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lavu/hwcontext_vaapi: Use vaMapBuffer2 for mapping image buffers
This allows some optimizations in driver, such as not having to read back the data if write-only mapping is requested.
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578ac59887
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1e2ac489a4
@ -809,6 +809,9 @@ static int vaapi_map_frame(AVHWFramesContext *hwfc,
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VAStatus vas;
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void *address = NULL;
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int err, i;
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#if VA_CHECK_VERSION(1, 21, 0)
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uint32_t vaflags = 0;
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#endif
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surface_id = (VASurfaceID)(uintptr_t)src->data[3];
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av_log(hwfc, AV_LOG_DEBUG, "Map surface %#x.\n", surface_id);
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@ -892,7 +895,16 @@ static int vaapi_map_frame(AVHWFramesContext *hwfc,
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}
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}
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#if VA_CHECK_VERSION(1, 21, 0)
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if (flags & AV_HWFRAME_MAP_READ)
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vaflags |= VA_MAPBUFFER_FLAG_READ;
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if (flags & AV_HWFRAME_MAP_WRITE)
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vaflags |= VA_MAPBUFFER_FLAG_WRITE;
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// On drivers not implementing vaMapBuffer2 libva calls vaMapBuffer instead.
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vas = vaMapBuffer2(hwctx->display, map->image.buf, &address, vaflags);
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#else
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vas = vaMapBuffer(hwctx->display, map->image.buf, &address);
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#endif
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if (vas != VA_STATUS_SUCCESS) {
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av_log(hwfc, AV_LOG_ERROR, "Failed to map image from surface "
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"%#x: %d (%s).\n", surface_id, vas, vaErrorStr(vas));
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