mirror of
https://github.com/FFmpeg/FFmpeg.git
synced 2025-01-13 21:28:01 +02:00
aacenc: avoid double in quantize_bands.
I cannot see any point whatsoever to use
double here instead of float, the results
are likely identical in all cases..
Using float allows for much more
efficient use of SIMD.
Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
(cherry picked from commit 0a04c2885f
)
This commit is contained in:
parent
7c2576e15d
commit
1cbe4ff2ac
@ -66,10 +66,9 @@ static inline void quantize_bands(int *out, const float *in, const float *scaled
|
||||
const float rounding)
|
||||
{
|
||||
int i;
|
||||
double qc;
|
||||
for (i = 0; i < size; i++) {
|
||||
qc = scaled[i] * Q34;
|
||||
out[i] = (int)FFMIN(qc + rounding, (double)maxval);
|
||||
float qc = scaled[i] * Q34;
|
||||
out[i] = (int)FFMIN(qc + rounding, (float)maxval);
|
||||
if (is_signed && in[i] < 0.0f) {
|
||||
out[i] = -out[i];
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user