
@item Shorten lossless audio @tab @tab X
@item Sierra Online DPCM @tab @tab X
@tab Used in Sierra Online game audio files.
@item Smacker Audio @tab @tab X
@item SMJPEG IMA ADPCM @tab @tab X
@tab Used in certain Loki game ports.
@item THP ADPCM @tab @tab X
@tab Used on the Nintendo GameCube.
@item True Audio (TTA) @tab @tab X
@item Vorbis @tab X @tab X
@item WavPack Audio @tab @tab X
@item Westwood Studios IMA ADPCM @tab @tab X
@tab Used in Westwood Studios games like Command and Conquer.
@item WMA V1/V2 @tab X @tab X
@item Xan DPCM @tab @tab X
@tab Used in Origin's Wing Commander IV AVI files.
@end multitable
@code{X} means that encoding (resp. decoding) is supported.